Gretar Posted January 10, 2018 Report Share Posted January 10, 2018 Hi, I'm currently in the process of making the rev caves, however as some have said the cave is very big and most if it would be useless, however I'd like to see your opinions on this. Option 1Keep the full size revenant caves, fill the rooms with current OSRS npcs (Hellhounds, Green Dragons, Ice Giants, etc) and make them drop minor pkp ticks. Example image below!Pros: It'd look just like OSRS! Cons: Cave would be huge & a lot of walking to main room coming from down under. Option 2Make the rev caves compact, only 1 room with the revenants, entrances would be moved! Example image below!Pros: It'd be very compact and easy to access (no confusion with monsters), everyone in the same room. Cons: Teams could easily take over the place. Option 3Same as option 1, but instead of filling the rooms with Green Dragons, Lesser Demons, we'd make the rooms have 1-2 revs in them each with longer spawn timer than the original room (seen in compact cave).Pros: It'd look just like OSRS in size, easier to hold an revenant for yourself.Cons: Cave would be huge & a lot of walking to main room coming from down under. Please let me know what you think! 1 2 1 Quote Link to comment Share on other sites More sharing options...
Smackd Posted January 10, 2018 Report Share Posted January 10, 2018 1 minute ago, Gretar said: Option 3Same as option 1, but instead of filling the rooms with Green Dragons, Lesser Demons, we'd make the rooms have 1-2 revs in them each with longer spawn timer than the original room (seen in compact cave).Pros: It'd look just like OSRS in size, easier to hold an revenant for yourself.Cons: Cave would be huge & a lot of 'useless' npcs. Walking to the main room could take some time. (coming from below). This, reason being. There's only one world on Roat it's literally impossible to kill them efficiently with a team camping one room on one world all day. Keep this room but fill it with high level Revenants so we persuade you to use the main room and spread low level revenants throughout the caves just so you don't die every 25 seconds. Quote Link to comment Share on other sites More sharing options...
God Dildo Posted January 10, 2018 Report Share Posted January 10, 2018 Full size you might revamp them with npc like dragonsso they drop dfs or w/e with a droprate of 500 or so u know what i mean Quote Link to comment Share on other sites More sharing options...
INSTAURI Posted January 10, 2018 Report Share Posted January 10, 2018 2 minutes ago, Smackd said: This, reason being. There's only one world on Roat it's literally impossible to kill them efficiently with a team camping one room on one world all day. Keep this room but fill it with high level Revenants so we persuade you to use the main room and spread low level revenants throughout the caves just so you don't die every 25 seconds. Agree 100% Quote Link to comment Share on other sites More sharing options...
Blood Hound Posted January 10, 2018 Report Share Posted January 10, 2018 Liked option 1 but 3 seems better Quote Link to comment Share on other sites More sharing options...
sophia Posted January 10, 2018 Report Share Posted January 10, 2018 So we actually getting revs nd pvp armor? Smh Quote Link to comment Share on other sites More sharing options...
repent Posted January 10, 2018 Report Share Posted January 10, 2018 (edited) Option 3. However another priority is droprates. No point in adding rev cave if the droprates aren't good enough to be a viable pvm moneymaker but also something you don't have to slave for. Consider making pvm armors degrade? Edited January 10, 2018 by repent 1 Quote Link to comment Share on other sites More sharing options...
Its Gorillas Posted January 10, 2018 Report Share Posted January 10, 2018 Can't you compact it without taking it all the way down to the size of 1 room? It doesn't need to be the full thing and it doesn't need to be 1 room so that 1 team can camp it. Can't it be somewhere inbetween? 1 Quote Link to comment Share on other sites More sharing options...
Smackd Posted January 10, 2018 Report Share Posted January 10, 2018 1 hour ago, repent said: Option 3. However another priority is droprates. No point in adding rev cave if the droprates aren't good enough to be a viable pvm moneymaker but also something you don't have to slave for. Consider making pvm armors degrade? They will degrade Quote Link to comment Share on other sites More sharing options...
Jade Lens Posted January 10, 2018 Report Share Posted January 10, 2018 3, sounds the best. Quote Link to comment Share on other sites More sharing options...
Blood Hound Posted January 10, 2018 Report Share Posted January 10, 2018 3 hours ago, sophia said: So we actually getting revs nd pvp armor? Smh whats the problem? Quote Link to comment Share on other sites More sharing options...
Andrew Posted January 11, 2018 Report Share Posted January 11, 2018 7 hours ago, sophia said: So we actually getting revs nd pvp armor? Smh It's actually not a bad thing.. probably been needed for some time now. Quote Link to comment Share on other sites More sharing options...
sophia Posted January 11, 2018 Report Share Posted January 11, 2018 5 hours ago, Blood Hound said: whats the problem? I dont like them just personal opinion Quote Link to comment Share on other sites More sharing options...
Tesfxye Posted January 11, 2018 Report Share Posted January 11, 2018 14 minutes ago, sophia said: I dont like them just personal opinion I don’t like you just a general opinion Quote Link to comment Share on other sites More sharing options...
sophia Posted January 11, 2018 Report Share Posted January 11, 2018 21 minutes ago, Xbrzh said: I don’t like you just a general opinion Ddnt ask Quote Link to comment Share on other sites More sharing options...
Smoothie Posted January 11, 2018 Report Share Posted January 11, 2018 4 hours ago, Xbrzh said: I don’t like you just a general opinion I don't like you just an informal opinion Quote Link to comment Share on other sites More sharing options...
Ban152 Posted January 11, 2018 Report Share Posted January 11, 2018 option 3 sounds the best. Quote Link to comment Share on other sites More sharing options...
Smackd Posted January 12, 2018 Report Share Posted January 12, 2018 13 hours ago, Ban152 said: option 3 sounds the best. Obviously, I came up with it Quote Link to comment Share on other sites More sharing options...
Lavishlyfe Posted January 18, 2018 Report Share Posted January 18, 2018 I'd say option 3:) Quote Link to comment Share on other sites More sharing options...
Bighamm Posted February 7, 2018 Report Share Posted February 7, 2018 option 3 , but as you have it now its good , but you should add some lower level revs a bit lower then 30 wildy near dragons and hellhounds Quote Link to comment Share on other sites More sharing options...
Xoft99 Posted March 22, 2018 Report Share Posted March 22, 2018 Suggestion: Change the 'agility level shortcuts' requirement to be a 'revenant kill count' requirement. (For example, a player would have to have a total of XXX Revenant KC to use the shortcut.) In OSRS, the shortcuts allowed the PVM'ers to have a chance because 75/89 agility is a VERY high OSRS stat. Future Suggestion (If Slayer Comes): Fill the full revenant cave with slayer monsters. Pros: Great location for Wilderness Slayer. Allows players to make use of the other 80% of the cave. If Wilderness Slayer comes, make the agility shortcuts mentioned above to be a Slayer Requirement. 1 Quote Link to comment Share on other sites More sharing options...
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