Prices fluctuate, thats how a market works. So showing the price according to the 30 days is pretty fair. Old data can manipulate the current price aswell. A while back tbows were 10M and nowadays you won’t get one for that price, just to give an example. Also updates can have an impact on the demand of an item. Mercher exist and always will. That’s part of an economy.
All time data is mostly static and could have outdated or extreme data that gives a distorted look on the market.
Updating Trading Post data every single trade can cause extreme high server load and could make the average traded price even more unstable and wobbly. Updating every few hours keeps the server load stable and takes care of more stable prices. And again: merching is part of the game and making the interval slower makes it easier for people to jump on certain items.
The price cap on items in the Trading Post prevents extreme market manipulation and actually tackles the issue you quoted before: price manipulation by merchers.
Guided prices on new items actually prevents merchers from buying these (at that point) rare items for extremely low prices by newer players that have no idea about the RoatPkz economy. I believe it also helps by items kept on death and prevents you from losing a raft over a bgs.
::networth command exists and works fine. Why add a shortcut? It’s only a couple of letters.