Kihfan55 Posted July 13, 2016 Report Share Posted July 13, 2016 (edited) Had made this before so I may edit this a lot if I forgot stuff -Add wards -Add ward upgrade kits -Add fury ornament kit -Add amulet of the damned -Make dfs 2-3k pkp - It is the best shield on runescape -Add mutagens -Fix the protect value -currently toxic staff protects over ags, amongst other things. My suggestions is to round up everything that is unspawn and protect it over everything thats spawn, and then after that adjust its protect value based on pkp-similar to rs with the ge price being the protect value -remove the colored skulls, they were a good update at the time but I feel they make the server look very amateur -Add ::44s, ::graves, and ::chins teleports -Add a single boss(es) deep wild-there has been a multi boss for years, why not add a boss in single if not many bosses to enhance deep wild -Fix mage bank and fix npcs' following system everywhere -Fix attack priority to make it similar to rs -where ur opponent is automatically at the top and if u click into a cluster ud still attack ur opponent -Add new hair/skin color -Add necklace of anguish, amulet of torture, and tormented bracelet -Add godswords to pkp shop and fix their effects -Change bandos godsword special attack to only drain 65% special -It has been an opinion of some of the staff that the server is in need of a pkp sink-I don't share that opinion. I think pkp is of high demand and the only pkp at the moment is in the hands of stakers and people who don't pk. My idea to change that would be to add deep wild bosses whom drop pkp every kill (around 25) and a drop rate for a 100 pkp ticket drop of 1/10 or so. Along with the rare drop that it would drop, having the pkp drops would mean you would never waste your time pvming and would encourage pkers to go out deep wild and kill the people pvming. If the staff are intriuged by any of my suggestions i'm always willing to help guide whatever needs 2 be done Edited July 13, 2016 by Kihfan55 d bow in shop already gf 7 Quote Link to comment
Its Kyle Posted July 13, 2016 Report Share Posted July 13, 2016 2 minutes ago, Kihfan55 said: Had made this before so I may edit this a lot if I forgot stuff -Add wards -Add ward upgrade kits -Add fury ornament kit -Add amulet of the damned -Make dfs 2-3k pkp -Add mutagens -Fix the protect value -currently toxic staff protects over ags, amongst other things. My suggestions is to round up everything that is unspawn and protect it over everything thats spawn, and then after that adjust its protect value based on pkp-similar to rs with the ge price being the protect value -remove the colored skulls, they were a good update at the time but I feel they make the server look very amateur -Add d bow to the pkp shop- staff pick the price but for me it should be 500 pkp -Add ::44s, ::graves, and ::chins teleports -Add a single boss(es) deep wild-there has been a multi boss for years, why not add a boss in single if not many bosses to enhance deep wild -Fix mage bank and fix npcs' following system everywhere -Fix attack priority to make it similar to rs -where ur opponent its automatically at the top and if u click into a cluster ud still attack ur opponent -Add new hair/skin color -Add necklace of anguish, amulet of torture, and tormented bracelet -Add godswords to pkp shop and fix their effects -Change bandos godsword special attack to only drain 65% special -It has been an opinion of some of the staff that the server is in need of a pkp sink-I don't share that opinion. I think pkp is of high demand and the only pkp at the moment is in the hands of stakers and people who don't pk. My idea to change that would be to add deep wild bosses whom drop pkp every kill (around 25) and a drop rate for a 100 pkp ticket drop of 1/10 or so. Along with the rare drop that it would always drop, having the pkp drops would mean you would never waste your time pvming and would encourage pkers to go out deep wild and kill the people pvming. If the staff are intriuged by any of my suggestions i'm always willing to help guide whatever needs 2 be done dbow is already in the pkp shop support on everything basicly tho Quote Link to comment
Kihfan55 Posted July 13, 2016 Author Report Share Posted July 13, 2016 Just now, Its Kyle said: dbow is already in the pkp shop support on everything basicly tho is it really l0l ok lemme change Quote Link to comment
Its Kyle Posted July 13, 2016 Report Share Posted July 13, 2016 Just now, Kihfan55 said: is it really l0l ok lemme change yea and didnt they already change the fact tsotd protects over ags not sure tho they should fixed it sometime back i dont know if they fixed it yet tho Quote Link to comment
Kihfan55 Posted July 13, 2016 Author Report Share Posted July 13, 2016 Just now, Its Kyle said: yea and didnt they already change the fact tsotd protects over ags not sure tho they should fixed it sometime back i dont know if they fixed it yet tho It was said it was fixed but it wasn't Quote Link to comment
Blood Hound Posted July 13, 2016 Report Share Posted July 13, 2016 ok ? i dont like this Quote Link to comment
Kevin Posted July 13, 2016 Report Share Posted July 13, 2016 Really good suggestions, i hope everything will be added in 10 years! 3 Quote Link to comment
Kihfan55 Posted July 13, 2016 Author Report Share Posted July 13, 2016 Just now, Reign Of Taylor said: ok ? i dont like this rlly ? Y mr Just now, Kevin said: Really good suggestions, i hope everything will be added in 10 years! ......................... Quote Link to comment
Killbob Posted July 13, 2016 Report Share Posted July 13, 2016 There's already an id for wards so maybe it's in the works 1 Quote Link to comment
Nyzic Posted July 13, 2016 Report Share Posted July 13, 2016 Support most. Hopefully 85% are added in the next updates, but great suggestions though goodjob mate. 1 Quote Link to comment
zxcv4321 Posted July 13, 2016 Report Share Posted July 13, 2016 agreed with all you are very smart guy 1 Quote Link to comment
MEDU$A Posted July 13, 2016 Report Share Posted July 13, 2016 remember when this exact same list popped up and the last retard developer said he was getting to it with the same '3-4 updates every 2 weeks' bs ? yeh in theory this would all help the server a shit ton and bring new players as well as old players who are familiar with the game but want to try the new items with roat gameplay but i guess we'll c if anything gets done this time around Quote Link to comment
Tesfxye Posted July 13, 2016 Report Share Posted July 13, 2016 like ive said before lets just fix everything before adding stuff, good suggestions though. Quote Link to comment
desert ship Posted July 13, 2016 Report Share Posted July 13, 2016 i have suggested all of them before, still no change. Quote Link to comment
Zoradz Posted July 13, 2016 Report Share Posted July 13, 2016 1 hour ago, Kihfan55 said: Had made this before so I may edit this a lot if I forgot stuff -Add wards -Add ward upgrade kits -Add fury ornament kit -Add amulet of the damned Done 1 hour ago, Kihfan55 said: -Make dfs 2-3k pkp - It is the best shield on runescape Agree - Would have liked to see KBD and oldbrid moved elsewhere, like canifis. 1 hour ago, Kihfan55 said: -Add mutagens Probably coming as vote rewards 1 hour ago, Kihfan55 said: -Fix the protect value -currently toxic staff protects over ags, amongst other things. My suggestions is to round up everything that is unspawn and protect it over everything thats spawn, and then after that adjust its protect value based on pkp-similar to rs with the ge price being the protect value @Gretar 1 hour ago, Kihfan55 said: -remove the colored skulls, they were a good update at the time but I feel they make the server look very amateur I think they should have some benefit, e.g more pkp when you end their streak. 1 hour ago, Kihfan55 said: -Add ::44s, ::graves, and ::chins teleports Maybe once we add more reasons to multi pk, as some of the bosses will be in these areas. 1 hour ago, Kihfan55 said: -Add a single boss(es) deep wild-there has been a multi boss for years, why not add a boss in single if not many bosses to enhance deep wild Sure, but what boss? Wildy bosses will be in multi. 1 hour ago, Kihfan55 said: -Fix mage bank and fix npcs' following system everywhere What's wrong with mage bank? 1 hour ago, Kihfan55 said: -Fix attack priority to make it similar to rs -where ur opponent is automatically at the top and if u click into a cluster ud still attack ur opponent Good idea. 1 hour ago, Kihfan55 said: -Add new hair/skin color Agree. 1 hour ago, Kihfan55 said: -Add necklace of anguish, amulet of torture, and tormented bracelet Done. 1 hour ago, Kihfan55 said: -Add godswords to pkp shop and fix their effects Support. Will probably need polling though 1 hour ago, Kihfan55 said: -Change bandos godsword special attack to only drain 65% special Don't see why this wouldn't hurt. 1 hour ago, Kihfan55 said: -It has been an opinion of some of the staff that the server is in need of a pkp sink-I don't share that opinion. I think pkp is of high demand and the only pkp at the moment is in the hands of stakers and people who don't pk. My idea to change that would be to add deep wild bosses whom drop pkp every kill (around 25) and a drop rate for a 100 pkp ticket drop of 1/10 or so. Along with the rare drop that it would drop, having the pkp drops would mean you would never waste your time pvming and would encourage pkers to go out deep wild and kill the people pvming. We've thought this through already 1 hour ago, Kihfan55 said: If the staff are intriuged by any of my suggestions i'm always willing to help guide whatever needs 2 be done Will be in touch tho 7 Quote Link to comment
Kihfan55 Posted July 13, 2016 Author Report Share Posted July 13, 2016 (edited) Quote -Make dfs 2-3k pkp - It is the best shield on runescape Agree - Would have liked to see KBD and oldbrid moved elsewhere, like canifis. That's sooo smart Quote -Add mutagens Probably coming as vote rewards sick sick Quote -Fix the protect value -currently toxic staff protects over ags, amongst other things. My suggestions is to round up everything that is unspawn and protect it over everything thats spawn, and then after that adjust its protect value based on pkp-similar to rs with the ge price being the protect value @Gretar Quote -remove the colored skulls, they were a good update at the time but I feel they make the server look very amateur I think they should have some benefit, e.g more pkp when you end their streak. True but couldn't we just do that by itself? I get it the skulls are unique and attract people somewhat but I don't think they would attract people in videos and things like that Quote -Add ::44s, ::graves, and ::chins teleports Maybe once we add more reasons to multi pk, as some of the bosses will be in these areas. There's no multi clannning on private servers anymore, why add bosses to multi? Quote -Add a single boss(es) deep wild-there has been a multi boss for years, why not add a boss in single if not many bosses to enhance deep wild Sure, but what boss? Wildy bosses will be in multi. Same as above. It would be dead content to add another multi boss. We already have a single pking community as does rsps in general in comparison to multi, so why not make updates for them? My Idea is to add some boss here. Away from every bank but a somewhat easy escape with the npcs Quote -Fix mage bank and fix npcs' following system everywhere What's wrong with mage bank? The bat is only supposed to be aggressive for like 3 squares (or something idk I can check on real rs if u want) and it will chase u past the beginning of the hut on here Door doesn't open for agil course No npcs You can no clip yourself (last part of the gif) Pirates are overly aggressive- me and zxcv were in the same square and 2 pirates attacked both of us (should only be 1 pirate able 2 attack) \ You can melee in mage arena If you picklock axe hut door then click on the ground outside of it, u automatically go back outside Now 44sLesser owning through wall When u go down kbd ladder, it's south side of the ladder down, west side up. On here it's north both up and down Door doesn't work at zamorak altar (good lure spot) No hobs at 35s (and none of the green dragons-ill add picture l8r) 1/4 or so the amount of zombies in graveyards and not aggressive enough (1 square away when they should be 2-3) A multi line that's wrong on here where you couldn't possibly tank south of graves and this is where the multi line is along the western part of graves (part green hill) Quote -Add godswords to pkp shop and fix their effects Support. Will probably need polling though Sounds good Quote -It has been an opinion of some of the staff that the server is in need of a pkp sink-I don't share that opinion. I think pkp is of high demand and the only pkp at the moment is in the hands of stakers and people who don't pk. My idea to change that would be to add deep wild bosses whom drop pkp every kill (around 25) and a drop rate for a 100 pkp ticket drop of 1/10 or so. Along with the rare drop that it would drop, having the pkp drops would mean you would never waste your time pvming and would encourage pkers to go out deep wild and kill the people pvming. We've thought this through already What did you guys come up with? I trust your thought process and won't argue with what you've decided I just want to hear Quote If the staff are intriuged by any of my suggestions i'm always willing to help guide whatever needs 2 be done Will be in touch tho Edited July 14, 2016 by Kihfan55 Quote Link to comment
Blood Hound Posted July 14, 2016 Report Share Posted July 14, 2016 nice suggestions also fix the no clipping at pirate ship https://i.gyazo.com/4393945bdea60c3894c26d3c8e2bff07.mp4 nd with the suggestion with putting npcs at the back of ice plate should add metal dragons that drop spirit shield 2 divine or ely and when u lever at edge lever or mage bank u should spawn 1 tile away oh and yh the fucking eating delay or w.e it is cancerours as fuck its all my deaths on this game =pppppDdD Quote Link to comment
Kihfan55 Posted July 14, 2016 Author Report Share Posted July 14, 2016 Ice Spiders: Ice Giants/Warriors: Giants/Warriors: Agility course animation (u know I'm sure anyway): KBD ladder: Green drags north of hobs: Hobgoblins: Graves: Maybe add a proper chin hill? Runescapes: Roats: 2 Quote Link to comment
she rags Posted July 14, 2016 Report Share Posted July 14, 2016 4 hours ago, Zoradz said: Probably coming as vote rewards @Gretar add zulrah boss with drops like the mutagens + blowpipe regular serp and scales Quote Link to comment
PK Guy Posted July 14, 2016 Report Share Posted July 14, 2016 Nice suggestions Jake, didn't read all yet just skimmed through, but basically it boils down to one over-arching theme: OSRS cache. Particularly the new items and map alterations (e.g chins hill) will be possible upon new client release. I believe Zoradz has already implemented this and working on content ATM. It's really isn't something that can be done in 5 mins so we need to give him time, which I know is difficult for some. I played around with an OSRS server that was released and all the item IDs are different compared to 317. I don't mean to hijack this topic, but if this is the case, just wondering how this will be handled? Maybe a conversion tool? No reset pls @Zoradz 2 Quote Link to comment
Orbital Vsat Posted July 14, 2016 Report Share Posted July 14, 2016 Good ideas! Quote Link to comment
Adam Posted July 14, 2016 Report Share Posted July 14, 2016 lmao jake u put bare effort in that I respect that the fact you're trying to do something for the server 10\10 agree with 98% of these 1 Quote Link to comment
Dr4g0nb0ys0n Posted July 14, 2016 Report Share Posted July 14, 2016 yes i agree at u Quote Link to comment
HICK0RY Posted July 14, 2016 Report Share Posted July 14, 2016 7 hours ago, Adam said: lmao jake u put bare effort in that I respect that the fact you're trying to do something for the server 10\10 agree with 98% of these that's what I thought lol Quote Link to comment
Zoradz Posted July 16, 2016 Report Share Posted July 16, 2016 On 14 July 2016 at 3:03 PM, PK Guy said: It's really isn't something that can be done in 5 mins so we need to give him time, which I know is difficult for some. I played around with an OSRS server that was released and all the item IDs are different compared to 317. I don't mean to hijack this topic, but if this is the case, just wondering how this will be handled? Maybe a conversion tool? No reset pls @Zoradz You're right, OSRS item IDs are scrambled due to JAgex wanting to prevent bots - This part is taking some of the longest along with object issues. The main OSRS items that are scrambled aren't PK items thankfully but a lot of runes/spawn able items are which isn't a huge problem. Quote Link to comment
Kihfan55 Posted July 31, 2016 Author Report Share Posted July 31, 2016 bumpo @Gretar just skim pls at my 2 posts starting 1/3 of the way through Quote Link to comment
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