Jump to content

rumadbud

Members
  • Posts

    25
  • Joined

  • Last visited

About rumadbud

Roat Pkz Information

  • Roat Pkz Username
    nblyler19

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

rumadbud's Achievements

Newbie

Newbie (1/14)

  • First Post Rare
  • Collaborator Rare
  • Conversation Starter Rare
  • Week One Done
  • One Month Later

Recent Badges

3

Reputation

  1. In-Game Name: rumadbud Discord Name: will have discord in a day or 2 Timezone: Eastern daylight time (GMT-4) Singles/Multi/Both: both Main style(s) (Main/Hybrid/Tribrid): hybrid or both Have you read and understood all of our rules? Yes
  2. I'm about sick and tired of players that are not my opponent attacking me right after I heal up some and im not talking about healing up full. but the timer is so ridiculous. I dont have time to eat up 1 shark and attack back. sick and tired of being interrupted by shit pkers that sit there and spam click on somebody. Fix it
  3. my idea is to add completionist cape to the server requiring all 99 skills and maybe achievements also. I don't see any ups for skilling with it being very slow and only gain some pkp or skilling points. This would really make skilling a big goal for the comp cape.
  4. This slayer reward so called increase your chance at getting a boss task is so horrible and chances are way too low, I've done probably 60-70 slayer tasks after purchasing it and I have NOT gotten a single boss task for buying it. If I knew it will take 50 slayer tasks or more just to get a boss task I wouldn't have bought it. it is trash. We need to increase the chances on getting a slayer task especially with it costing alot of slayer points.
  5. I see how dharoks can hit high 70's if that person had low hp but this guy hits a 76 with 40-50 hp, now thats stupid ridiculous. dharok's needs to be not OP meaning slapping high 70's with alot of hp. im tired of the shit tbh #2) dragon claws is way too op in this game, 90% of the time i swear to god my opponent never fails a spec and if he does its still up there. im talking 40-30 etc. hits easily now they need to decrease the accuracy with the ags because ags fails below 50% of the time i use it
  6. u must be talkin about right clicking a npc will attack it
  7. besides the fact that those divine pots only make your stats last longer and ALONG with osrs having the PRESERVE prayer which is the same thing as what divine pots do, WHAT IS WRONG WITH OVERLOADS TO YOU?
  8. So after I cut and get 8 logs My player has stopped cutting the tree with the tree still there and no antibot has stopped me as you can see. is this enough info? I just want to know why my players stops cutting randomly when the tree is still there to get more logs from. Or is this normal in OSRS??
  9. WHEN Herblore is added to the game (if it ever will be) My idea is to add Overloads to the game -Drinking a sip of a Overload potion will cause your hitpoints to decrease by 50 points. (if you drink a sip while your HP is at 50 you'll die if u do not heal before the hp effect is over with) Also drinking a Overload will raise ALL combat stats (except prayer and hitpoints) ---> from 99 to 126 for 6 minutes. -Using saradomin potions will lower the combat stats BUT restore potions WILL restore all stats back to level 126. - Overload potions is allowed in the wild considering 95% of the slayer tasks is in the wild, BUT when you are in combat with another player -> Your combat stats are set down to --> Attack, Strength, Defence (level 118), Range (level 112), Magic (level 103). - Overload potions will cost 4000 Skilling Points to make 1 Overload and will be in pkp shop. (ONLY OBTAINED BY USING THE HERBLORE SKILL) -Overloads will be tradeable. Herblore Passive Rewards, This will be extra goals for players that like to skill. -When players reach 100m xp in Herblore it will only cost 1000 skilling points instead of 4000 per overload that is made. -Players that reach 200m xp in Herblore will be able to make Overloads for free. I believe this is a really great idea and I do not see any downs about adding Overloads to Roatpkz. If u disagree please tell me why down below in comments.
  10. If u want to have right click to attack npcs than have this option checked ... are u talking about this?
  11. do u really really think my strength level effects the amount of logs i get? i thought it was random amount
  12. I Don't see why not C the skill xp rate is already too low for one
  13. 2 ideas 1- Infernal hatchet cuts little bit faster than dragon hatchet (25% faster) 2- infernal hatchet has a chance to cut 2 logs at 1 time I believe infernal hatchet should have another ability besides getting firemaking xp at a chance along with it costing 5x more than a dragon hatchet in the shop
  14. I'm just curious of when cuttin trees my player randomly stops cutting when the tree is still there and the antibot isn't the problem any help would be greatly appreciated
×
×
  • Create New...