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Fantastic

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Posts posted by Fantastic

  1. Hello fellow members of the Roat Pkz community. The members of the Roat Pkz Staff Team would appreciate constructive criticism, preferably in-depth, as well as opinions on their contributions as a member of the staff team from the player's perspective. This will be a monthly announcement topic in order to stay up to date.


    Please ensure that you are being honest in your input, as this is to help the staff team provide better service and assistance to the members of the Roat Pkz community.


    The current staff team members are listed below for convenience. 

    Note: Playtime is from the last 30 days.

    image.png Owner
     Gretar - Playtime: NaN

    image.png Senior Admin(s)
    SMACKD - Playtime: 45 Hours (+157 AFK)

    image.png Administrator(s)
    Rag Bot V1 - Playtime: 12 Hours (+41 Hours AFK)

    image.png Community Manager(s)
    Valence
    - Playtime: 22 Hours (+122 Hours AFK)

    image.png Senior Moderator(s)
    Fruitiest - Playtime: 55 Hours (+38 Hours AFK)
    Goat - Playtime: 71 Hours (+61 Hours AFK)
    No Name Set - Playtime: 50 Hours (+91 Hours AFK)
    Ex0tic - Playtime: 26 Hours (+69 Hours AFK)

    image.png Moderator(s)
    Fun Time - Playtime: 38 Hours (+85 Hours AFK)
    Sinister - Playtime: 33 Hours (+65 Hours AFK)

    image.png Senior Support(s)
    Necrofear Pb - Playtime: 96 Hours (+18 Hours AFK)
    Mamberroi Jr - Playtime: 77 Hours (+25 Hours AFK)
    Jay - Playtime: 241 Hours (+150 Hours AFK)

    image.png Server Support(s)
    Missslayer - Playtime: 15 Hours (+16 Hours AFK)
    Sniffmysack - Playtime: 14 Hours (+87 Hours AFK)
    Agswarrior42 - Playtime: 129 Hours (+428 Hours AFK)
    Real Dozard - Playtime: 117 Hours (+79 Hours AFK)
    Lariato - Playtime: 25 Hours (+194 Hours AFK)
    Zuk Mej - Playtime: 50 Hours (+46 Hours AFK)
    L - Playtime: 59 Hours (+661 Hours AFK)
    DM Dicing - Playtime: 147 Hours (+175 Hours AFK)
    Craig - Playtime: 104 Hours (+63 Hours AFK)
    __

    Please note that all feedback should be honest and constructive criticism. All negative and inappropriate comments such as trolling, spam, or unnecessary flame, will be removed without hesitation.

    Suggestions for current staff members, and even suggestions for potentially new staff members are welcome, but must have valid, well explained reasons alongside the suggestion.

    ~ Roat Pkz Staff Team

    • Upvote 5
  2. I think that's definitely something on the table, albeit not in the foreseeable future as there are other things we'd prioritize for now.

    Regarding the achievements - obviously it would be adjusted and made so the goals are realistic in terms of both achievements and objectives for the requirements.
    An easy solution as an example could be that only some achievements will be required, or all achievements will be required but with different, realistic milestones for each so we don't end up with requirements such as "Kill 12,500 Crazy Archaelogists". No one in their right mind would do that (I hope).

  3. 21 hours ago, PK Guy said:

    Not a bad idea. Sounds like a donator benefit 🙈

    Actually I noticed this on the website, however I have no idea how to use it, if anyone knows please explain:

    30d41a76b92cfbb8fac511e64ba62fb3.png

     

    I'm sure that interface has a previous teleport option

    Command is ::teles to open the interface :-DD

    • Upvote 1
  4. 6 hours ago, Knasterd said:

    Doesn't that happen if doors/gates get slammed too much in a certain amount of time? If I'm right it's to prevent whole clans from blocking passages. But I could be wrong. :)

    Yep.

    Not a bug.

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