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Opsek

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  1. Dzone in its current state is kinda ass honestly. It is far outclassed by Kraken as a safe moneymaker, and has the added requirement of being a donator to access. I feel like it needs an overhaul because of its outdated, kind of boring monsters and drops. My idea to solve this problem and breathe life back into Dzone is to make it contain difficult PvM encounters. One way this could be done would be to change the layout of Dzone from its current state, a small island, to a dungeon with multiple rooms or levels. One way this could be done would be with the layout of the Fremennik Slayer Dungeon from OSRS. In the beginning stages of the dungeon you would have easier enemies with lower drop rates, a la Battle Mages but not fully AFKable (possibly multi with enemies of different styles?). In each room of the cave, there would be harder and harder encounters, until you got to the last room of the cave, which would have one single boss with a near-Corp level of difficulty but valuable rewards. If you look at a map of the current OSRS Fremennik Slayer Dungeon, though, there is one room at the end set aside from the others: the Kurask Slayer Task room. My thought is that the enemies in the dungeon could have a small chance to drop a token that could be consumed to enter this final room, which would house a boss similar to Jad in reward level. This boss could have new, interesting things on its drop table, like: Zamorakian hasta Dragon sword Ring of suffering (i) Wilderness boss rings (tyrannical, treasonous, ring of the gods) Imbuement scrolls which can imbue the ring of suffering and the new wilderness boss rings Thanks for reading and feel free to make your own suggestions! P.S. I could see this being a bit powerful for a safe zone, so it could be turned into a PvP area with a portal to ::home at the entrance to allow for escapes, although they would be more difficult the further into the cave you were. Also, if you take a moment and look at Fantastic's post directly below this one in In-game suggestions, this could be incorporated as his proposed ::szone. See Fantastic's post here
  2. Lava Dragons in Roat Pkz Hey lads, I was doing the imbued god cape miniquest the day it came out and while doing it, I stumbled on the Lava Dragon Isle. I had completely disregarded this area before due to the fact that it is a dead zone with no real use at the moment. However, lava dragons are a great opportunity to bring items into the game while creating a new PvP hotspot. My thoughts so far as to what items lava dragons could drop: Vesta pieces (1/800 for each piece) Magic Fang (1/500) Lava Dragon Mask (1/350) Dragonfire Shield (1/200) Volcanic Whip Mix (1/200) Dragon Claws (1/150) Tome of Fire (1/100) Statius Armor Pieces (1/100 each piece) Bandos / Arma Pieces (1/75 each piece) The 3 items I mentioned here that aren't already in the game: Tome of Fire (full): 500 PKP This would do exactly what it does on OSRS. As someone who enjoys experimenting with combos in pure brackets, this would be a very interesting item to use, allowing for more variation from your standard DDS and Gmaul kill combos. Volcanic Whip Mix: ~1500 PKP Fancy whips are nice, right? With the recent addition of degrading tentacle whips, we might as well have a new way to flex with normal whips. Volcanic whips would be kept on death. Lava Dragon Mask: ~3000 PKP The Lava Dragon Mask, unlike in OSRS, could actually have a use here. In addition to looking pretty sick, it would allow the user to teleport to the entrance to the Lava Dragon Isle. This would add some risk to many lava dragon killers' - and PKers' - inventories. Also, it would make it more convenient for players to get to the Isle, making it more popular to visit. Also, it would be nice to see Vesta items included on the drop table if they won't be included with the Revenant Caves. Feel free to tweak this idea as you would like, but I think it would be really interesting to see this area implemented.
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