Hey guys. So as you all know, there is currently no brew cap when picking up wilderness keys. This means that players can bring (and usually do) 18+ brews to these events, with tank armour. They know the system is flawed and make hundreds of thousands of pkp doing this. It is nearly impossible to kill someone under these circumstances (assuming the key is in a singles area). They are packing nearly 1300hp in their inventory, or 60 anglerfish lol. It's unrealistic to expect to kill these people without incredible rng. You are seeing incredibly unskilled players that normally don't engage in this kind of pking (if any) tanking groups of 10+ people, simply due to the fact that they have such a ridiculous amount of hp.
Now maybe i'm the only person that sees this as being an issue, but I think there are things that could be done to make these events more exciting and realistic for everyone. If not a brew cap, maybe extend the tb, although it's already 6:00.
I also think that there should be some sort of incentive to bring risk to these events. Currently, there is no reason to bring much risk if you plan on running the key, as you can simply wear karils with an ancient staff and expect some degree of success (refer to first paragraph). Something I thought of could be something like every 3rd key, you need to be risking x-amount of pkp to attempt to pick up/attack the key holder. These keys would offer better rewards (even slightly) than the regular wilderness keys, while obviously coming at a greater risk.
I'm curious to hear what you guys think of this and if you have any other ideas please leave them below. @PK Guy @Ahmash @Gretar @Smackd @Fantastic @Oso_2real @sophia @JBLIND @Tesfxye @Khalil @King Arturia @WAHEY