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Pure Pking (Level 88-92), Let's Talk about fixing pure brackets.


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Pure player-killing (PKing) in Roatzpkz has become somewhat monotonous. When you venture into world 325 on Old School RuneScape (OSRS), you'll notice that the majority of players have combat levels significantly below 70. People come to this server to hone their PKing skills, and not everyone possesses a maxed pure or a fully quested zerker account. In fact, most players are using lower-level accounts for PKing. The current scenario lacks diversity in pure PKing, as almost everyone has similar stats, and it often mirrors the mainstream PKing with the primary distinction being lower defense levels. As a result, players frequently opt for the meta choice of elite void and dragon knives, making the experience somewhat mundane.

I propose introducing more brackets for pure PKing, particularly for players within the combat level range of 38 to 88. These additional brackets could accommodate various specialized PKing builds, such as obby maulers. This would encourage players to experiment with different account builds and playstyles. Imagine seeing combatants in ancient robes engaging in blitz gmaul rushing, adding an exciting dimension to the PKing scene.

To further diversify PKing, it might be beneficial to increase the price of dragon knives. The repetitive use of elite void and dragon knives has become prevalent and can be quite uninspiring. In OSRS, when PvP updates are implemented, the price of dragon knives often surges due to increased demand, deterring some players from purchasing them. The same trend is observed in Deadman Mode. By raising the price of dragon knives, you can encourage the use of alternative weapons and tactics, making PKing more dynamic.

To balance the game's economy, consider increasing the cost of repairing void equipment. Given that PK points (PKP) are now more accessible in the game, making void repairs more expensive can help maintain a healthy in-game economy and prevent inflation.

Furthermore, you can add price fluctuations to items like obby mauls and zerker necklaces. Implementing price variations for these low-level PKing items would introduce an element of risk and reward, as players would have to consider market prices and potentially adapt their strategies accordingly.

In conclusion, by introducing more brackets, adjusting item prices, and adding price dynamics to specific PKing items, we can reinvigorate the pure PKing scene in Roatzpkz. These changes would not only make the experience more diverse and engaging but also encourage players to experiment with different account builds and weapons, revitalizing the PKing community.

 

 


 

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5 hours ago, Bighamm said:

Pure player-killing (PKing) in Roatzpkz has become somewhat monotonous. When you venture into world 325 on Old School RuneScape (OSRS), you'll notice that the majority of players have combat levels significantly below 70. People come to this server to hone their PKing skills, and not everyone possesses a maxed pure or a fully quested zerker account. In fact, most players are using lower-level accounts for PKing. The current scenario lacks diversity in pure PKing, as almost everyone has similar stats, and it often mirrors the mainstream PKing with the primary distinction being lower defense levels. As a result, players frequently opt for the meta choice of elite void and dragon knives, making the experience somewhat mundane.

I propose introducing more brackets for pure PKing, particularly for players within the combat level range of 38 to 88. These additional brackets could accommodate various specialized PKing builds, such as obby maulers. This would encourage players to experiment with different account builds and playstyles. Imagine seeing combatants in ancient robes engaging in blitz gmaul rushing, adding an exciting dimension to the PKing scene.

To further diversify PKing, it might be beneficial to increase the price of dragon knives. The repetitive use of elite void and dragon knives has become prevalent and can be quite uninspiring. In OSRS, when PvP updates are implemented, the price of dragon knives often surges due to increased demand, deterring some players from purchasing them. The same trend is observed in Deadman Mode. By raising the price of dragon knives, you can encourage the use of alternative weapons and tactics, making PKing more dynamic.

To balance the game's economy, consider increasing the cost of repairing void equipment. Given that PK points (PKP) are now more accessible in the game, making void repairs more expensive can help maintain a healthy in-game economy and prevent inflation.

Furthermore, you can add price fluctuations to items like obby mauls and zerker necklaces. Implementing price variations for these low-level PKing items would introduce an element of risk and reward, as players would have to consider market prices and potentially adapt their strategies accordingly.

In conclusion, by introducing more brackets, adjusting item prices, and adding price dynamics to specific PKing items, we can reinvigorate the pure PKing scene in Roatzpkz. These changes would not only make the experience more diverse and engaging but also encourage players to experiment with different account builds and weapons, revitalizing the PKing community.

That's more of a players choice to pk on which build. Elite void bug has been reported @Gretar will fix it soon I'm sure. I don't see increasing the price of dragon knifes really doing anything as they'd be cheap regardless and BIS.

 


 

 

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I dont mind this idea, but maybe something like a happy hour for pure pking? A couple of times a day you can get like a 25-50% bonus pkp when pure pking (in a certain bracket). Unsure on changing the whole dynamic of the economy just for a niche percent of players. I'm sure some ideas can come from this though. This is my idea on it.

 

Regards,

Commer 

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