Seras Posted October 5, 2016 Report Share Posted October 5, 2016 Combat: Magic distance I was 16 tiles away as soon I clicked the target my character ran to tile 14 casted barrage and moved automatically to till 12 and continued casting barrage. Range bolting crossbow 14 steps away when attack target you run 9 steps from the 14th tile and you shoot the bolt on the 9th title, after the bolt is shot the character automatically runs to title 7 if unfrozen creating a shorter range distance. Also Long ranging should give defensive XP with XP on or off regardless this stops pures for example ranging from their exceeded range distance when frozen when not in range of using rapid. Bug #1 Melee attack pathing stops on the diagonal tile then moves next to target continuing the attack this is wrong. http://imgur.com/kDREFGA How it should be smooth and seamless http://imgur.com/pmRWPUa Bug #2 Magic splashes hit 0 zeros they should just show the splash animation with 52xp without the 0, looks very untidy.http://imgur.com/a/VS72b Bug #3 Range tick is slower and too far away after shooting bolt ( animation needs to be fixed also )http://imgur.com/pMBaovQ Difference; This range tick is too fast it delays the combat it should be half a second faster then the original picture (subject to tests) http://imgur.com/HGi1db3 Whip should give shared XP when on lash as a pure this eliminates 1 tick whipping on lash when switching from crossbow that is on rapid, it should give defensive XP regardless of XP lock or not. Correcting prayer drain rates, prayer drains too quickly even with Protect Melee up by itself, i will post the formula if needed. Switching cycles need improving more ability to one tick depending on clicks. without waiting a whole 2 and a half seconds to switch back. Will include examples Test <blockquote class="imgur-embed-pub" lang="en" data-id="kDREFGA"><a href="//imgur.com/kDREFGA"></a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script> Quote Link to comment
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