Entangle - We all know this is fucked, there's literally 0 immunity after being entangled to where you can't be frozen again making it able for players to infinitely freeze you. This is a bug that needs to be addressed. Add a 1tick immunity to entangle freeze or lower accuracy of entangle/bind
Teleblock - has the same issue, runescape has a massive immunity for the teleblock timer, add something small like a 30second window where after being unteleblocked you can't be tbed.
Pros: Realistic pking experience/Less new players who aren't aware of the bug abusing being glitched for items.
Cons: Current abusers of these bugs will cry.
Mage bank -
Make mining hill rocks minable for pkp, how much is up to you no skill level required/any amount pkp you feel is suitable.
Pros: Wilderness activity, skillers in the wilderness, shit pkers kill skillers, better pkers kill the shit pkers and so on.
Cons: Having to code a skill/possible pkp inflation People claiming the pkp to not lose on death (would have to code it to be non claimable in wild)
Add npc's closer to mage bank and east dragons that drop minimal items. Similar to gorillas at graves even if its just barrows brothers.
Pros: Activity, gives new players incentive to actually work for pkp rather than just quitting instantly when things are too hard.
Cons: Players using them to box away teleblocks.
Spawn kits/Donators -
We all know being able to die and respawn your setup instantly is an issue for those who decide to abuse it to rag return, solution is obvious and not sure why this isn't implemented to begin with.
Respawn kit timer, after dying you have to wait x amount of time to respawn your setup.
Pros: Less ragging, Less bullshit, Less players quitting over being ragged BONUS SUGGESTION: Can waiver the timer for super donators extra donator perk
Cons: Rsps kids will cry
Mage bank lever:
Have lever teleport location spawn off the lever by 1 coordinate, being able to lever out spec kids and lever back in is annoying during team fights and people will say "Well rs has it this way" this is a private server, where you can get spec back instantly. Something need to be implemented to alleviate some of the annoyance of that.
Pros: Less ragging at mage bank during team fights. More kill potential which will in theory equal more solo pkers.
I'm sure we've all fallen victim to the ladder glitch at one point or another.. and it's obvious the owner cannot fix it with ease or he would have by now.
My suggestion is to remove the spiderpit as a whole and change the object id for the ladder to a lever that'll take you instantly inside of the kbd laid if not teleblocked.
Pros: Less people dying to gliches, Less new players finding flaws in the server and quitting, More realistic team pking experience, Less [email protected]
email complaints requesting refunds.
Cons: Unrealistic escape route, Having to change one coordinate/one object id oh nooo
We can all see that the only real time the wilderness is 100% active is once per hour at jad, this is a problem.
Suggestion: a more simple version of jad (could use lunar boss, or something similar) that drops far less/has less hp and spawns at completely different locations than jad but spawns every 25minutes in intervals that won't match up with jad
Location suggestions: EOH (east of mage bank hut) promotes single activity and multi
Feel free to post other location suggestions, i'll add them.
Pros: More wilderness activity outside of just jad spawn times, New way to implement some new items (dragon kits?/cosmetics?)
Cons: Item inflation
JAD MYSTERY BOX:
Add jads drop table to a mystery box that's tradable with low pkp protect value
Example: Jad drops mystery box, player decides to sell box to non jad killer for 5-10k rather than take a risk of only making 800 pkp off a malward. Player also risks the mystery box if teleblocked or killed while 4iteming.
Pros: More incentive for new players to kill jad, More possibly money gain for new players off of jad, new way for gamblers and stupidly rich people to waste $
Cons: ... not too sure? Same concept as current jad, just a new twist.
ALOT of servers had this, especially ones where the cash eco was inflated.
Suggestion is to add something similar an npc you can throw pkp at with a chance to double your pkp, make the odds fucked like 25/70 chance or 40/60 and it'll help clean the eco.