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finding it really frustrating when kids in rune/blackdhide are tanking 6 minute (wild key) tbs because theyre bringing 18+ brews just to pick up key... Just makes it not worth to fight for the key. Maybe add a 14-15 brew cap to deep wild (20/30+) to prevent it from happening

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Would prefer that you couldn’t pick up the key if you had X amount of brews or more 

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or just make it so u need to risk a certain amount to pick it up, and u automatically skull or you cant use protect item 

imo should have to be risking 5k to pick it up and automatically get skulled

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1 hour ago, Tesfxye said:

or just make it so u need to risk a certain amount to pick it up, and u automatically skull or you cant use protect item 

imo should have to be risking 5k to pick it up and automatically get skulled

good idea

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Good feedback on the event. I think brew cap is a tricky one to do, because it's open environment in the Wild, not a closed system like tournaments. It's is harder to implement because where do you put the warning to tell people there is a cap, maybe too late when they try to grab the key? What about dropping them to grab the key and picking them up after you drink the others? I'm thinking maybe a 'rotting food' system (like walking to Barrows has on RS where some food can become rotten when you get attacked!) - it could be a byproduct of holding the Wilderness key causes some brew to go bad after a few minutes.

Anyway I don't think there should be any cap in multi, but singles maybe. Other ideas on this topic: auto-skulled for grabbing the key = yes, I see no reason why not. Minimum risk (eg 5k) to pick up the key = no. I don't think it's fair to lock poor or broke players out of game content like this. They need a chance to like this to re-build. If you can't kill a kid in welfare that's your problem not his.

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1 hour ago, PK Guy said:

If you can't kill a kid in welfare that's your problem not his.

when they bring 18 brews and 473 raggers to hit you off the kill WHILST having 18+ brews, saying ''if you cant kill a kid in welfare thats your problem not his''
just makes you look like you aint know shit(which im probably not wrong about :p)...

The thing is, other servers have implemented brew caps in wildy and i dont see it being a hard task.
 

 

 

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Why don’t you change the timed tb to auto tbed until you hit the ditch? No tele with key make them run al the way to lvl 1 no time limit just always tbed with key 

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5 hours ago, Tesfxye said:

or just make it so u need to risk a certain amount to pick it up, and u automatically skull or you cant use protect item 

imo should have to be risking 5k to pick it up and automatically get skulled

@PK Guy @Gretar this has been suggested numerous times. Not sure why it hasn't been implemented yet. 

Also there's no reason why a brew cap shouldn't be implemented. Anyone on planet earth, welfare or not, can tank a full with 18 brews. 

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3 hours ago, PK Guy said:

Good feedback on the event. I think brew cap is a tricky one to do, because it's open environment in the Wild, not a closed system like tournaments. It's is harder to implement because where do you put the warning to tell people there is a cap, maybe too late when they try to grab the key? What about dropping them to grab the key and picking them up after you drink the others? I'm thinking maybe a 'rotting food' system (like walking to Barrows has on RS where some food can become rotten when you get attacked!) - it could be a byproduct of holding the Wilderness key causes some brew to go bad after a few minutes.

Anyway I don't think there should be any cap in multi, but singles maybe. Other ideas on this topic: auto-skulled for grabbing the key = yes, I see no reason why not. Minimum risk (eg 5k) to pick up the key = no. I don't think it's fair to lock poor or broke players out of game content like this. They need a chance to like this to re-build. If you can't kill a kid in welfare that's your problem not his.

I also disagree with a minimum risk, because it would literally just be switching the "advantage" to a different home court of richer players. 

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Make it so the cap is 9 brews with risk under 5k, 15 max when you risk over 5k

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6 hours ago, Bailey Jay said:

Why don’t you change the timed tb to auto tbed until you hit the ditch? No tele with key make them run al the way to lvl 1 no time limit just always tbed with key 

that just makes for another reason to only bring welfare... i know damn sure i wouldnt loot the key at wild agility course in max 

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You could also get poisoned while having the key equipped, like DMM on osrs. This would empty the brews faster? Just an idea. 

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I think what @Smackd said is a good idea as it'd encourage people to bring risk and it allows everyone to pick the key up. If we had a 5K risk cap newer players would have a hard time participating.

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You could pay 1000 pkp to pick up the key, if you pick the key 1k pkp going away from your inventory 

That will end multiple people will risk 1k+ at the key spawn.

Edited by paramingo

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2 hours ago, paramingo said:

You could pay 1000 pkp to pick up the key, if you pick the key 1k pkp going away from your inventory 

That will end multiple people will risk 1k+ at the key spawn.

Instead of bringing the 1k in inventory, it could be taken from your account. (In case you get pked before picking up the key)

Edited by Death Dream

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On 2/4/2019 at 9:44 PM, Tesfxye said:

or just make it so u need to risk a certain amount to pick it up, and u automatically skull or you cant use protect item 

imo should have to be risking 5k to pick it up and automatically get skulled

that would be a perfect trade

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On 2/5/2019 at 8:49 AM, Death Dream said:

You could also get poisoned while having the key equipped, like DMM on osrs. This would empty the brews faster? Just an idea. 

yh true when i pick up a wildy key on 07 i get poisoned bro

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4 hours ago, J[ag] [E] S[vensk] said:

yh true when i pick up a wildy key on 07 i get poisoned bro

He never said 07 has wildy key..

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