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Hello there staff of roatpkz imo u need to add more deep wild bosses / monsters to get deep wild pking more active all there is atm is edge pking (for continuous pking) which even still is rather dead and boring you need to add some stuff to multi pk areas and shit to make it more active like other servers have things like barrelchest etc at ruins im not saying have it there but think about some spots where things could go because this server has a good player base but overall ur pking fun rating is like 3 / 10 and there is alot of simple things u could do to improve this especially considering how long roatz has been out yet if u compare it to some of these newer servers ur rlly lacking idk if ppl have there own ideas of things to implement but if they do they shud reply to this and hopefully u guys will do something to improve ur wildy 

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This is probably the least helpful suggestion thread ever written

You make a suggestion without any content to it. Deep wild bosses have been suggested 10's of times, you should add more to it.

-Single bosses where and why? Is there a possible escape route for pvmers? What items would drop in single/multi according to the value? Make sure if it is in single, that the multi lines don't block an escape route, and other possible pieces of information that could help Gretar/the imaginary developer decide where to place them

Also, is your idea to push the server north? If so, would you want ::edgepvp removed? No ancients allowed in edgeville? Maybe remove ::risk and make edgeville all no +1 (just as an idea).

Not asking for a full-proof idea, just expand on what you want because you may have a good idea in you

 

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20 hours ago, Kihfan55 said:

This is probably the least helpful suggestion thread ever written

You make a suggestion without any content to it. Deep wild bosses have been suggested 10's of times, you should add more to it.

-Single bosses where and why? Is there a possible escape route for pvmers? What items would drop in single/multi according to the value? Make sure if it is in single, that the multi lines don't block an escape route, and other possible pieces of information that could help Gretar/the imaginary developer decide where to place them

Also, is your idea to push the server north? If so, would you want ::edgepvp removed? No ancients allowed in edgeville? Maybe remove ::risk and make edgeville all no +1 (just as an idea).

Not asking for a full-proof idea, just expand on what you want because you may have a good idea in you

 

Literally this !

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