Piggy backing off of @Pyd's thread:     First thing I'd like to see is the fluidity of NPC's improve at the huts. Currently, the pirates/axes can walk over each other. The same applies for the hell hounds and pretty much all other npc's. Make it so they can stay in a radius and can't pass each other Add a single boss here, would be the perfect place: Enormous amounts of room, easily escapable (axe hut) or easy banking through ardy lever. Also great for single pki
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