john luke67 Posted July 15, 2018 Report Share Posted July 15, 2018 Just like osrs, when you hit a certain hit it always shows up, no matter the opponents health. For example, if an opponent has 50 health and i hit 70, the 70 still shows up regardless if their hp is lower or not. This causes a problem with vengeance on here though. Say an opponent has 20hp and i hit a 70. If they are venged, the vengeance recoils the damage it would do to a hit of 70 (52 in this case - 70 * 0.75). It should be changed so that vengeance recoils a 15 (20 * 0.75) in this case. It is unfair that vengeance hits regardless of how much health the opponent has. OSRS only recoils on the hp that they have. 1 Quote Link to comment
PK Guy Posted July 15, 2018 Report Share Posted July 15, 2018 Never noticed this before, but a nice find if true. Personally I'm an advocate of vengeance - or any type of recoil damage - disabling against a KO hit (as in the victim's veng nullifies against the killer) regardless of the location they are fighting at. Quote Link to comment
john luke67 Posted July 15, 2018 Author Report Share Posted July 15, 2018 2 hours ago, PK Guy said: Never noticed this before, but a nice find if true. Personally I'm an advocate of vengeance - or any type of recoil damage - disabling against a KO hit (as in the victim's veng nullifies against the killer) regardless of the location they are fighting at. Maybe not nulling perhaps, but definitely it should hit the amount intended. If you're with dharok and risk 3hp and hit an 80 then youll never be able to out-eat it. Even if the opponent only has 10hp. I'd still rather have nulling than how it is currently though Quote Link to comment
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