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Showing content with the highest reputation on 05/28/2021 in all areas

  1. I had a look at the current max cape bonus' and I feel that there really is no incentive to get the cape. so I've had a think about ideas that would make more people want the cape, I have had a bit of time to think about the improvements to be done and I feel there should be incentives for each different play style. Suggestions that would be for everyone with max cape: [1] A new ::Max teleport where there is a trade post, shops, and just a chill spot for those who have put in the hours to have a unique zone that most players can't get to. [2] This one is linked to the first idea and would be a Boss / Skill / Pvm / Pk zone within the ::max zone area, somewhat similar to the donator zones but it would be exclusive to people that are maxed, this would act similarly to the 2K total worlds for osrs and would allow maxed users to pvm/skill a lot more afk in the wilderness or let them bring bigger risk since there would be a lot less chance clans would be able to get them there. [+] Bonus Suggestion linked to this could be that the max zone could have a bank in the wilderness [+] Another Bonus suggestion could be that the Max zone gives you 2-3X resources from mining / woodcut OR maybe make it so that you can afk for longer, maybe rune rocks let you mine 2 before it depletes & fishing spots last longer or make it so that smithing has a chance of giving you 2 of an item. [3] An emote for the max cape, Maybe there already is one.. I'm not sure but if there isn't this could be a cool way to flex your hard earned cape. [ Maybe even make it so you can do this emote while Fping so it is used more often ] For people trying to rebuild / Poorer players: [1] The max cape could give +10-25% damage increase vs PVM monsters while wearing the cape, or alternatively they could make it so the max zone will have increased damage. [2] The max cape could give an increased drop rate for rare items similar to the way vote bonus' work [5-15% increased drop rate could be added] while stacking with all other bonus' . [3] A Daily bonus, maybe if you are maxed, every day you login you get a free vote mystery box or 2, or a unique mystery box just for max players with some items in. For Players interested in Fashionscape / Gambling: [1] Add a few new recolours so the cape would go well with some customs, I'm terrible with art so I'm not going to say what colours would go well.. - Emote for fping would be cool for gamblers. For Pkers [1] The max cape could have 3 optional affects that you can change every 24 Hours from the following: Magic Defence - The cape has a 10% increased chance of a freeze / entangle spell of splashing on you. Range Defence - The cape has a 10% chance of a bolt special attack [such as onyx / dragonfire] not toggling on you Melee Defence - The cape has a 5% chance of a dragon spear failing it's special attack on you [I'm not sure if this would be too op maybe 5% is too high, but this could be the difference between life and death] These 3 options could be permanent or they could be togglable, maybe you could add a pkp sink / item sink and cost a certain item or amount of pkp to switch it. But I feel like there should also be a cooldown and it should not be changable in the wilderness [only at an npc] Well these are my suggestions to give people a real reason to want to have a max cape, I feel like the thread is lacking on some features for gamblers, new colours would be cool but maybe there could be more. Feel free to comment your views on each of the suggestions, flaws and what you like about it. All the feedback will be appreciated.
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  2. Today the og flippers got removed from the spawn menu when the new custom shit got added would be nice if they could be readded since they did nothing except decrease bonus by -2 and already were not part of the donator custom set
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  3. Thank you for taking your time to make this suggestion. You have outlined a potential problem, but the solution isn't well thought out. NEVER ever limit presets on a spawn pk server. That is too restrictive and will end up decreasing PVP activity overall. Given the recent inflationary price adjustment of items, this would burden people even more with a preset fee. It would ultimately make it harder for people to PK. "Presetload out Cost after free uses;non. 5x free, after cost 500pkp per spawn.reg. 15 x free , after 300pkp per spawn.super. 30 x free, after 100pkp per spawn.extr. free. - free.::Funpk has no spawn limiteds.Manual gearing from bank stays free." ??? wtf @Gretarspawn me some pkp I'd be broke in 10 mins pking 500pkp per spawn LOL. On a serious note if you want to decrease ragging a simple solution would be to increase the timer to teleport back, but even with this approach it may be too dangerous on an active pvp server. Ragging actually brings more activity to pvp, but doing it excessively will annoy people. I'm not against decreasing ragging, but the approach outlined in this suggestion is just silly. "EG;each spawn adds 15 sec penalty x 1.5 per new spawn. each tier decreases per 0.25x of original penalty. and per tier will decrease the time by Dividing time by 33%.1st spawn 15sec / reg don10 / super5 / extreme 02nd spawn 22.5 / reg 15 / super 7.5 / exreme 03rd spawn 33.75 / reg 22.5 / super 11.25 / extreme 1sec4rd spawn 50.62 / reg 33.6 / super 16.9 / extreme 1.5secAnd so on and so on." I like this idea, but it's too complicated. Also, a ragger could be extreme/legendary donator status and bypass all those restrictions. I think a more realistic approach would be to add a teleportation delay if someone dies EXCESSIVELY x amount of times within a 1-2 mins time span.
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