Hatcx Posted September 22, 2019 Report Share Posted September 22, 2019 (edited) Just gonna start listing things that need to be fixed/added New teleport commands should be added making getting to wilderness locations easier. ::gdz ::burning The wilderness gwd, you should add the npcs in there it would make for more slayer tasks and add another multi pk hotspot. you'd have to fix these first too, this place can play a vital part of tanking teleblocks. Combination Runes do not work STILL, these would make normal spellbook pking more viable. Elemental staves don't work ( I know you fixed the mud one already ) Ancient mace is too expensive should be spawnable or really cheap in pk/bh shop. Bounty Hunter Skipping If you tele to your target in bh you can be fighting them and mid fight they can just skip you, if you are in a fight with your target you should not be able to skip. NPCs hitting you should not affect you being able to hit your target and hit you off them as well. Fix Crystal Halberd it used to work and doesn't anymore also fix the spec on it and maybe add it to pkp shop or something as it can hit like 50s and makes a decent whack weapon. Vengeance You shouldn't be able to re veng when you're already venged. Can't think of more shit rn but feel free to leave comments/opinions Edited September 24, 2019 by Hatcx 6 Quote Link to comment
Heh Posted September 22, 2019 Report Share Posted September 22, 2019 1 hour ago, Hatcx said: Just gonna start listing things that need to be fixed/added New teleport commands should be added making getting to wilderness locations easier. ::gdz annakarl teleport on ancient spellbook already does this. 1 hour ago, Hatcx said: ::burning Might aswell code burning. but ::44s already gets you near the area. 1 hour ago, Hatcx said: ::gwd Again you can go ::44s and use the obelisk to get the the level 27 obelisk which is very close, dont see why they should add it, would make it easier for teams to spec trade and tele out and restore spec. 1 hour ago, Hatcx said: while on the topic of the wilderness gwd you should add the npcs in there it would make for more slayer tasks and add another multi pk hotspot. you'd have to fix these first too, this place can play a vital part of tanking teleblocks. dont see why not, but i also dont see why we should. 1 hour ago, Hatcx said: Combination Runes do not work STILL, these would make normal spellbook pking more viable. Qol change that should be in game 1 hour ago, Hatcx said: Elemental staves don't work ( I know you fixed the mud one already ) Qol change that should be ingame 1 hour ago, Hatcx said: Ancient mace is too expensive should be spawnable or really cheap in pk/bh shop. This is like 750-1000 Pkp depending on the price of Bhp, its already cheap enough. 1 hour ago, Hatcx said: Bounty Hunter Skipping If you tele to your target in bh you can be fighting them and mid fight they can just skip you, if you are in a fight with your target you should not be able to skip. NPCs hitting you should not affect you being able to hit your target and hit you off them as well. Yeh annoying, should be fixed +1 1 hour ago, Hatcx said: Fix Crystal Halberd it used to work and doesn't anymore also fix the spec on it and maybe add it to pkp shop or something as it can hit like 50s and makes a decent whack weapon. Can't think of more shit rn but feel free to leave comments/opinions Was changed due it being abused in pure and main pking, was too strong for a spawnable weapon. would love to see it added to Pkp shop. Quote Link to comment
dreads Posted September 22, 2019 Report Share Posted September 22, 2019 only relevant suggestion is combination runes / staff's everything else u should just delete from this topic Quote Link to comment
JAG E SV3NSK Posted September 22, 2019 Report Share Posted September 22, 2019 8 hours ago, Hatcx said: ::gwd while on the topic of the wilderness gwd you should add the npcs in there it would make for more slayer tasks and add another multi pk hotspot. you'd have to fix these first too, this place can play a vital part of tanking teleblocks. no support on this simply because i dont wanna have to deal with spec tabbers if someone is tanking a tb, if they wanna return they should have to go forgotten cemetrary and run east, or simply teleport to dareyaak using ancient magicks, ::gwd is too easy, although i can stand by the rock and wall agility shortcuts, but i feel like if thats gonna be implemented, i also feel like entering and exiting the gwd cave should have an animation, as now it just teleports u in/out of the cave. rest +1 Quote Link to comment
Daul Penino Posted September 22, 2019 Report Share Posted September 22, 2019 Also agree ::gwd shouldn't be made a thing or people can just spectab and get back to cave way too easily. Quote Link to comment
Persona Posted September 22, 2019 Report Share Posted September 22, 2019 No sorry We will not add teleports so you can bolt your friends out of Daul Peninos focus. Quote Link to comment
mrss king Posted September 22, 2019 Report Share Posted September 22, 2019 What's point of making teleports of all bosses?, To lazy? RUN BITCH! Quote Link to comment
Hatcx Posted September 23, 2019 Author Report Share Posted September 23, 2019 4 hours ago, mrss king said: What's point of making teleports of all bosses?, To lazy? RUN BITCH! I don't boss this is a pk server if you didn't know 1 Quote Link to comment
Trippie Red Posted September 23, 2019 Report Share Posted September 23, 2019 agree with all except ::gwd if your tanking there ppl can just tele up spec trade repeat Quote Link to comment
Hatcx Posted September 27, 2019 Author Report Share Posted September 27, 2019 @Gretar also remove Ward Upgrade kit from vote shop and add to bh shop Quote Link to comment
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