Lotusgarden Posted July 30, 2019 Report Share Posted July 30, 2019 (edited) Welfs are boxing singles keys. When the guy picks up the key they should have auto 5k Risk def. Edited July 30, 2019 by Lotusgarden 4 Quote Link to comment Share on other sites More sharing options...
J[ag] [E] S[vensk] Posted July 30, 2019 Report Share Posted July 30, 2019 and maybe greater demons dont hit people if wild key goes downstairs, and spiders dont hit people if wild key goes upstairs that shit is so fuckckckkccicngng gncnan ncnercancerrrrrrrrrrrrrrrrrrrrrr 2 Quote Link to comment Share on other sites More sharing options...
paramingo Posted July 30, 2019 Report Share Posted July 30, 2019 no makes that would make legit no sense boxing back more then 3 hits should the key holder get 1 hitted or his key drops out of his inventory. i got some suggestions for picking the key up since thats the most aids part, cuz people pre tb to avoid pickup warning. 1. 1 random person generated by the server if he is in 20 squares range of the key, hes able to pick the key 10 seconds early then the rest. The player who can pick it up earlier will be appear in his chatbox at the last 30 seconds of the key. 2. Remove the wilderness key icon and change it in a chest, same concept as the timer only when the timer hits 0, you can try to open the chest this will cost 50 pkp (lockpicks can be bought at shops to lower people their inventory spaces if they want to try more chances receiving the key) ea try and every try have a 5% (example can be less) chance of getting the wilderness key ( idea : how higher your thieving level will have a small adventage by opening this chest) @Ahmash @PK Guy @JAG E SV3NSK @Gretar @Daul Penino @Khalil @Dylalina@Suckie Quote Link to comment Share on other sites More sharing options...
J[ag] [E] S[vensk] Posted July 30, 2019 Report Share Posted July 30, 2019 4 hours ago, paramingo said: no support for all points Quote Link to comment Share on other sites More sharing options...
mrss king Posted July 30, 2019 Report Share Posted July 30, 2019 Dont change anything of the wilderness key, its a nice concept already. No support. Quote Link to comment Share on other sites More sharing options...
Ahmash Posted July 30, 2019 Report Share Posted July 30, 2019 risk def should be disabled when a player has the key, just like it is when your skilling or pvming so pkers can attack you even when they have no risk also you cant attack players when you have the key so boxing wont work but even then its almost impossible to kill a guy in singles if hes in max def 11 hours ago, J[ag] [E] S[vensk] said: and maybe greater demons dont hit people if wild key goes downstairs, and spiders dont hit people if wild key goes upstairs that shit is so fuckckckkccicngng gncnan ncnercancerrrrrrrrrrrrrrrrrrrrrr sure it can be coded so spiders and lessers near the kbd entrance are not aggressive and the player carrying the key cant attack npcs either, but would it not be better if you cant go down the ladder near kbd when you have the key? also the same should apply with pirates hideout and axe hut 6 hours ago, paramingo said: i got some suggestions for picking the key up since thats the most aids part, cuz people pre tb to avoid pickup warning. no support on your ideas but we can remove the warning when trying to pick up a key and instead have a right click "info" option on the key which tells you that picking it up will auto tb and skull you, also if your already tbed and you pickup the key then timer should refresh to 6 mins Quote Link to comment Share on other sites More sharing options...
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