Seldrike Posted September 4, 2018 Report Share Posted September 4, 2018 Hey guys, as we all know slayer got introduced not too long ago, and I am sure there will be balances with it to come. One thing I have noticed though is how much pkp/h you can get, which personally feels too much. It's profitability is on par with zulrah, and zulrah has much higher skill/gear requirements, and is much more intense. I also noticed an overall general increase of wealth, which I feel will have a negative overall impact on the server's economy. Just my two cents, let me know what you all think. Quote Link to comment Share on other sites More sharing options...
Fruitiest Posted September 4, 2018 Report Share Posted September 4, 2018 eco has been shit for years its fine Quote Link to comment Share on other sites More sharing options...
Its Gorillas Posted September 4, 2018 Report Share Posted September 4, 2018 (edited) 1 hour ago, Seldrike said: It's profitability is on par with zulrah, and zulrah has much higher skill/gear requirements, and is much more intense. Zulrah is in a safe instanced zone where items can be reclaimed on death. There is no competition for Zulrah as you are given your own instance. With wilderness slayer, you have to fight with other players for npc spawns. Furthermore, all slayer tasks are assigned in the wilderness whilst zulrah is in a safe instance. Especially since the most common drop from slayer tasks is pkt, you are risking most of your gathered loot when you are doing wilderness slayer. Pkers can attack you at any time and take your stack of pkt which you are not able to keep on death. Its high risk high reward. Edited September 4, 2018 by Its Gorillas Quote Link to comment Share on other sites More sharing options...
Knasterd Posted September 4, 2018 Report Share Posted September 4, 2018 Pvmers making money in wilderness >> Pkers go pk the pvmers >> more wilderness activity >> +1 If you nerf the rewards for wilderness slayer it's not worth it anymore which results in a less active wilderness. Quote Link to comment Share on other sites More sharing options...
PK Guy Posted September 5, 2018 Report Share Posted September 5, 2018 Skill/gear requirement of Zulrah is not intense, can be done in welfare in less than 90sec Quote Link to comment Share on other sites More sharing options...
Fantastic Posted September 5, 2018 Report Share Posted September 5, 2018 (edited) > Community says there are no money-makers for starters. > Good money-maker for starters is implemented. > Community complains that the money-maker for starters is too good. Edited September 5, 2018 by Fantastic 2 1 Quote Link to comment Share on other sites More sharing options...
1 slap Posted September 5, 2018 Report Share Posted September 5, 2018 I think it's fine mate. Respect your opinion though. Quote Link to comment Share on other sites More sharing options...
i dont briid Posted September 27, 2018 Report Share Posted September 27, 2018 Zulrah is shit pkp/h compared to the effort it takes to kill it. The slayer system is fine right now. Quote Link to comment Share on other sites More sharing options...
A team Posted September 27, 2018 Report Share Posted September 27, 2018 wilderness slayer is good voor either pkers and pvmers, no Need to Change it. Quote Link to comment Share on other sites More sharing options...
Fruitiest Posted September 28, 2018 Report Share Posted September 28, 2018 On 9/5/2018 at 5:28 AM, Fantastic said: > Community says there are no money-makers for starters. > Good money-maker for starters is implemented. > Community complains that the money-maker for starters is too good. community isnt 1 person ya goofball Quote Link to comment Share on other sites More sharing options...
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