Knasterd Posted May 16, 2019 Report Share Posted May 16, 2019 (edited) As you all know the roots of Roatpkz are, and will always be in the wilderness. The wilderness is the main hotspot of Roatpkz, and can never have too much activity, and that's how I've come to this idea. Wilderness Clue Scrolls Title says it all: Wilderness Clue Scrolls. Wouldn't it be awesome to have Clue Scrolls added to the wilderness? The options on Clue Scrolls are endless, so that's why I'm not making this thread too complicated as of now, but I listed some things that possibly could be done with this idea. Possible idea's for the Wilderness Clue Scrolls concept Remove all the 3rd-age items from the vote store, and wipe all pieces out of the economy (give people the current worth of the items back in pk points) Add the new clue scroll rewards from Oldschool Leave the current state of 3rd-age items for what it is right now but add the new clue scroll items to the reward chests such as druidic, 3rd age ring etc Add a mimic boss for the elite & master caskets: place this boss at one certain spot in the wilderness to increase activity at a certain spot Add litteraly all uncommon to rare clue scroll rewards and make them sellable to the ali junk store Only add the rare+ items such as the new 3rd-age plateskit, druidic etc. Add exsisting items to the casket rewards such as pk items, pk points, bigger amounts of supplies Add locations based on the clue scroll level you have, for example: Beginner 1-10 wilderness Easy 1-15 wilderness Medium 10-20 wilderness Hard 20-40 wilderness Elite 30-50+ wilderness Master 30-50+ wilderness You can also vary the amount of steps/actions you'll have to do like the points listed above In depth I could work out a whole idea with every little detail described but I think that's unnecessary as of now. Ofcourse everything related to this thread can be discussed below and feel free to add suggestions. Please upvote suggestions you like so we can see what might work and what now. The various amount of clue scrolls in Oldschool can be found here: https://oldschool.runescape.wiki/w/Clue_scroll The updated reward list of clue scrolls in Oldschool can be found here: https://oldschool.runescape.wiki/w/Treasure_Trails#Rewards Edited May 16, 2019 by Knasterd 6 Quote Link to comment
PK Guy Posted May 16, 2019 Report Share Posted May 16, 2019 I like it. When you dig for a clue, this hybrid should pop up to try and kill you. https://oldschool.runescape.wiki/w/Saradomin_wizard 2 Quote Link to comment
Knasterd Posted May 16, 2019 Author Report Share Posted May 16, 2019 11 minutes ago, PK Guy said: I like it. When you dig for a clue, this hybrid should pop up to try and kill you. https://oldschool.runescape.wiki/w/Saradomin_wizard you also have a zamorak one so it could be one of those. Also they should be stronger than in Oldschool, since they're too ezpz at the moment. Should not switch overheads and do strong af attacks but should have more defensive bonusses or more hp, may take a minute or two to kill it in welfare in my opinion. Quote Link to comment
Fityruneeli Posted May 16, 2019 Report Share Posted May 16, 2019 There is alot of potential in this, i had this idea popping around in my head a couple weeks ago but couldnt figure out how to do it exactly, you've done a great job at explaining it and i think it would be a really great addition 1 Quote Link to comment
Macky Posted May 16, 2019 Report Share Posted May 16, 2019 High support! This could be very interesting to get people in wild. You could make it that people need to bring certain items (risk) and need be skulled for some of the clue scroll steps. Quote Link to comment
Fityruneeli Posted May 16, 2019 Report Share Posted May 16, 2019 (edited) 4 minutes ago, Macky said: High support! This could be very interesting to get people in wild. You could make it that people need to bring certain items (risk) and need be skulled for some of the clue scroll steps. im not sure about this, could be too much, but maybe this is only for master clue's and there's very worth while rewards if this is what u need to do to finish a step. Edited May 16, 2019 by Fityruneeli Quote Link to comment
a pixel v1 Posted May 16, 2019 Report Share Posted May 16, 2019 I dont support wiping 3rd age . But adding more 3rd age only obtained from wildy is definitely what i look to see in the future . Sick idea overall Quote Link to comment
Disco Stuu Posted May 16, 2019 Report Share Posted May 16, 2019 Great Idea, would definitely be a cool thing to do! i think for the bosses there should be a few locations though, not only one. if theres only one that will just be camped. Think the easter eggs in the easter event caused good wildy activity in different locations. prolly less spots for bosses but just a few where teams, if they want to, can check instead of just camping one spot 1 Quote Link to comment
Knasterd Posted May 16, 2019 Author Report Share Posted May 16, 2019 2 hours ago, Macky said: High support! This could be very interesting to get people in wild. You could make it that people need to bring certain items (risk) and need be skulled for some of the clue scroll steps. I kind of like the idea of taking more risk but I think players shouldn't be obliged to bring risk. Maybe it should have certain advantages of bringing more items, maybe a weakness for various weapons/item combinations to the clue scroll bosses? Quote Link to comment
Gied4life Posted May 16, 2019 Report Share Posted May 16, 2019 Clues was suggested be meny ppl meny times. I would like to see clue content aswell. Quote Link to comment
Tupac Posted May 16, 2019 Report Share Posted May 16, 2019 Great suggestion i support wiping 3rd age for this. If 3rd age pieces were actual rare drops from clues then they could be worth a lot 1 Quote Link to comment
JBLIND Posted May 16, 2019 Report Share Posted May 16, 2019 Suggested this ages ago, @Tupac I agree with your idea too. 3rd Age pieces at the moment are worth fuck all 2 Quote Link to comment
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