HICK0RY Posted March 19, 2017 Report Share Posted March 19, 2017 (edited) Was just wondering what people think about granite maul at edgepvp since it is very broken and requires little to no skill (hit 115 on whatever armour without skill) i dont like people using it maybe if enough people want it gone then the rules could be changed -IF THE GRANITE MAUL IS FIXED THEN KEEP IT(we all know its broken as fuck rofl)- this is just my opinion, i think having gmaul at edgepvp ruins the fun a lot, with it being used there is no skill when it comes to kills (for the majority of the time) KEEP gmaul at ::wests tho regardless. if you wanna agsmaul then ::yell all hybrids to ::Wests SIMPLE leave your thoughts regarding this topic below, anything off topic removed @Tupac @John Edited March 19, 2017 by HICK0RY 4 Quote Link to comment
Terzey Posted March 19, 2017 Report Share Posted March 19, 2017 I defo agree with this. 2 Quote Link to comment
Tesfxye Posted March 19, 2017 Report Share Posted March 19, 2017 (edited) the only reason its a problem was because instead of fixing it they just made the broken item cost pkp, so instead of banning it from edgepvp it finally needs to be fixed gunit bouta quit Edited March 19, 2017 by Xbrzh 1 Quote Link to comment
HICK0RY Posted March 19, 2017 Author Report Share Posted March 19, 2017 9 minutes ago, Xbrzh said: the only reason its a problem was because instead of fixing it they just made the broken item cost pkp, so instead of banning it from edgepvp it finally needs to be fixed gunit bouta quit Nice input. agreed needs 2 be fixed Quote Link to comment
sophia Posted March 19, 2017 Report Share Posted March 19, 2017 too op to only be 1k pkp 1 Quote Link to comment
HICK0RY Posted March 19, 2017 Author Report Share Posted March 19, 2017 1 minute ago, sophia said: too op to only be 1k pkp agreed but thats not the problem, its a broken weapon. Quote Link to comment
Smackd Posted March 19, 2017 Report Share Posted March 19, 2017 Nerf it and make it 3k 1 Quote Link to comment
Kihfan55 Posted March 19, 2017 Report Share Posted March 19, 2017 Tbh how do we know it's broken? I haven't checked the stats but to me it hits the same as on rs. I think the real/only problem lies in the fact that accuracy of all combat styles is inexplicably wrong and broken. I think removing ags g maul just makes it harder to get kills on people whom are halfway decent. If we remove it, it will basically be impossible Quote Link to comment
GORILLAS Posted March 19, 2017 Report Share Posted March 19, 2017 8 minutes ago, Kihfan55 said: Tbh how do we know it's broken? I haven't checked the stats but to me it hits the same as on rs. I think the real/only problem lies in the fact that accuracy of all combat styles is inexplicably wrong and broken. I think removing ags g maul just makes it harder to get kills on people whom are halfway decent. If we remove it, it will basically be impossible Agree that it should be kept due to the fact of making it impossible to kill good brids. However, I do beleive its broken when I am receiving 192 xp drops on tank, way too often for it to be rng. The problem of its accurate high hits (on tank) also affects people who dh risk. People are legit waiting for 40 whips to x2 gmaul 30+'s Quote Link to comment
Khalil Posted March 19, 2017 Report Share Posted March 19, 2017 i agree but add vls so we can still vls+dfs stack Quote Link to comment
Xex Posted March 20, 2017 Report Share Posted March 20, 2017 2 hours ago, Smackd said: Nerf it and make it 3k Don't nerf it, make it 3,500 pkp and we have a deal. Quote Link to comment
ReDe$igned Posted March 20, 2017 Report Share Posted March 20, 2017 3 hours ago, Kihfan55 said: I think removing ags g maul just makes it harder to get kills on people whom are halfway decent. If we remove it, it will basically be impossible This ^ but at the same time it's also annoying when an average/below average hybrid kills a decent hybrid with max hp combo just because of the rng so I support on the removal of gmaul from edgepvp unless they fix it 1 Quote Link to comment
Hatcx Posted March 20, 2017 Report Share Posted March 20, 2017 (edited) Half these fucking retards are gonna leave because they can't use their precious g maul but yeah I agree get rid of it. Edited March 20, 2017 by Hatcx 1 Quote Link to comment
HICK0RY Posted March 20, 2017 Author Report Share Posted March 20, 2017 7 hours ago, ReDe$igned said: This ^ but at the same time it's also annoying when an average/below average hybrid kills a decent hybrid with max hp combo just because of the rng so I support on the removal of gmaul from edgepvp unless they fix it this is my point, bad hybrids killing somewhat decent hybrids with just rng ags maul 75 47 dumb shit dont understand what would be wrong with ppl yelling people to ::wests for ags amaul hybriding Quote Link to comment
jason k Posted March 20, 2017 Report Share Posted March 20, 2017 dont, just make it 2,5 - 3k Quote Link to comment
HICK0RY Posted March 20, 2017 Author Report Share Posted March 20, 2017 1 hour ago, jason k said: dont, just make it 2,5 - 3k ...? and this fixes nothing ppl will still buy it, its broken simple as that needs fix Quote Link to comment
Rijkerd2 Posted March 20, 2017 Report Share Posted March 20, 2017 I´m telling you lol, 8 outta 10 times gmaul hits 40 or above. Shit gotta be nerfed. 1 Quote Link to comment
Ban152 Posted March 20, 2017 Report Share Posted March 20, 2017 remove, remove! 1 Quote Link to comment
HICK0RY Posted March 20, 2017 Author Report Share Posted March 20, 2017 seems the majority of people would like granite maul removed from edgepvp (at least until its properly nerfed/fixed) @Gretar Quote Link to comment
PK Guy Posted March 21, 2017 Report Share Posted March 21, 2017 Haven't posted in a while so this is going to be long. Have wanted to weigh-in my thoughts on the G Maul being broken for a while, just never got around to doing heavy in-game testing with it to back up my words with stats. Anyway... Veterans should know the way G Maul is broken is as follows: Because of the instant-hit nature of the special attack for this weapon, RoatPkz couldn't handle the fast switches correctly. A person using a special attack from a different weapon and then directly switching to the G Maul special attack was able to 'carry over' the equipment bonus of the previous item. This lead to people stacking massive hits with AGS-Maul (the most common combo). Gretar's "fix" for this is a cheap hack, he simply capped the G Maul's special attack max hit to 48 - so even if the hit would have been more than this, the game auto-corrects it to 48. Think of the coding here like something similar to the Dark bow, which has a base special attack hit of 8-8 with dragon arrows (regardless of the rest of your gear), never anything less (unless against ranged prayer OFC). In that sort of way, the G Maul is not allowed to hit above 48 with special attack. It can probably hit above 48 with a normal swing, but who's going to do that? The interesting part is, you can hit the 48 spec regardless if you are 1 defence pure in Iron, or 126 Combat in a max set. The max hit of the spec is always the same. (Can't use the dummies to verify this BTW). My personal theory for this is because the "fast-switch" bug still remains and the damage cap doesn't stop the frequency of those 192 XP drops. They are so common because, imagine when you swing the Maul spec, the game should pick a random number 0-48 right? Ignore the variables for a second (such as your pot/pray/enemy's defence/etc) and assume each number has an equal chance to land. That's 49 total numbers (0, and then 1-48). This would mean the chance for a 48 hit is 1/49 = 2%. Now with the AGS-Maul bug, the Maul is basically treated as a second AGS, using it's bonuses for accuracy and strength to apply the hit. If you take this into consideration, the game now picks a random number based on the AGS max hit, so it will pick, say 0-80. But of course any hit over 48 is forced to be displayed as 48. (Like if you click your strength skill and type 9000 it will be force displayed as 99, because it's been capped to that). Now there is 81 total numbers to play with, but the chance of a 48 hit is 33/81 = 40% (basically if you were going to hit any number 48 to 80 then it registers as 48). As far as I know this doesn't affect weapons with a weaker bonus than the Maul itself, example if you pull a DDS/D Claws/D Mace into a G Maul spec, you shouldn't be getting 48s, but it does work with AGS, SGS, ZGS, VLS, DWH. A lot of this post is conjecture, based on many years of playing this server and using the G Maul (until it was made unspawnable). I have discussed this with other link-minded players to arrive at this conclusion. None of this can be proven/disproven 100% by anyone other than Gretar or anyone else who has had access to the source file(s) that deal with this issue. Oh, almost forgot. Didn't vote because I have no opinion since I don't PK at ::brid, just wanted to use the opportunity to explain what (I think) is wrong with the Granite Maul. 4 Quote Link to comment
Kihfan55 Posted March 21, 2017 Report Share Posted March 21, 2017 44 minutes ago, PK Guy said: Haven't posted in a while so this is going to be long. Have wanted to weigh-in my thoughts on the G Maul being broken for a while, just never got around to doing heavy in-game testing with it to back up my words with stats. Anyway... Veterans should know the way G Maul is broken is as follows: Because of the instant-hit nature of the special attack for this weapon, RoatPkz couldn't handle the fast switches correctly. A person using a special attack from a different weapon and then directly switching to the G Maul special attack was able to 'carry over' the equipment bonus of the previous item. This lead to people stacking massive hits with AGS-Maul (the most common combo). Gretar's "fix" for this is a cheap hack, he simply capped the G Maul's special attack max hit to 48 - so even if the hit would have been more than this, the game auto-corrects it to 48. Think of the coding here like something similar to the Dark bow, which has a base special attack hit of 8-8 with dragon arrows (regardless of the rest of your gear), never anything less (unless against ranged prayer OFC). In that sort of way, the G Maul is not allowed to hit above 48 with special attack. It can probably hit above 48 with a normal swing, but who's going to do that? The interesting part is, you can hit the 48 spec regardless if you are 1 defence pure in Iron, or 126 Combat in a max set. The max hit of the spec is always the same. (Can't use the dummies to verify this BTW). My personal theory for this is because the "fast-switch" bug still remains and the damage cap doesn't stop the frequency of those 192 XP drops. They are so common because, imagine when you swing the Maul spec, the game should pick a random number 0-48 right? Ignore the variables for a second (such as your pot/pray/enemy's defence/etc) and assume each number has an equal chance to land. That's 49 total numbers (0, and then 1-48). This would mean the chance for a 48 hit is 1/49 = 2%. Now with the AGS-Maul bug, the Maul is basically treated as a second AGS, using it's bonuses for accuracy and strength to apply the hit. If you take this into consideration, the game now picks a random number based on the AGS max hit, so it will pick, say 0-80. But of course any hit over 48 is forced to be displayed as 48. (Like if you click your strength skill and type 9000 it will be force displayed as 99, because it's been capped to that). Now there is 81 total numbers to play with, but the chance of a 48 hit is 33/81 = 40% (basically if you were going to hit any number 48 to 80 then it registers as 48). As far as I know this doesn't affect weapons with a weaker bonus than the Maul itself, example if you pull a DDS/D Claws/D Mace into a G Maul spec, you shouldn't be getting 48s, but it does work with AGS, SGS, ZGS, VLS, DWH. A lot of this post is conjecture, based on many years of playing this server and using the G Maul (until it was made unspawnable). I have discussed this with other link-minded players to arrive at this conclusion. None of this can be proven/disproven 100% by anyone other than Gretar or anyone else who has had access to the source file(s) that deal with this issue. Oh, almost forgot. Didn't vote because I have no opinion since I don't PK at ::brid, just wanted to use the opportunity to explain what (I think) is wrong with the Granite Maul. @Gretar if this is true I want my sets back Quote Link to comment
DUHlntently Posted March 21, 2017 Report Share Posted March 21, 2017 agreed, can be a complete shit pker/nher pull maul and 1 bang someone same goes with ags/maul don't even have to be good at all, requires 0 skill literally. 1 Quote Link to comment
HICK0RY Posted March 21, 2017 Author Report Share Posted March 21, 2017 @Gretar ?? ? ? ? ? Quote Link to comment
genj Posted March 21, 2017 Report Share Posted March 21, 2017 (edited) Remove, too strong Atleast until its fair to use Edited March 21, 2017 by genj Quote Link to comment
Persona Posted March 21, 2017 Report Share Posted March 21, 2017 remove from edgepvp Quote Link to comment
Gretar Posted March 23, 2017 Report Share Posted March 23, 2017 On 21/03/2017 at 1:35 AM, Kihfan55 said: @Gretar if this is true I want my sets back no this is not true. And is gmaul broken or just needs to be nerfed ? Quote Link to comment
Rijkerd2 Posted March 23, 2017 Report Share Posted March 23, 2017 (edited) 4 hours ago, Gretar said: no this is not true. And is gmaul broken or just needs to be nerfed ? Nerfed. The hits are way too accurate. You can't stand a change against ags gmaul bridders as example. 4 hours ago, Gretar said: no this is not true. And is gmaul broken or just needs to be nerfed ? It even hits 40+ on dharok most of the time when u spec with gmaul. Edited March 23, 2017 by Rijkerd2 edit. Quote Link to comment
Gretar Posted March 24, 2017 Report Share Posted March 24, 2017 Yeah you all were right, just looked into g maul and found bug with the instant spec, it's been fixed now. 1 Quote Link to comment
Tupac Posted March 24, 2017 Report Share Posted March 24, 2017 4 minutes ago, Gretar said: Yeah you all were right, just looked into g maul and found bug with the instant spec, it's been fixed now. God bless this man. Quote Link to comment
Rijkerd2 Posted March 24, 2017 Report Share Posted March 24, 2017 3 hours ago, Gretar said: Yeah you all were right, just looked into g maul and found bug with the instant spec, it's been fixed now. Lets get this client come up @Gretar Quote Link to comment
HICK0RY Posted March 24, 2017 Author Report Share Posted March 24, 2017 12 hours ago, Gretar said: Yeah you all were right, just looked into g maul and found bug with the instant spec, it's been fixed now. where is my credit @ boi Quote Link to comment
uevenlift12 Posted March 24, 2017 Report Share Posted March 24, 2017 On 21-3-2017 at 1:50 AM, PK Guy said: Haven't posted in a while so this is going to be long. Have wanted to weigh-in my thoughts on the G Maul being broken for a while, just never got around to doing heavy in-game testing with it to back up my words with stats. Anyway... Veterans should know the way G Maul is broken is as follows: Because of the instant-hit nature of the special attack for this weapon, RoatPkz couldn't handle the fast switches correctly. A person using a special attack from a different weapon and then directly switching to the G Maul special attack was able to 'carry over' the equipment bonus of the previous item. This lead to people stacking massive hits with AGS-Maul (the most common combo). Gretar's "fix" for this is a cheap hack, he simply capped the G Maul's special attack max hit to 48 - so even if the hit would have been more than this, the game auto-corrects it to 48. Think of the coding here like something similar to the Dark bow, which has a base special attack hit of 8-8 with dragon arrows (regardless of the rest of your gear), never anything less (unless against ranged prayer OFC). In that sort of way, the G Maul is not allowed to hit above 48 with special attack. It can probably hit above 48 with a normal swing, but who's going to do that? The interesting part is, you can hit the 48 spec regardless if you are 1 defence pure in Iron, or 126 Combat in a max set. The max hit of the spec is always the same. (Can't use the dummies to verify this BTW). My personal theory for this is because the "fast-switch" bug still remains and the damage cap doesn't stop the frequency of those 192 XP drops. They are so common because, imagine when you swing the Maul spec, the game should pick a random number 0-48 right? Ignore the variables for a second (such as your pot/pray/enemy's defence/etc) and assume each number has an equal chance to land. That's 49 total numbers (0, and then 1-48). This would mean the chance for a 48 hit is 1/49 = 2%. Now with the AGS-Maul bug, the Maul is basically treated as a second AGS, using it's bonuses for accuracy and strength to apply the hit. If you take this into consideration, the game now picks a random number based on the AGS max hit, so it will pick, say 0-80. But of course any hit over 48 is forced to be displayed as 48. (Like if you click your strength skill and type 9000 it will be force displayed as 99, because it's been capped to that). Now there is 81 total numbers to play with, but the chance of a 48 hit is 33/81 = 40% (basically if you were going to hit any number 48 to 80 then it registers as 48). As far as I know this doesn't affect weapons with a weaker bonus than the Maul itself, example if you pull a DDS/D Claws/D Mace into a G Maul spec, you shouldn't be getting 48s, but it does work with AGS, SGS, ZGS, VLS, DWH. A lot of this post is conjecture, based on many years of playing this server and using the G Maul (until it was made unspawnable). I have discussed this with other link-minded players to arrive at this conclusion. None of this can be proven/disproven 100% by anyone other than Gretar or anyone else who has had access to the source file(s) that deal with this issue. Oh, almost forgot. Didn't vote because I have no opinion since I don't PK at ::brid, just wanted to use the opportunity to explain what (I think) is wrong with the Granite Maul. thought this was common knowledge Quote Link to comment
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