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  1. So I need some help understanding the rules at edge. I rushed a guy named Parb and he threatened to have Smackd come over and ban me. 2 minutes later, Smackd shows up and tells me to stop rushing or he'll "end my acc". According to the rules: Rule #12: Ragging/Rushing Players of Roat Pkz community are not to rag or rush at Meth, Easts, Wests, Risk, Graves or Brid/Edgepvp. Punishments will be handed out on sight by staff if you're caught by them. Ragging and rushing at edge is OK until it becomes unbearable for players. Ragging and rushing includes but is not limited to, Excessively attacking another player that is not interested in fighting with you, repeatedly pjing a certain player, repeatedly fighting with overheads when the player asks not to use overheads & attacking then teleporting continuously, repeatedly teleblocking players and teleporting away. To report ragging or rushing at edge, video evidence of at least 10+ minutes of continuous ragging is needed. A 3 minute video is needed for else where. Parb did not have ANY evidence of me rushing let alone the required 10 minutes of it. I informed Smackd that I had done nothing wrong and was following the rules perfectly however he stated he didn't care and he made his own rules. Here are some pics: I guess what I want to understand is if corrupt staff are permitted to do as they wish on this server. If that is the case, I am very disappointed. Thanks, 1ceposeidon
  2. This should fix the vengeance skull and other miscellaneous items. Model.java public static void method375(int[] ai, int i, int l, int i1, int j1, int k1) { int j; int k; int l1 = 0; if (aBoolean1462) { if (i1 > DrawingArea.centerX) i1 = DrawingArea.centerX; if (l < 0) { j1 -= l * l1; l = 0; } } if (l < i1) { i += l; j1 += l1 * l; if (aBoolean1464) { k = i1 - l >> 2; if (k > 0) l1 = (k1 - j1) * anIntArray1468[k] >> 15; else l1 = 0; if (anInt1465 == 0) { if (k > 0) { do { j = anIntArray1482[j1 >> 8]; j1 += l1; ai[i++] = j; ai[i++] = j; ai[i++] = j; ai[i++] = j; } while (--k > 0); } k = i1 - l & 0x3; if (k > 0) { j = anIntArray1482[j1 >> 8]; do ai[i++] = j; while (--k > 0); } } else { int j2 = anInt1465; int l2 = 256 - anInt1465; if (k > 0) { do { j = anIntArray1482[j1 >> 8]; j1 += l1; j = (((j & 0xff00ff) * l2 >> 8 & 0xff00ff) + ((j & 0xff00) * l2 >> 8 & 0xff00)); int h = ai; ai[i++] = (j + ((h & 0xff00ff) * j2 >> 8 & 0xff00ff) + ((h & 0xff00) * j2 >> 8 & 0xff00)); h = ai; ai[i++] = (j + ((h & 0xff00ff) * j2 >> 8 & 0xff00ff) + ((h & 0xff00) * j2 >> 8 & 0xff00)); h = ai; ai[i++] = (j + ((h & 0xff00ff) * j2 >> 8 & 0xff00ff) + ((h & 0xff00) * j2 >> 8 & 0xff00)); h = ai; ai[i++] = (j + ((h & 0xff00ff) * j2 >> 8 & 0xff00ff) + ((h & 0xff00) * j2 >> 8 & 0xff00)); } while (--k > 0); } k = i1 - l & 0x3; if (k > 0) { j = anIntArray1482[j1 >> 8]; j = (((j & 0xff00ff) * l2 >> 8 & 0xff00ff) + ((j & 0xff00) * l2 >> 8 & 0xff00)); do { int i_61_ = ai; ai[i++] = (j + ((i_61_ & 0xff00ff) * j2 >> 8 & 0xff00ff) + ((i_61_ & 0xff00) * j2 >> 8 & 0xff00)); } while (--k > 0); } } } else { int i2 = (k1 - j1) / (i1 - l); k = i1 - l; if (anInt1465 == 0) { do { ai[i++] = anIntArray1482[j1 >> 8]; j1 += i2; } while (--k > 0); } else { int i_62_ = anInt1465; int i_63_ = 256 - anInt1465; do { j = anIntArray1482[j1 >> 8]; j1 += i2; j = (((j & 0xff00ff) * i_63_ >> 8 & 0xff00ff) + ((j & 0xff00) * i_63_ >> 8 & 0xff00)); int i_64_ = ai; ai[i++] = (j + ((i_64_ & 0xff00ff) * i_62_ >> 8 & 0xff00ff) + ((i_64_ & 0xff00) * i_62_ >> 8 & 0xff00)); } while (--k > 0); } } } }
  3. public static int getBlockEmote(Client c) { String shield = c.getItems() .getItemName(c.playerEquipment[c.playerShield]).toLowerCase(); String weapon = c.getItems() .getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase(); if (shield.contains("defender")) return 4177; if (shield.contains("2h")) return 7050; if (shield.contains("book") && (weapon.contains("wand"))) return 420; if (shield.contains("shield")) return 1156; switch (c.playerEquipment[c.playerWeapon]) { case 4755: return 2063; case 15241: return 12156; case 13899: return 13042; case 18355: return 13046; case 14484: return 397; case 11716: return 12008; case 4153: return 1666; case 4151: return 1659; case 15486: return 12806; case 18349: return 12030; case 18353: return 13054; case 18351: return 13042; case 11694: case 11698: case 11700: case 11696: case 11730: return 7050; case -1: return 424; default: return 424; } } you need this today, not hard to add The lunar interface needs a fix, (veng, null), would take 20 mins to fix properly...
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