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Showing results for tags 'bounty hunter'.
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Since RPKZ is sticking to Oldschool's style then why not add 'Bounty Hunter' to the wilderness? Target system, if you kill your target you get a random 'Emblem' drop from tier 1 to 10 maybe, and make Bounty Hunter shop to use emblems on. Make it like real RS : Emblem Tier 1 = 50,000 bounties Emblem Tier 2 = 100,000 bounties Emblem Tier 3 = 200,000 bounties Emblem Tier 4 = 400,000 bounties Emblem Tier 5 = 750,000 bounties Emblem Tier 6 = 1,200,000 bounties Emblem Tier 7 = 1,750,000 bounties Emblem Tier 8 = 2,500,000 bounties Emblem Tier 9 = 3,500,000 bounties Emblem Tier 10 = 5,000,000 bounties Example of a bounty hunter store : This will make Wild more active and it'll make DEEP wilderness active since high tiers dropped on deep wild levels ? Thanks, Bunq.. (Suggested it b4, but it didnt happen.. i think it's a good idea)
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