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Showing content with the highest reputation on 09/11/2020 in all areas

  1. 8 points
    Roat Pkz Updates!Hey friends, today we have some exciting new additions to the wilderness and a few neat features in-game. I know many of you have been waiting for these, so I'm excited to show you. Bloodlust - Single Wilderness Event A brand new Bloodlust event has been added in-game, many players have been waiting for a single-combat wilderness event so here we go! A bloodlust will start every few hours in the wilderness, a random single location is selected where you can battle other players, you collect points by killing other players, the more points you have, the higher your chances of winning the event. The Bloodlust event will start at a random singles area in the wilderness (::bloodlust) Bloodlust interface Starts/Ends in - the countdown from when the event begins/ends. Players competing - total amount of players that have received/gotten killed Your Kills & Streak - your total amount of kills and your current kill streak during the event Your Points & Win Chance - The total amount of points you've received during the event and your win chance. Bloodlust Points Bloodlust points are points you receive during the event, the more points you gather the more likely you are to win the event. For every player you kill you receive 1 point, you also receive more points for killing players on a streak, so if you kill a player on a 5 kill streak, you receive 5 extra points. You can see players current kill streak above their heads, even if they're not skulled. Bloodlust Key - 15K PKP The winner of the event will receive a Bloodlust Key, the key is valued at 15,000 Pk Points and the drop table is very similar to the Wilderness Key one. Bloodlust Pet If you get lucky, you have a chance of receiving the Bloodlust Pet while killing players during the event. The aggressive fella in action ------------------------------ In-Game events interface (::events) You can now view all events in the next 24 hours at ::events! So if you want to know when the next Key event or warfare event is, no worries, just pull up ::events. Armour Sets Multiple armour sets have been added in-game. You can purchase them all from Harald at ::tp. Weekly Infernal Cape Lottery Every time you vote now you will receive an entry into the weekly Infernal Cape Lottery, the lottery is drawn every Sunday night! The more you vote, the higher your chances. You can look at your odds by talking to Voting Shop at ::shops. Special Attack Changes You can no longer instantly teleport away after using a special attack, you must wait at least 5 seconds Players will no longer be able to use their special attacks on their opponents whilst in single-way combat areas if their opponent has been hit by a special attack from a different player within the last 10.8 seconds as a way to prevent teams of players from dumping special attacks on a single player. Other Updates: - Phoenix Necklace now has a 2 tick hit immunity after it toggles. - You can now toggle the red skulls in the client settings. - New Range & Magic pathing has been added, should help a lot with following through trees, feedback would be appreciated. Thank you for reading fellas, a lot more in the works, as always!
  2. 2 points
    What this guy said too ^
  3. 1 point
    100k pkp giveeaway to 1 winner must follow rules: like,sub&comment ur ign and gl boys SHOW SOME LOVE
  4. 1 point
    Dogshit as fuck, your legit cringe
  5. 1 point
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  8. 1 point
    Hey man, I agree with you! About the difference between new players and existing players in gear; currently there are x2 vote rewards for voting. Taking 30 seconds time to vote will get you well over 3k pk points if you sell the rewards in the Trading Post (::TP). If you do this you're only 2K away from an Armadyl Godsword. Next step would be checking the achievement list to see what achievements you could do for what reward. You can get 5K pk points in no time and walk around with an AGS!
  9. 1 point
    The problem with this is. Racism is apart of a community. Yes it's a sad fact that shouldn't be true but it is. Gretar doesn't want the server to have restrictions. Ever noticed how most rsps that don't allow some flaming die out? This has been out for 9 years and it's one of the best out there in terms of player counts. Gretar has also added the flame chat filter. It blocks out the nasty words if you turn it on. It's the quest tab, in the wrenches and scroll all the way down.
  10. 1 point
    Reposted for Beta client I would like to see the OSRS switches made as the default for switching and made more responsive where you'll be able to tick a string of queued items quicker. My reasoning behind this as of now the OSRS switches on ROAT PKZ don't reflect (Old School Runescape) because switching has always been queued on Runescape and never "Instant Switches" as the "ROAT" switches suggests this is wrong. 1# - 2 Switching modes Having two item switch modes makes absolutely no sense at all, for one it puts said person at a disadvantage which is unfair as the "ROAT" is each Individual Item when pressed (Clicked) is equipped thus giving equipped equipment bonuses without actually updating any visual signs of Armour change which in hybridding for instance is a big factor. Roat Pkz item switching mode Roat Pkz switching bypasses game ticks that are 0.6 and makes it 0.0 with no queued delay As you can see in the pictures this is one of the many problems that are incorrect and need urgent fixing. How can you switch to tank armour/mage armour on [ROAT] switches being so instant that you'll still get damaged on your supposedly visual Tank armour it's so broken and this should be replaced with revamped OSRS switches and made default as I mentioned before. The game itself Runescape is designed to be at 0.6ms with queuing http://runescape.wikia.com/wiki/Game_tick because things start to fall apart and become broken most RSPS don't follow this a modify core things like this which is VITAL for a "PKING BASED SERVER" with the ROAT switches being at 0.0ms this is why Item switching should never be under 0.6ms. Other factors beside the actual game can even make Item switching worse having bad Internet connection & low ping are two things which will severely cripple you because you'll be susceptible to latency and lag which matter but is an issue that can be fixed. Remove the Roat Pkz switching & Replace with OSRS switching and improve the responsiveness. @Gretar ----- Continuing from post before - 07/4/2017 @Gretar 2# - Switching Tests [OSRS] ITEM SWITCHING MODE The click is set at 0.6ms to simulate test conditions for accurate measure. The switching mode has a queuing delay and the gear appropriately change when a click packet has been registered through the Roatz PK client and sent to the server, This updates the equipment visually on the character as well as the equipment bonuses on the equipment tab, everything is in sync. Normal speed GIF: This is why the Item switching mode should be set at 0.6ms with a quicker queuing sequence and OSRS switching as default switching and revamped accordingly as I previously mentioned before. The switching is not really responsive and doesn't allow quick input per click, notice in the video below I do a 6 way horizontal (top to bottom) then I proceed to switch back with another 6 way and doesn't register my items. The switching is not really responsive and doesn't allow quick input per click, notice in the video below I do a 8 way horizontal (top to bottom) then I proceed to switch back with another 8 way and doesn't register my items causing items not to be equipped in time first 8 way boots didn't equip. The second 8 way did not register my item clicks not equipping the leg switch, the boots was from the first 8 way as it was done subconsciously I would of completed both 8 way switch without a problem. The switching is not really responsive and doesn't allow quick input per click, notice in the video below I do a 6 equipment switch+ Helm and boot removal (8way) horizontal (top to bottom) then I proceed to switch back with another 6 way and doesn't register my items causing items not to be equipped in time first 6 way occult necklace didn't equip so it messed up my flow of switching making me re-adjust mid game tick to switch back to magic armour, if i completed the melee switch firecape + serp I would has been too late. This is why Osrs switching should be fixed because it is far too buggy. [ROAT] ITEM SWITCHING MODE The click is set at 0.6ms to simulate test conditions for accurate measure. This Item switching mode has no queuing when items are pressed(Clicked) the items are equipped and equipment bonuses update too quickly without actually updating any visual signs of Armour change. As you see in the video the items, equipment bonuses and inventory item switching is not in-sync. (Items are out of sync when clicked and this is currently what "ROAT PKZ SWITCHING" does completely false way for switching. Normal speed GIF: Speed 0.25x (slower) GIF: In the slower video gif you will see the items equip so fast that anywhere from (5-9 armour changes per second!!!!!) occur and they don't update visually this is broken, as people currently do most unrealistic and unnecessary fakes thinking they're switching so fast when the game is just broke all they are doing is in reality are bypassing the standard game ticking. Now pair this with attack speed of a weapon they're able to continue doing damage whilst instantly switching, eating, pot drinking all together and relying on RNG DAMAGE on top of that!!!. This is broken mechanic and messes with the universal game tick of actions that run at 0.6ms this is because of the switching mode is at 0.0ms and has no delay or queuing when clicked, giving the illusion of "INSTANT SWITCHES" as @Gretar and many other people think this is the best way of switching when in reality it is very far from the truth It is broken and should be fixed. 3# - One Ticking Just to touch on one ticking switches which you can't do on current ROAT PKZ 317. If you equip a string of items in the required game tick Universal Actions + Item switching = Timeframe (UA) 0.6ms + (IS) 0.6ms = (TF) 1.2 seconds So if I one tick a 6 way switch for instance videos for reference these aren't mine these are very good examples. Higher Revision (Pre Eoc) 718/735 etc Older Revison (07 Old school) 459, 474 etc In the time frame of 1.2 seconds give or take the variable can change to less being dependant on several factors Latency, Internet connection and Ping also the game being a lower revision or higher revision you may get a quicker equip or longer equip for a one tick. Conclusion Remove [ROAT] ITEM SWITCHING MODE replace with a revamped OSRS SWITCHING as I've previously mentioned time and time again. This is needed. Video footage of using OSRS Switching on Roat Pkz If any thing is broken ill fix the thread again. Video Follow up - 18/05/2017 Using OSRS switching
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