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Posts posted by Seras
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Current Pathing & clipping
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On 9/27/2016 at 0:51 AM, Gretar said:
Roat Pkz Updates!
Pathing and Clipping has been reworked, all pathing is now done server sided with both following & walking. You can no longer attack through walls, gates, spider webs or teleport and run to noclip. It also automatically works very well with custom object placements, such as whole tournament zone.
Thanks and more to come,
GretarRoat Pkz Updates!
Pathing and Clipping has been reworked, all pathing is now done server sided with both following & walking. You can no longer attack through walls, gates, spider webs or teleport and run to noclip. It also automatically works very well with custom object placements, such as whole tournament zone.
Pathing & CLIPPING GREAT!!! 5 YEAR LATER U MADE SOME EFFORT FIXING?
QUESTION MARK ? ? ?
Pathing & CLIPPING GREAT!!! 5 YEAR LATER U MADE SOME EFFORT FIXING?
QUESTION MARK @Gretar @Zoradz ? ? ?
idk why it made me post multiple times
it merges posts..
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Hi welcome to my suggestions thread I've complied a list of what I personally think would help the server so may have been listed before but I will bring attention it again so pepole are aware. Also everyone is entitled to their opinions feel free to voice them. Hopefully some will get fixed and added that is the aim of this thread this may be subject to change such as pictures.
Excuse my layout if it is messy having a problem with the forums not letting me post imgur links so that has disabled my format but I would like to get this put out there so people can see the suggestions, so if you have any disagreements please comment.
Breakdown1.) Combat
2.) Pre Made kits
3.) Wilderness teleports
4.) Minigame (Money making PKP Points)
5.) Consumables
6.) Other Misc:
Combat:Magic distance I was 16 tiles away as soon I clicked the target my character ran to tile 14
casted barrage and moved automatically to till 12 and continued casting barrage.Range bolting crossbow 14 steps away when attack target you run 9 steps from the 14th tile and
you shoot the bolt on the 9th title, after the bolt is shot the character automatically runs to
title 7 if unfrozen creating a shorter range distance.Also Long ranging should give defensive XP with XP on or off regardless this stops pures for example ranging from their exceeded range distance when frozen when not in range of using rapid.
Bug #1 Melee attack pathing stops on the diagonal tile then moves next to target continuing the attack this is wrong.
How it should be smooth and seamless
Bug #2
Magic splashes hit 0 zeros they should just show the splash animation with 52xp without the 0,
looks very untidy.
Bug #3
Range tick is slower and too far away after shooting bolt ( animation needs to be fixed also )Difference;
This range tick is too fast it delays the combat it should be half a second faster then the
original picture (subject to tests)Whip should give shared XP when on lash as a pure this eliminates 1 tick whipping on lash when
switching from crossbow that is on rapid, it should give defensive XP regardless of XP lock or
not.Correcting prayer drain rates, prayer drains too quickly even with Protect Melee up by itself, i
will post the formula if needed.Switching cycles need improving more ability to one tick depending on clicks. without waiting a
whole 2 and a half seconds to switch back. Will include examplesPre Made kits:
Pure NH
Food will be shark Since all preset gear will require universal food such as sharks
basic setup for NHing how it should be, without the super attack potion, magic potion, chef hat
and whip unnecessary. This gear in the picture is much more cleaner.Others such as Main Hybridding, Maxed Melee will be done and added with gear pictures.
Also barrow & bandos presets will need removing since they aren't spawn able.
Will include soon
Wilderness teleports:
Glory teleporting in all wilderness leaves below 30 even under attack, with the exception of
when you are teleblocked you can't teleportUniversal tabs make them 1 pk point as they are very handy with this disconnections and client
crash bugs everyone should be able to purchase it.Implementing Lumbar Yard teleport will allow quick access to Jad at level 8 and easts above.
Allowing the use on teleport tabs in the wilderness under attack giving a option between Universal and normal tabs
as with universal tabs you can set a location and with regular tabs you can't.
Price changes:
Some items deserve a value to keep pking more balanced as of right now. Purchasing the items
with PKP will add risk value to the "ordinary everyday Roat pkz items"
Granite maul 500 PKP, This weapon should certainly require PKP to purchase it, also fixing 1
ticking (Insta special) would be benefit it being a PKP store item.
Crystal Shield 1k PKP as it's auto kept on death unless protected will turn into seed and repaired
at strange old man for 110 PKPCrystal Bow 1k PKP as it's auto kept on death unless protected will turn into seed and repaired
at strange old man for 110 PKPRune defender 50 PKP
Since Dragon defender is 800 PKP , why not make rune defender 50 PKP instead of being free since
torso is 40 fighter hat is 20 and firecape is 60 I see that reasonable as it's auto keep.Amulet of Fury 300 PKP
Dragonfire shield 2k PKP Also add to Jad drop table also fixing the special it should not stack the hit and make it require charges
Saradomin godsword 1.8k PKPZamorak Godsword 1.5k PKP
Bandos Godsword 1k PKP
Saradomn Sword 800 PKP
Toktz-ket-xil 80 PKP
Abbysal whip 110 PKP
Dragon sq shield 65 PKP
Berserker ring 45 PKP
Archer ring 30 PKP
Seers Ring 40 PKP
Adding Crystrals (Pegasian, Primordial, Eternal) To PKPshop and to Jad's Drop table.
Primordial Crystal 680 PKP + Dragon boots 70 PKP = 750 as Primordial Boots
Eternal Crystal 680 PKP + Infinity boots 70 PKP = 750 as Eternals Boots
Pegasian Crystal 680 PKP + Rangers Boots 70 PKP = 750 as Pegasian Boots
Prices can be discussed
Items Removals & Replacements:
Remove PvP armours Vesta's, morrigans, statius & zuriels.
Remove Dragon Full helm possible PKP purchase
Remove Occult necklace from vote store place in Battle mages drop table ( Mage Arena Mini game )
Remove Rocktails
Remove Donator cape can be replaced with Max cape obtainable for donators
The most controversial capes in Roat pkz, Water cape, earth cape & dragon cape I think they
should get removed without a doubt they look very unsightly and give way too much bonus.
Possibily replacing them with:Zamorak max cape replaces Dragon cape
Guthix max cape replaces Earth Cape
Saradomin max cape replaces Water cape
All will require correct stats
Pker's cape should be replaced with a game title when 1000 kills has been achieved I presume: [Pker] would
make a good fit.Consumables:
Removing Rocktails will introduce more food into the game, Dark crabs, Anglerfish etc.
Sharks should be the universal food in presets setups.
Adding Dark crabs 8 PKP each
Anglerfish but will be cost 25 PKP eachAdd Guthix Rests 10 PKP each
Add Pizzas 2 PKP
Recoils 6 PKPeach
Phoenix necklaces 15 PKP each
Cooked Karambwan 1 PKP each
Combat potions 2 PkP each
Prices can be discussed
Minigame (money making PKP Points)
As far as making money via Minigames the only way I can see viable is tournaments at the moment,
but that is for 4 players who will be guaranteed PKP. A wilderness Activity will be best because
it allows more players to be at one spot ensuring activity around the clock if it is a tried and
testing method of gaining PKP more players will be involved.Adding Mage Arena, You can only cast magic once inside the arena only no range or melee.
The Minigame will consist of Battle mages, they will drop the following
Infinity hats
Infinity top
Infinity bottoms
Infinity bootsMage's books
Master wands
Occult neckalcesThey can be sold to the PKP store for PKP a good way to earn PKP within the wilderness that
consist of PvM and will also attract pkers to the spot also with Jad spawning every hour the
wilderness will have a lot of activity.
Other Misc:
Lesser demons hit to often on Armour and with on prayer (protect melee)
Remove barrows brothers from magic bank
Moving ::Brid Zone to ::wests keep it inside the wilderness not im kbd's lair
Pathing still needs correcting
Character selection
Keeping the Default character alive
Adding New skins green & dark black and very white
Adding New hair styles + hair colours
Outfit store This store will require small amount of PKP to purchase outfits like god robes, mitres, wizard
g, wizard t &headbands etc just a overall cosmetic store.Robin hood for PKP or clue scrolls
Ranger boots for PKP or clue scrolls
Wizard boots for PKP or clue scrollsThanks for reading
P.S terrible forums can't edit topics can only merge replies,
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Killstreaks
As of now you loose your killstreak & skull in duel arena, fun pk and in tournaments. I think you should be able to keep your killstreak because you have obtained it from the wilderness
Also in tournaments specifically in Pure NH brew cap should be 1 dose Saradomin brew (4) , remove robin hood hats, ranger boots, vls, gmaul, obby maul all of the non pure NH gear which makes it much more balanced.
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Hi welcome to my suggestions thread I've complied a list of what I personally think would help the server so may have been listed before but I will bring attention it again so pepole are aware. Also everyone is entitled to their opinions feel free to voice them. Hopefully some will get fixed and added that is the aim of this thread this may be subject to change such as pictures.
Excuse my layout if it is messy having a problem with the forums not letting me post imgur links so that has disabled my format but I would like to get this put out there so people can see the suggestions, so if you have any disagreements please comment.
Breakdown
Combat
Pre Made kits
Wilderness teleports
Minigame (money making PKP Points)
Consumables
Other Misc:
Combat:Magic distance I was 16 tiles away as soon I clicked the target my character ran to tile 14
casted barrage and moved automatically to till 12 and continued casting barrage.Range bolting crossbow 14 steps away when attack target you run 9 steps from the 14th tile and
you shoot the bolt on the 9th title, after the bolt is shot the character automatically runs to
title 7 if unfrozen creating a shorter range distance.Also Long ranging should give defensive XP with XP on or off regardless this stops pures for example ranging from their exceeded range distance when frozen when not in range of using rapid.
Bug #1 Melee attack pathing stops on the diagonal tile then moves next to target continuing the attack this is wrong.
How it should be smooth and seamless
Bug #2
Magic splashes hit 0 zeros they should just show the splash animation with 52xp without the 0,
looks very untidy.
http://imgur.com/a/VS72b
Bug #3
Range tick is slower and too far away after shooting bolt ( animation needs to be fixed also )
http://imgur.com/pMBaovQDifference;
This range tick is too fast it delays the combat it should be half a second faster then the
original picture (subject to tests)Whip should give shared XP when on lash as a pure this eliminates 1 tick whipping on lash when
switching from crossbow that is on rapid, it should give defensive XP regardless of XP lock or
not.Correcting prayer drain rates, prayer drains too quickly even with Protect Melee up by itself, i
will post the formula if needed.Switching cycles need improving more ability to one tick depending on clicks. without waiting a
whole 2 and a half seconds to switch back. Will include examples
Pre Made kits:Pure NH
Food will be shark Since all preset gear will require universal food such as sharks
basic setup for NHing how it should be, without the super attack potion, magic potion, chef hat
and whip unnecessary. This gear in the picture is much more cleaner.Others such as Main Hybridding, Maxed Melee will be done and added with gear pictures.
Also barrow & bandos presets will need removing since they aren't spawn able.
Will include soon
Wilderness teleports:
Glory teleporting in all wilderness leaves below 30 even under attack, with the exception of
when you are teleblocked you can't teleportUniversal tabs make them 1 pk point as they are very handy with this disconnections and client
crash bugs everyone should be able to purchase it.Implementing Lumbar Yard teleport will allow quick access to Jad at level 8 and easts above.
Allowing the use on teleport tabs in the wilderness under attack giving a option between Universal and normal tabs
as with universal tabs you can set a location and with regular tabs you can't.
Pre Made kits:Pure NH
Food will be shark Since all preset gear will require universal food such as sharks
basic setup for NHing how it should be, without the super attack potion, magic potion, chef hat
and whip unnecessary. This gear in the picture is much more cleaner.Others such as Main Hybridding, Maxed Melee will be done and added with gear pictures.
Also barrow & bandos presets will need removing since they aren't spawn able.
Will include soon
Price changes:Some items deserve a value to keep pking more balanced as of right now. Purchasing the items
with PKP will add risk value to the "ordinary everyday Roat pkz items"
Granite maul 500 PKP, This weapon should certainly require PKP to purchase it, also fixing 1
ticking (Insta special) would be benefit it being a PKP store item.
Crystal Shield 1k PKP as it's auto kept on death unless protected will turn into seed and repaired
at strange old man for 110 PKPCrystal Bow 1k PKP as it's auto kept on death unless protected will turn into seed and repaired
at strange old man for 110 PKPRune defender 50 PKP
Since Dragon defender is 800 PKP , why not make rune defender 50 PKP instead of being free since
torso is 40 fighter hat is 20 and firecape is 60 I see that reasonable as it's auto keep.Amulet of Fury 300 PKP
Dragonfire shield 2k PKP Also add to Jad drop table also fixing the special it should not stack the hit and make it require charges
Saradomin godsword 1.8k PKPZamorak Godsword 1.5k PKP
Bandos Godsword 1k PKP
Saradomn Sword 800 PKP
Toktz-ket-xil 80 PKP
Abbysal whip 110 PKP
Dragon sq shield 65 PKP
Berserker ring 45 PKP
Archer ring 30 PKP
Seers Ring 40 PKP
Adding Crystrals (Pegasian, Primordial, Eternal) To PKPshop and to Jad's Drop table.
Primordial Crystal 680 PKP + Dragon boots 70 PKP = 750 as Primordial Boots
Eternal Crystal 680 PKP + Infinity boots 70 PKP = 750 as Eternals Boots
Pegasian Crystal 680 PKP + Rangers Boots 70 PKP = 750 as Pegasian Boots
Prices can be discussed
Items Removals & Replacements:
Remove PvP armours Vesta's, morrigans, statius & zuriels.
Remove Dragon Full helm possible PKP purchase
Remove Occult necklace from vote store place in Battle mages drop table ( Mage Arena Mini game )
Remove Rocktails
Remove Donator cape can be replaced with Max cape obtainable for donators
The most controversial capes in Roat pkz, Water cape, earth cape & dragon cape I think they
should get removed without a doubt they look very unsightly and give way too much bonus.
Possibily replacing them with:Zamorak max cape replaces Dragon cape
Guthix max cape replaces Earth Cape
Saradomin max cape replaces Water cape
All will require correct stats
Pker's cape should be replaced with a game title when 1000 kills has been achieved I presume: [Pker] would
make a good fit.Consumables:
Removing Rocktails will introduce more food into the game, Dark crabs, Anglerfish etc.
Sharks should be the universal food in presets setups.
Adding Dark crabs 8 PKP each
Anglerfish but will be cost 25 PKP eachAdd Guthix Rests 10 PKP each
Add Pizzas 2 PKP
Recoils 6 PKPeach
Phoenix necklaces 15 PKP each
Cooked Karambwan 1 PKP each
Combat potions 2 PkP each
Prices can be discussed
Minigame (money making PKP Points)
As far as making money via Minigames the only way I can see viable is tournaments at the moment,
but that is for 4 players who will be guaranteed PKP. A wilderness Activity will be best because
it allows more players to be at one spot ensuring activity around the clock if it is a tried and
testing method of gaining PKP more players will be involved.Adding Mage Arena, You can only cast magic once inside the arena only no range or melee.
The Minigame will consist of Battle mages, they will drop the following
Infinity hats
Infinity top
Infinity bottoms
Infinity bootsMage's books
Master wands
Occult neckalcesThey can be sold to the PKP store for PKP a good way to earn PKP within the wilderness that
consist of PvM and will also attract pkers to the spot also with Jad spawning every hour the
wilderness will have a lot of activity.
Other Misc:
Lesser demons hit to often on Armour and with on prayer (protect melee)
Remove barrows brothers from magic bank
Moving ::Brid Zone to ::wests keep it inside the wilderness not im kbd's lair
Pathing still needs correcting
Character selection
Keeping the Default character alive
http://imgur.com/aC9in7fAdding New skins green & dark black and very white
Adding New hair styles + hair colours
Outfit store This store will require small amount of PKP to purchase outfits like god robes, mitres, wizard
g, wizard t &headbands etc just a overall cosmetic store.Robin hood for PKP or clue scrolls
Ranger boots for PKP or clue scrolls
Wizard boots for PKP or clue scrollsThanks for reading
P.S please fix your forums you can't even post threads with formatting with imgur links so I had to post replies instead now my thread is unformatted, is there a edit option somewhere? Please look into this.
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Combat:
Magic distance I was 16 tiles away as soon I clicked the target my character ran to tile 14
casted barrage and moved automatically to till 12 and continued casting barrage.Range bolting crossbow 14 steps away when attack target you run 9 steps from the 14th tile and
you shoot the bolt on the 9th title, after the bolt is shot the character automatically runs to
title 7 if unfrozen creating a shorter range distance.Also Long ranging should give defensive XP with XP on or off regardless this stops pures for example ranging from their exceeded range distance when frozen when not in range of using rapid.
Bug #1 Melee attack pathing stops on the diagonal tile then moves next to target continuing the attack this is wrong.
How it should be smooth and seamless
Bug #2
Magic splashes hit 0 zeros they should just show the splash animation with 52xp without the 0,
looks very untidy.
http://imgur.com/a/VS72b
Bug #3
Range tick is slower and too far away after shooting bolt ( animation needs to be fixed also )
http://imgur.com/pMBaovQDifference;
This range tick is too fast it delays the combat it should be half a second faster then the
original picture (subject to tests)Whip should give shared XP when on lash as a pure this eliminates 1 tick whipping on lash when
switching from crossbow that is on rapid, it should give defensive XP regardless of XP lock or
not.Correcting prayer drain rates, prayer drains too quickly even with Protect Melee up by itself, i
will post the formula if needed.Switching cycles need improving more ability to one tick depending on clicks. without waiting a
whole 2 and a half seconds to switch back. Will include examplesTest
<blockquote class="imgur-embed-pub" lang="en" data-id="kDREFGA"><a href="//imgur.com/kDREFGA"></a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script>
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7 hours ago, 187 Killer said:
just because he talks trash
Can I see your Inventory?
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Dragon Bolts (e) special on protect from range hits too hard and frequent
One of many examples; This is a 31 on prayer & I believe I've witnessed a 47 dragon bolt (e) special on Protect from range.
Bump
2 minutes ago, Seras said:@Gretar @Zorads
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oh dear still no updates not even one
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Another flaw with the combat system; Animations this is regarding the (Range projectile's)
Bolt animation is not in sync with hit splat. The bolt has to hit the opponent then damage should appear (range hit 30).
14 minutes ago, Seras said:Another flaw with the combat system; Animations this is regarding the (Range projectile's)
Bolt animation is not in sync with hit splat. The bolt has to hit the opponent then damage should appear (range hit 30).
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13 minutes ago, Seras said:
I understand this is a 2010 base (Overloadx) but ideally with some tweaking you'll have a server that you can actually play well on without the buggy combat; the isn't like runescape 2007 but more as a regular 317/474 should be without the combat delay from 07.
Some bugs I'm aware you could fix with some effort if you need to post pictures, gif/videos let me know I intend on posting them on the topic soon so keep updated with the thread
Slow buggy player pathing
Barrage hits 0 with splash
Prayer delay
Range accuracy hits too often when ranging with armour and when protect range is up
Magic accuracy
Magic distances
Range distances
Bugged DD
Bugged hugging no fluidity
Freeze immunity when caster is off screen should cease
Bolts drop as regular arrows on the floor even with ava's accumulator on
No staff/book/shield block animation when attacked by magic/ranged/melee
No chatbox message when drinking potions
In the Wilderness Follow is underneath Trade? it should be the other way around
Equip times "The switching style(roatz pk item switch mode) doesn't make sense since it all equips one by one"
Osrs switching mode "The server equips the items a bit late(feels like its 2 ticks again to equip)"
the list goes on.
Potentially you could start again with another source and client but since you've stuck with overloadx all these years you might aswell improve on what you have to maximise player count & you aren't like the many other "osrs servers" you can be unique in a sense that you aren't like every other server.
just my two cents
Also some client related issues I've noticed You may want to use a different client in the future but I know you love OverloadX source code might aswell improve it ? @gretar, will post more.
Stats tab
0's have a slashed blue Ø should be a regular 0
The X cross when you clicked with your mouse somewhere is "blue&black" it should be a "red X cross"
...................
Player Pathing issue
Example #1 from a roat pkz video @itskyle
Player casts magic clicks on map, character moves in that direction but clicks attack at the same time but moves to the south tile? If you can use the abetter pathing algorithm that player should move to the west tile instead?
Just now, Seras said: -
I understand this is a 2010 base (Overloadx) but ideally with some tweaking you'll have a server that you can actually play well on without the buggy combat; the isn't like runescape 2007 but more as a regular 317/474 should be without the combat delay from 07.
Some bugs I'm aware you could fix with some effort if you need to post pictures, gif/videos let me know I intend on posting them on the topic soon so keep updated with the thread
Slow buggy player pathing
Barrage hits 0 with splash
Prayer delay
Range accuracy hits too often when ranging with armour and when protect range is up
Magic accuracy
Magic distances
Range distances
Bugged DD
Bugged hugging no fluidity
Freeze immunity when caster is off screen should cease
Bolts drop as regular arrows on the floor even with ava's accumulator on
No staff/book/shield block animation when attacked by magic/ranged/melee
No chatbox message when drinking potions
In the Wilderness Follow is underneath Trade? it should be the other way around
Equip times "The switching style(roatz pk item switch mode) doesn't make sense since it all equips one by one"
Osrs switching mode "The server equips the items a bit late(feels like its 2 ticks again to equip)"
the list goes on.
Potentially you could start again with another source and client but since you've stuck with overloadx all these years you might aswell improve on what you have to maximise player count & you aren't like the many other "osrs servers" you can be unique in a sense that you aren't like every other server.
just my two cents
4 minutes ago, Seras said:I understand this is a 2010 base (Overloadx) but ideally with some tweaking you'll have a server that you can actually play well on without the buggy combat; the isn't like runescape 2007 but more as a regular 317/474 should be without the combat delay from 07.
Some bugs I'm aware you could fix with some effort if you need to post pictures, gif/videos let me know I intend on posting them on the topic soon so keep updated with the thread
Slow buggy player pathing
Barrage hits 0 with splash
Prayer delay
Range accuracy hits too often when ranging with armour and when protect range is up
Magic accuracy
Magic distances
Range distances
Bugged DD
Bugged hugging no fluidity
Freeze immunity when caster is off screen should cease
Bolts drop as regular arrows on the floor even with ava's accumulator on
No staff/book/shield block animation when attacked by magic/ranged/melee
No chatbox message when drinking potions
In the Wilderness Follow is underneath Trade? it should be the other way around
Equip times "The switching style(roatz pk item switch mode) doesn't make sense since it all equips one by one"
Osrs switching mode "The server equips the items a bit late(feels like its 2 ticks again to equip)"
the list goes on.
Potentially you could start again with another source and client but since you've stuck with overloadx all these years you might aswell improve on what you have to maximise player count & you aren't like the many other "osrs servers" you can be unique in a sense that you aren't like every other server.
just my two cents
Also some client related issues I've noticed You may want to use a different client in the future but I know you love OverloadX source code might aswell improve it ? @gretar, will post more.
Stats tab
0's have a slashed blue Ø should be a regular 0
The X cross when you clicked with your mouse somewhere is "blue&black" it should be a "red X cross"
...................
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3 minutes ago, she rags said:
lol if gretar make yoobs or jason dev it would be better
i dont get it why gretar isnt doing anything cuz if he put all the 07 items and fix the combat system more players will come so more money for him
pretty sure he is disabled, shy or in a coma. Maybe a combination of all 3. Why is it taking him more then 4+ years to fix simple bugs? Prayer delay, Magic(distances, timers barrage hits 0's when you slapsh?, pathing the list goes on. Maybe he just doesn't know how to code idk u tell me
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On 8/31/2016 at 10:39 PM, Backbonee said:
As you can see I 1 tick the switch and pray gets activated 1 tick after i click it it should only be 1 tick after. This proves that pray is only activating 2 ticks after you are clicking it. Pray should activate 1 tick after you click it. Also equip times are a bit broken the switching style(roatz pk item switch mode) doesnt make sense since it all equips one by one.
I use the osrs switching mode but even then the game equips the items a bit late(feels like its 2 ticks again to equip)
If this doesnt mean pray is delay idk what does. Os-scape is the same pray delay and I told owners to fix their pray delay on their also
As you can see I 1 tick the switch and pray gets activated 1s tick after the items have equiped. This means it took 2 ticks to pray to activate(since I clicked the items and pray all in the same tick)
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Hi Im just going to make this quick since I made this topic before but it didn't save for some reason it got me more angrie so I abandoned my nice grammer format and now I don't care to be honest what you think, I've joined this server recently and I am pretty much still in shock about how bad it is there are far to many things wrong with combat which makes it one of the most unrealistic combat systems to date. Pretty sure that with some time and effort the combat could be improved, I mean how will you be able to cater for new players who join from rs and other rsps's ?, if there's still this run down cheap hax combat.
well this topic is about the protection prayers (overheads) as of now they don't work correctly. As you can see in the gif below excuse the quality I slowed the clip down and uploaded as a gif to show you what exactly is going on; I activate my prayer (protect from range) and the guy still manages to hit 31 with dbolts through prayer I am 100% certain that on his screen he did not see a xp drop because his crossbow animation did not begin yet so why can he still hit through prayer?
let me guess broken server roat pkz it's actually getting on my nerves people let these things go unnoticed it's actually so annoying that people think they can nh on here? yeah right with a broken server like this no wonder people think they are something.
wow I am still in shock someone revive me im dieing from how the server is in this state ah well it is roat pkz remove the o rat pkz anyways you have poetical but you really need to start fixing these bugs
also some other things I've noticed there Isn't any staff/book defesive block animation when you get attacked by range, mage and melee , pathing & clipping(mapping) is atrocious, you move about like a wounded cyclops with no eye , why is ::brid in kbd lair ? some moparscape pk box move to wests, universal tab? lol wdf, switching is really bad there isn't any fluidness to it, game ticks lols there's none.
Another thing i don't understand is what type of combat system is the sever trying to replicate? im pretty sure its not osrs or pre oec combat roat pkz feels like a big mumbo jumbo if you want to go down into the route of runescape 2007 combat system there has be a huge overhaul with game ticks its like animations don't even delay the combat as it does on osrs It would be best if you went the pre eoc route where the combat was more fluid and smoother with switching and less combat delay and prayers actually worked
well yeah roat pkz for you I guess
excuse my grammar plzzzzzzzzzzzzzzzz angrie !!!! poetical!!!!!!!!!! plz no flame!
Suggestions, bugs and fixes (reupload Images fixed)
in In-Game Suggestions
Posted
KBD Ladder bug
The cause possibly height levels don't get updated or checked on (correct sequence) when clicking the ladder and attacking a target, could be false since no expert with this base and how it's been written.
1.)
2.)
3.)