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(Important) Overhaul of the Donator zone dungeon


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Introduction

Let us start by saying why we need a complete overhaul of the donator zone and what benefits would it bring. The current donator zone is completely useless for anyone who is not in a clan because it is a multi area and is literally impossible to tank from, lets say legendary donator area to a safe area, as it always locked down by big clans or teams, therefore, making pvming there obsolete.

Secondly i would like to bring attention to the fact that the higher tier of donator rank you are, the more disadvantaged you are in the dungeon because you have to tank much longer distances. 

Furthermore, wilderness, especially for a pking server is a relatively small place considering there are 450 players at peak times and there isn't that many consistent activities to do in the wilderness. Opening up the donator zone dungeon to more people would spread the population around the map.

Benefits:  reduction in toxicity, better flow of the economy because of drops, boost in morale of the community and most importantly - money for the server, because more people would be buying higher tiers of donator tickets.

Solutions

1. The solutions to this big problem are actually quite simple and one has recently been implemented into Oldschool Runescape - Singles+ zone. For anyone not familiar with the concept, singles+ is an area in the wilderness where only one player/npc can attack you at a time however, other players can still tag you off from monsters, bringing balance to still being a dangerous area and an attractive prospect for pvmers and skillers alike.

2. The solution to the higher tier donator ranks being more disadvantaged than lesser donators is also really simple and I am baffled by how it wasn't implemented like this from the beginning - simply flip the  donator dungeon upside down and add a tunnel near the entrances to specific donator zones. That way, the legendary donators will be prioritized and will have the shortest distance to run to the safe zone. If my suggested concept is not clear, you can see a broad sketch showcased in the picture. (excuse my editing skills, I did this in Paint...)

Conclusion

Donation system is an essential part of any private server and one of the most important part of our donation system has been neglected for far too long. For everyone's sake, including yours @gretar, please overhaul the donator dungeon already.

Thoughts?

dzone.png

Edited by silly goose
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This topic has been addressed numerous times before and I understand your frustration. However, single+ is dead content in OSRS. They only implemented it b/c of massive network of RWT. Dzone is a very popular hotspot for multi clans to clash and your proposal would eliminate it entirely. 

Also, some other flaws in your schematic of a revised Dzone Cave:

#1 It would be almost impossible to die in the cave in single+ since people could easily tank it. They can save space by using looting bag and Revs are none agro w bracelet so they wouldn't use any food. 

#2 Revenants are the best PVM money making in the game so reasonably speaking there should be risks associated with it, see #1. 

#3 Although donations are important to keep a server running smoothly, there are far more important aspects to consider which include a balanced economy, pvp framework, and ensuring proper machinations are put in place. You're implying that PVM is the only benefit of donation, which is not true, if you go on the donation page you can view numerous other benefits associated with specific donation tier. Personally, as a pker I do not care about PVM perks at all, I like the extra preset slots, boosted keys rate, ::spec, ::hp etc. 

#4 You stated: "Secondly i would like to bring attention to the fact that the higher tier of donator rank you are, the more disadvantaged you are in the dungeon because you have to tank much longer distances." - One can also argue that having access to a restricted zone will prevent people with lower tier donator rank from attacking you. Also, there are more NPCs in Legendary compared to other zones. 

In short, your proposal would turn the cave into 1) a semi-afk pvm area where people can't be killed 2) remove a multi-pvp hotspot 3) encourage mass PVM behavior on a PVP oriented server (THIS IS DETRIMENTAL FOR A PVP SERVER). 

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