Its Gorillas Posted April 5, 2019 Report Share Posted April 5, 2019 Suggestion: Damage dealt, in relation to determining who receives the loot from a kill, is reset on death. Eg: player X and player Y are fighting at edge. After a long fight, player X dies. Player Y is low on food and teleblocked/frozen when looting by player Z. Since he is low on food, he dies within a few hits to player Z. Even though player Z dealt less damage to player Y than player X had, he would receive the loot as the damage that player X had previously dealt was reset when he died. 3 Quote Link to comment
Smackd Posted April 6, 2019 Report Share Posted April 6, 2019 34 minutes ago, Tesfxye said: @Smackd cba 1 Quote Link to comment
JBLIND Posted April 7, 2019 Report Share Posted April 7, 2019 logic makes sense, @Gretar Quote Link to comment
Its Gorillas Posted April 7, 2019 Author Report Share Posted April 7, 2019 (edited) @w00t w 0 0 t@gl bro wins king@the legendry Edited April 7, 2019 by Its Gorillas 1 Quote Link to comment
PK Guy Posted April 7, 2019 Report Share Posted April 7, 2019 Eh this just encourages people to attack a guy after he finished a fight, I don't think this is a good idea. Otherwise a longer PJ timer should be added Quote Link to comment
the legendry Posted April 9, 2019 Report Share Posted April 9, 2019 Thats me y dying there looool @GORILLAS 1 Quote Link to comment
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