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Everything posted by zite

  1. 1. Yter should only gamble other Yters 2. Give diff tier yters diff ranks and give them same RNG, 50/50 gamble will just end in a draw if they flat bet or w.e creative way around it e.g. if one yter is richer than the other one, the system would give him slightly lower RNG correlating with networth. they should not care about their networth to begin with bc making irl money should be their top priority under contractual agreement, not pursuing pixel wealth which i doubt will put food on their table 3. Prohibit from gambling reg players - They'd get more views and attraction gambling 100m pots against other yters vs cleaning new kids for 1m and making the new kid quit early into the game. If it's a new youtuber with low networth then he should only gamble other yter within his networth tier and gradually build up his rank. give them weekly allowance or w.e do some pk /pvm/skilling video varieties - Reg players would not get rinsed as quickly and they'd get enough dopamine hit to continue playing long term, which I suspect will get more donations than them getting rinsed in a few rounds and never log in again after playing 30 mins. Retention of players = more votes = more player activity = attract more unique IPs to the game - Add more sinkers into the game if there are concerns about eco. There are a billion creative ideas to create sustainable sinkers and stable eco Actually this is so fucking easy to solve: Just spawn them shit and dont allow their account to trade / drop > x amount of wealth. If they wanna do g/a place a limit on how much they can g/a.
  2. Clean that shit up. Make this a real pvp server.
  3. 1. Almost #8th on runelocus w double vote week 2. Coded dead content instead of nex items during the hype 3. Server has zero growth, went from top 3 to almost out of top 10 4. Deep wilderness is dead 5. Lack of good updates that can promote growth Hire more capable people instead of asskissers who are unable to offer good advice for server growth.
  4. New game mode wouldn't hurt. My suggestions: - PVP mode chars should have their death/punishment only count heavily when killed by another PVP mode player. If they die vs regular non-pvp character they get reduced punishment. - Separate ELO rating for PVP mode only count when vs other PVP mode players. - They should be able to join cc otherwise they would just edge pk or get focused by clans in deep wilderness with no chance of defending themselves. - Their spawn spot "::home" should be deadlocked at ::Ferox to promote activity in that area. Spawn all the necessary shops at ferox. They could still use all teles in the game and travel freely. - Make the content engaging by adding PK Mode ranks (bronze, silver, gold, platinum, diamond) etc the more they PK they can unlock rewards. Could also add daily missions for PK Mode players to complete in the wilderness to advance their rank. - Punishment system: When PVP char dies he can choose his punishments to restore his rank. 1) Reduce his bank wealth by % 2) Complete some missions in the wilderness (e.g. kill 25 players) within a certain amount of time or they have to reduce their bank or risk losing title when time expires. 3) Dying in multi should have significantly smaller punishment compared to dying in singles. - Benefits: PVP mode character should have increased perks in the wilderness since they get punished when dying (perks TBD) to entice ppl to make a pvp mode. No to the "bounty system" that is begging people to RWT and really no way to prove it, but I suppose you could cap the bounty at 1K-5K PKP or something relatively small, but then people would just rag the person being hunted to claim the bounty.
  5. Fist of Guthix - dead content like castle wars within 24 hours. Pest Control - devalues BHP, less incentives for people to bounty hunt in wilderness. Clan Wars - okay, but most likely will be dead content as well. Clans are too egotistical to set up wars and risk losing.
  6. That was supposed to be a secret. Now people won't RWT anymore if those perks are removed.
  7. Good luck. Wishing you a speedy recovery.
  8. They're all dogshit. Joirk2 and qwertyuiop1 for owners.
  9. zite

    Skilling Guide

    Table of Contents Skilling Benefits Skilling Locations Skilling Boosts Skilling Pets Skilling Capes Skilling (general) FAQ Credits Skilling Benefits Skilling Locations Skilling Boosts Skilling Pets Skilling Capes Agility Cooking Crafting Firemaking Fishing Fletching Mining Slayer Smithing Thieving Woodcutting FAQ: Credits I hope some of you will find this guide helpful as much as I enjoyed making it. If you have any questions or advice feel free to comment below. It will be updated in the future. I wish you all a fantastic skilling journey!
  10. I once stared at a leaf for an hour then I ate taco bell after 

    1. Fruitiest


      how high were you?=

  11. Sure, but it takes effort to load up multiple accounts to do that merchant shit. Also, 3 Legendary accounts you're spending 3M+ pkp to merch rofl. Your suggestion would allow people a convenient way to just merch on a single account. I'm getting off forum this is too stressful for me to simplify basic concept.
  12. The whole point of tradable slayer points is to be able to purchase the bigger tiered slayer point items. Most of the other items can be purchased by doing a few slayer tasks so this feature would only deflate the value of higher tiered items.
  13. No, 50 slots = price manipulation = rip eco
  14. If points were tradable there would be more vigorras in the game which would further decrease the price of vigorra lol. Just grind a bit so you can purchase expensive slayer gears. If slayer points were tradable, most higher tiered slayer items would decrease in value due to more supply coming into the game. Although I think there should be more options in slayer store + item like craws bow should be buffed to be competitive with vig mace.
  15. Terrible idea. But on a more important note, I absolutely love your sig. The shadow effect brings the signature to the 3rd dimension.
  16. The scumbag admitted to scamming. Someone should take care of this.
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