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Its Ted

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Everything posted by Its Ted

  1. add buy offers if u want regular players (not merchers) to get a fairer price when trading items & being able to sell items during low player count then. ^
  2. if you think vesta doesnt need a sink then you don't know how bad vesta really is... [body n legs] vls is actually used by pkers but reg v body n legs is almost nevert used.
  3. my suggestions is to make a new "Corrupted Vesta" for the platebody , platelegs To make corrupted vesta it requires: 3x Vesta Platebody > Corrupted Vesta Platebody 3x Vesta Plateskirt > Corrupted Vesta Plateskirt What's different about this PVP Armour? well you could add a tint to it so the colour looks slightly different and make it so you can use this armour in raids. Benefits: Vesta Body n legs now have a sink (other than pking which is a shit item sink since nobody pks with it) Side notes: Could do the same with morrigan's / statius to convert into PVM armour instead of a PVP arm.
  4. This affect would permanently alter the amount of players at bounty hunter permanently. (Effect of update) Bounty Hunter Pking becomes highly profitable moneymaker (Effect of being more profitable) If pking is more profitable, more players will be killing at edgeville to earn that stacks - And if more people are pking at edgeville, Any bounty hunter point sink that permanently removes bhp from the game over time will cause edgeville pking to be more profitable which leads to more players actually wanting to do the activity. As of right now the only reason bounty hunter points are at 3 each is because the rich want edge pking to have some value. What i'm suggesting is instead of artificially raising the price of bhp, why not make more demand for the points, e.g a ring that constantly sucks up bhp, + Korasi's sword being expensive new item another huge bhp sink... Bhp would rise instantly because ppl would be needing it for the korasi now, but the eternal ring is a long lasting sink. Agreed, I think korasi should be edgeville only if it does make an appearance.
  5. Add Items: Korasi's Sword [50K Bounty Hunter Points] Ring of vigour [5K Bounty Hunter Points] Ring of eternal vigour [20K Bounty Hunter Points] Ring of eternal vigour The ring of eternal vigour would be a custom item similar to the Ring of vigour, The eternal ring of vigour is untradable and is not lost upon death, The eternal vigour also would work differently to the regular ring of vigour, This ring would absorb 100 Bounty hunter points each time 10% Special attack is saved, if the ring does not have over 100 bounty hunter points then special attach is not added and the ring does not function. The charges are also not lost upon death they are kept. Why? Adding the korasi alone would bring more players to edgeville. if you also added the eternal ring of vigour, that would be a big bounty hunter point sink which would make edgeville pking much more profitable and keep more players bh pking.
  6. The whole point of having the skilling area in the wilderness is that from high risk you get high reward, Making a second world would defeat this whole purpose. Secondly having 2 worlds on roat would just split up the player counter even more. It'll be less active around the wilderness in both worlds because of it.
  7. Skull trick idea is decent but you could just always right click to attack a player, (sure if you login to a pker acc in the same client you will need to change settings back and forth.) Maybe just make the Left / Right click option save by account rather than for the full client. If you're gunna start charging for a wihp you might as well start charging for a rune cross bow because spawnable rag range is fucking op... Extended Antifire + Sanfew pots + Restore pots Agreed, the rest of the items I think should stay spawnable to make roat more instant spawn Pking relevant.
  8. Sure, but during events Purge is twice as big as any clan out there. During multi-combat events this makes the event unfair. In my experience on roat, there has only ever been 2 clan superpowers (in terms of numbers) and the winners of events would likely be one of the two clans. Seeing more smaller clans competing to win with a variance of winners would be nice to see. If there were multiple small clans roaming the wilderness, I think there would be more PK / Clan war activity outside of server events.
  9. You have opened 19 caskets, If you open enough to get blue ankou and 3rd age rares the value evens out. But when I was referencing 100k, I meant the price they are traded at.
  10. As of right now, There is only 1 clan that can compete in clan events and this is mainly due to the numbers. My suggestion is to make the clan size limited to 20 or 25 Members, this would force players to leave the dominating clans to get more skilled teams together. I think this would increase the clan activity in the wilderness, instead of having one clan that just wins every event there would be more variety in who won clan events and this may encourage people from other servers that already pk together in a small clan to come and try and make their group of friends the #1 Clan. Ofc there are going to be some people annoyed that they aren't in the mainstream clan but the benefits of this would be: make clan pking more skill based more competitive & hopefully bring more players into the wilderness over this Christmas.
  11. I like the idea of 3rd age being rarer, but clues are already worth it. A Master clue is worth around 100k constantly, Every clue except masters is dead content unless ur opening the caskets urself. Maybe since votes are getting cheaper and less valuable just increase the prices of the 3rd age to make them a rarer.
  12. Welcome to the Merchant's Guide on how to make money on roatPKZ. Any guide telling you what items you are suppose to buy and sell is quite honestly a shit guide and you are more likely to lose money by following that guide than make money. If you really want to make money from buying and selling items on roatPkz, you have to try it yourself and not expect someone else to give you all the answers. @Ex0tic I know you would trade your arms for an in-depth guide on how to merch on roatPkz. My last piece of advice is to get on with learning how shit works for yourself.
  13. Custom Changes: [1] Add Magma Partyhat $1K Add Lime Partyhat $1k Add $1k Blue hween [Not the regular colour, the same shade as the $1k Blue Santa] Add $1k Blue Partyhat [Again, not reg col same shade as $1k blue] [2] $4K Bunny ears are terrible Make all $4k's into $2k's (or get rid of them for all i care) Move the $2k customs into the $4k Customs [3] add the following Customs - Trimmed Santa Hats - (Black Trim) Lilac Santa (t) Light Blue Santa (t) Purple Santa (t) Pink Santa (t) Cyan Santa (t) Lime Santa (t) [4] Add Orange Angel cape Orange Flippers White Angel Cape (with Black as secondary colour not cyan the ugly default cape)
  14. Lol you are far too impulsive to be a server support...
  15. If skill xp was lockable, then I could get every single skilling pet while being level 1 in all skills.
  16. Why not add every single colour that you can have a faer bow / saeldor. also... When are ankou set packs coming out, you can turn Inquisitor or ancestral into a set [Which nobody ever buys or sells] But you can't turn ankou into a set for the trade post lol...
  17. Well since there already is a command to removealljunkfrombank this doesn't sound too huge of a job code wise. I guess I support
  18. Shoutout to @Chef for suggesting wagers on individual fights. My suggestion is that you have a clan war event where you can only place a bet for your clan to win. You would arrange a battle with another clan, select your settings: 10 Player Limit / 25 Player Limit / 50 Player Limit Styles: Main NH Tribrid / Pure NH Tribrid Entry Fee: Each Clan Member would pay the same entry fee [100K each] There would be a 3% Tax on all PKP placed on wagers. And this would work in a similar way to a tournament, you would have 1 life and the team with the last man(s) standing will get their 100k back + 97k Would be nice to see some PK Related gambling on this casino. Btw 100k was just an example price, the entry fee could be set to anything the clans agree upon, This would likely need a new button added to for the clan owner to send Waged War Requests to another clan & Accept incoming requests. If a clan has 50 members and you select a 10 Player limit, the clan owner / Manager (generals) would have to select the players who would be in the war.
  19. CTRL + C and CTRL + V thats all folks.
  20. Its Ted

    Wager

    I doubt you could prevent match fixing from ever happening, but you could make it so the contestant would get 5-10% of the profit from the wagers if they win the tournament. actually nah this is impossible, match fixing will always happen. You would just bet on the person who is not your friend and tell your friend to let him kill you.
  21. The makeover mage has a terrible memory, he forgets as soon as you logout what your pre-set character was. Every single time you press makeover it does not continue editing your avatar from how your current one looks. It will load the Bob-default character, If you have your character set the way you like it and you only want to change your skin color, if you logged out since you changed your avatar to the way you want it then the client will forget what your avatar looks like and reset to default. I suggest you save the makeover mage character to a file locally to your pc so your character doesn't just reset every time you want to change 1 small detail. Also another suggestion would be to make your makeover mage character work similarly to Kits, You could create a character pre-set and save it under a name. This means you could create a few different characters and Save/Load preset characters or share your characters with your friends. This would also be an opportunity to create an extra donator benefit. [Regular Donator] - 2 Character Pre-sets [Super Donator] - 5 Character Pre-sets [Extreme donator] - 10 Character Pre-sets [Legendary Donator] - 20 Character Pre-sets
  22. At ::mining have an NPC wearing mining gear with the 99 cape. another example would be ::woocutting has npc with 99 wc cape, and so on It could be the NPC that trades you to sell you the Pickaxes / Axes or it could be just a seperate NPC that walks around the area that you skill. [Since the mining npc is indoors it would prob be a better idea to have a seperate npc to flex the cape other wise it would be tough to see the cape by the walls]
  23. Sorry but where can you see a 3D Skillcape on an npc? I stated you can see 2D images of skillcapes in a shop but that's shit. Maybe you would do a skill for PKP but some skills are shit for PKP and are only for the skillcape. E.G Cooking?
  24. When you examine elysian spirit shield , it should say: "It's an Elysian spirit shield, the slayer was named {PlayerName}." Players that killed corp for that ely would probably like to see their name is permanently on the shield. just a cool extra incentive to do corp. I'd say give elysian spirit shields a unique id for each shield in the game, then you could store the username for that unique id in a database, then when you examine an ely it will grab the name for that unique id and store in client memory for a bit.
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