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Sako

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  1. the only type of pure at the moment. As soon as you bring in new items metas' change that's the point I am making. A 20 def pure can wear mystic and studded, pures in my experience don't care about 20 defence even if you're wearing initiate. That is more then enough of a reason to ditch 15 attack levels and stay 60 attack 20 defence (which still leaves you at 87 combat lower level then the pures) All of this becomes possible with the nightmare staff and kodai wands alone. I am not saying this is a bad thing, nor am i saying it is a good thing all I am saying is that it is inevitable. since stating my intentions without clearly labeling them "my point" seems to confuse some who would prefer not to actually read, My point: 2.5k for nightmare staff is far too cheap. Edit: I felt like this should have been included "well a pure is anyone with low cb lvl so like 1def, zerks, voiders" also this is completely wrong, where does the phrase pure come from? combat level is irrelevant when it comes to "pures" it just so happens that you'll generally be a low combat if you're purely one stat.
  2. I am not against bringing the items into the server! I just want them to be implemented in a way that will make as many people happy as possible in the long run. What you mean by "all around much worse then a SOTD? you mean the +1 extra magic accuracy bonus? or the +3 defensive stats? I genuinely believe you are severely underrating this item. Either that or you're judging a mage weapon on how good it can melee, which I feel is a non-factor when comparing mage weapons in the same class. The only staff that I would personally compare to the nightmare staff is the Kodai wand due to their non-restrictive attack requirements. Don't forgot: bandos is 65 defence, inquisitors is 30. Furthermore you can eat out of claw specs you cannot eat out of g-maul, that's even assuming you see the maul spec coming. If in your opinion the armor is really not that good why should it cost more then bandos if you're better off using bandos in the first place? You know the armor is better then bandos because you have it priced more then bandos, don't pretend to be ignorant of the facts because I refuse to believe you're actually stupid. Do you honestly think that a 31% increase would hardly make a difference? Just to put it into perspective imagine buying a house and half way through your payments you all of a sudden a third of the original cost (33%) gets added onto your debt. That's how many less 0's you'll be hitting (not to mention the fact that true increase is more then 31% because prayer effects get factored in after) A 30% increase is still 30% no matter which way you wanna slice it. Pures on roat have 88 combat. However when you look in the pure side of the ditch you see maybe 1 in 10 people that are actually 88 combat. (not including the 93 combat zerkers that pk vs pures.) This is because as things in your environment change we change with them. Since nightmare staff is literally just as good, at the same price with 15 less attack levels why would i force myself to waste combat levels on 75 attack when i can just go 50 attack and 42 defense at 89 combat and pk the pures? or even something like 60 attack and 20 defense at 87 combat? The only item really forcing a NH pure to have 75 attack is the staff (or any gs but you rarely see gs nh) without that restriction you will see the NH meta change and change drastically. (maybe for the better, maybe not. who knows till it happens?(this is one of the reasons I was proposing a trial period.))
  3. Inquisitor armor would absolutely break PKing if it was too cheap. What if the granite maul was as accurate as an ags? +154 crush bounis for granite maul inquisitor set + brimstone ring vs 173 for ags in max set (bandos/facegaurd ect.) +brimstone ring Nightmare staff is nearly best in slot for pures without 75 attack (tied with kodai for max hit) and it would change the way pures nh pk if the staff only costed 2.5k since its only other competitor costs nearly 10X that ammount New items are cool and all but not cool enough to destroy the feel of the wild. It's possible overall players would prefer the feel of PKing with the new items included. However, I don't believe its smart to implement them in a way that would cause massive damage to the economy if the items were removed due to them causing more harm then good if the majority of players decide PKing was better without them. I propose a 1 week - 2 month trial period where we make all the new items fairly cheap for pkp and let all players use them at their own discretion.
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