Jump to content

Gunsm0ke

Members
  • Posts

    5
  • Joined

  • Last visited

About Gunsm0ke

Roat Pkz Information

  • Roat Pkz Username
    Gunsm0ke

Recent Profile Visitors

235 profile views

Gunsm0ke's Achievements

Newbie

Newbie (1/14)

4

Reputation

  1. intros a bit long, but overall nice vid.
  2. clean kills, just gotta perfect the resolution/editing tho.
  3. The main idea of this topic is to bring a bit of diversity/spice up the gear seen in the wild and to revitalize some dead content items. This would be done through some shop/price rebalances, missing item suggestions, a new future for cosmetic items (other than customs) and bit of QoL at the end. Most pk gear is well priced and is used for risk fights for pures/dh/brids/no arm etc, I won't be touching on those items. One main point is to make actual use of cosmetic gear, while not making roat look like a weird custom alien server, IE not having people PKing in fruity neon customs. This would be done by making most cosmetics autokeep and sold back to shops for value or autokeep+tradable. It's the same idea behind the holiday items, people choose to pk in gear that because it looks nice and isn't lost. This may give people some drive to own cosmetics other than to bank stand, and increase the amount of "fun" items seen in the wild. It could also set a precedent for future non-custom cosmetics to be autokeep+tradable. A big part of PKing is willingly sacrificing stats/gear for style points. Three points to keep in mind with cosmetics/the pk items below; 1. Is their counterpart(s) spawnable? Examples; Obby Maul(t)/Berserker necklace(t), God scimitars 2. Are they completely cosmetic? Such as; animal/dragon masks, bucket/blacksmith helms, dragonstone armor (equal to rune), and decorative robes 3. Do they have any PKing potential and if so does their cost represent their application in the wild? In other words can they be pked with, and are they worth their cost? Anything can, and should be pked with, but 99% of the time it isn't worth the cost, especially for cosmetics. Item Changes: PKP Shop: Anchor made spawnable or is autokeep. Pure don't have much diversity in weapons Donor shop: Basically everything under ankou autokeep but tradable. Most the shop excluding; dragon items, phats/santa/weens, rings, scythe/tbow, gold custom, angel cape and other custom items from space. Minigame shop: Halos: Cost greatly increased and possibly moved to vote shop. Made autokeep but not tradable, must be resold to shop for value. Decorative Magic Robes: Made autokeep and tradable or transferred to the PKP shop. Vote shop: 3rd Age and items from mars, not touching them. BH Shop: Blessed SS: added to the PKP shop for 1k-1500 PKP. Obby maul/berserker necklace (t): this item might actually be used if it's was made autokeep, it's untrimmed counterpart is spawnable. TT items: I'd like to see the cosmetics of these like monk robes (t) autokeep and tradable, but I think many of these items are used in the actual clues, so not possible? New Items: Spawnable: Swiftblade, hamjoint (with correct attack speed one tick quicker than a dagger scim) - Pure weapon but can be used at 126 too, pures don't have a lot of diversity for weapons, especially melee. Even at 126 there's a lot of fun to be had with these items. Granite Hammer/Sword - same as above, pure don't have much diversity for spec weapons. Hammer also works as a spec weapon at 126, overall fun items. Ivandis/Blisterwood flails - Mostly for looks, worse stats than ancient staff and no autocast, but looks a lot better Radas blessing (4) - +2 prayer bonus item Painted rune helms - I thought roat had these at one time. Granite ring/boots - Same as the above helms Sarachnis Cudgel - Worse than a whip should be spawn Heraldic Rune platebodies (equal to rune) - heraldic helms already exist Dragonstone rune armor (equal to rune, could be given an unlock cost or autokeep from a shop) PKP Shop: Dragon Hasta - 100 PKP Zamorak Hasta - 1k PKP Fremennik Kilt - 100-200 PKP Bonecrusher/Dragonbone necklace - not sure if this items even worth the add BH Shop: Dragon def (t) - Autokeep - 750 BHP Blade of Saeldor (C) Kits - 1000 BHP Swamp (IE) Kits - 1000 BHP God Scimitar kits - autokeep and tradable - 500 BHP Rogues Revenge/Hunter Honor hats - Autokeep, untradeable - 1500+ BHP Donor shop: Twisted Relic Hunter cosmetic items added QoL: Sanguinesti staff - Is currently one tick too slow (makes this item 100% obsolete for how rare it is) Event RPG/Fixed device - Is one tick too slow, and doesn't have the correct animation Hill Giant Club - Doesn't have the correct stance/animation. It's animation is currently like a 1h slash weapon and the idle stance isn't held over the shoulder. Spawnable/working pies, fix pizza/pie eating speed - Right now it's the same speed as every other food, they should be quicker. Every pie but meat isn't spawnable Brimstone Ring PVM - No chat notification for PvM (maybe it does work but there's no notification to reduce spam/flood?) Achievement diary bonuses - Most achievement diary effects don't fit roat, but a few do such as the 10% bolt passive chance increase, wildy sword webcutting, and explorer ring energy. These could be a PKP unlock similar to vial crushing. Working Salamanders - Not sure how complex the models/sprites for this would be.. could there be a work around where the breath/flame uses a model similar to a DFS spec and the attack animation similar to a kbow? F2p incentive; F2p/F2p pure achieves/f2p daily tasks/f2p tourny/f2p hotzone? Range-Melee achievements/tourney (MSB-AGS for the tourney?) A few items are missing specs bars (brine sabre/rune thrown axe), don't work (Dorgeshuun c'bow, Iban's staff), aren't coded in (blackjacks), and some useful spells such as slayer dart etc don't work. Overall, small bugs.
×
×
  • Create New...