Jump to content

Its Ted

Legendary Donator
  • Posts

    85
  • Joined

  • Last visited

  • Days Won

    4

Posts posted by Its Ted

  1. Vls lasts for 60 minutes

     

    Vesta body n legs lasts 120 minutes.

    VLS is used like 10x as much as the armour, and vesta prices suck making revs awful pkp/hr

    Make vesta body n legs last 60 minutes [ Maybe even 30 minutes in PVP & 60 - 90 mins in PVM ]

  2. On 1/10/2022 at 9:39 AM, Knasterd said:

    So you pay 3 armour sets to get a new recoloured one? 

    Tbh I don't think PvP armours need an extra sink (apart from the fact that it sinks itself) right now.

    Could think of adding other armours like torva.

    if you think vesta doesnt need a sink then you don't know how bad vesta really is... [body n legs] vls is actually used by pkers but reg v body n legs is almost nevert used.

  3. my suggestions is to make a new "Corrupted Vesta" for the platebody , platelegs

    To make corrupted vesta it requires:

    3x Vesta Platebody > Corrupted Vesta Platebody

    3x Vesta Plateskirt > Corrupted Vesta Plateskirt

     

    What's different about this PVP Armour? well you could add a tint to it so the colour looks slightly different and make it so you can use this armour in raids.

     

    Benefits:

    Vesta Body n legs now have a sink (other than pking which is a shit item sink since nobody pks with it)

     

    Side notes:

    Could do the same with morrigan's / statius to convert into PVM armour instead of a PVP arm.

     

  4. On 12/18/2021 at 10:53 AM, Knasterd said:

    In my opinion ring of vigour, and ring of eternal vigour just don't fit the game right now.

    I also don't see how korasi alone would bring more player to edgeville permanently. Ofcourse there will be more commotion when it's new but the enthusiasm will decrease over time.

    This affect would permanently alter the amount of players at bounty hunter permanently.

    (Effect of update)

    Bounty Hunter Pking becomes highly profitable moneymaker

    (Effect of being more profitable)

    If pking is more profitable, more players will be killing at edgeville to earn that stacks

    - And if more people are pking at edgeville,

     

    Any bounty hunter point sink that permanently removes bhp from the game over time will cause edgeville pking to be more profitable which leads to more players actually wanting to do the activity.

    As of right now the only reason bounty hunter points are at 3 each is because the rich want edge pking to have some value. What i'm suggesting is instead of artificially raising the price of bhp, why not make more demand for the points, e.g a ring that constantly sucks up bhp, + Korasi's sword being expensive new item another huge bhp sink...

    Bhp would rise instantly because ppl would be needing it for the korasi now, but the eternal ring is a long lasting sink.

    On 12/19/2021 at 12:37 AM, Fruitiest said:

    I think Korasi sword would be an interesting item to poll and see how much of the community wants it, maybe for only certain area usage?

     

    Agreed, I think korasi should be edgeville only if it does make an appearance.

  5. Add Items:

    Korasi's Sword [50K Bounty Hunter Points]

    Ring of vigour [5K Bounty Hunter Points]

    Ring of eternal vigour [20K Bounty Hunter Points]

    Ring of eternal vigour

    The ring of eternal vigour would be a custom item similar to the Ring of vigour, The eternal ring of vigour is untradable and is not lost upon death, The eternal vigour also would work differently to the regular ring of vigour, This ring would absorb 100 Bounty hunter points each time 10% Special attack is saved, if the ring does not have over 100 bounty hunter points then special attach is not added and the ring does not function. The charges are also not lost upon death they are kept.

    Why?

    Adding the korasi alone would bring more players to edgeville.

    if you also added the eternal ring of vigour, that would be a big bounty hunter point sink which would make edgeville pking much more profitable and keep more players bh pking.

     

     

  6. 6 hours ago, Chef said:

    World 1 - PVP, (as regular, spawnables normally the same way, to the extreme or legendary rank)

    World 2 - Wilderness PVM & Skilling / Master clue scrolls only available for several players who buy a membership rank that's worth of OSGP or donation bonus maybe if not specific $ amount. (maybe a new whole different rank, master as suggested before).

    Would be a wise idea to separate the two worlds from each other and make it competitive for everyone to step up their game, Could cause activity due wilderness and lots of aggression to incentivize players to try and meet up with the upper world. (Which is the new donator rank world) Clan war matches can be met at certain requirements and agreements to enable ACCESS and SET A WAR MATCH! > Can be video taped or on a live stream.

    1- Move up the V.I.P Class community to World 2 (Gentlemen's club only)

    2- Make it very hard and a bit competitive to approach World 2 and requires classified information to have valid permit to enter.

     

     

     

     

    The whole point of having the skilling area in the wilderness is that from high risk you get high reward, Making a second world would defeat this whole purpose.

    Secondly having 2 worlds on roat would just split up the player counter even more. It'll be less active around the wilderness in both worlds because of it.

     

     

  7. Skull trick idea is decent but you could just always right click to attack a player, (sure if you login to a pker acc in the same client you will need to change settings back and forth.) Maybe just make the Left / Right click option save by account rather than for the full client.

     

    If you're gunna start charging for a wihp you might as well start charging for a rune cross bow because spawnable rag range is fucking op...

    Extended Antifire + Sanfew pots + Restore pots Agreed, the rest of the items I think should stay spawnable to make roat more instant spawn Pking relevant.

  8. 18 hours ago, Fruitiest said:

    No support. The clan size just went from 100 to 50. There are times throughout the week where more than one clan has 50/50. 

    Sure, but during events Purge is twice as big as any clan out there. During multi-combat events this makes the event unfair.

    In my experience on roat, there has only ever been 2 clan superpowers (in terms of numbers) and the winners of events would likely be one of the two clans. Seeing more smaller clans competing to win with a variance of winners would be nice to see.

    If there were multiple small clans roaming the wilderness, I think there would be more PK / Clan war activity outside of server events.

  9. 9 hours ago, Knasterd said:

    I might be very unlucky but my average on master clues is below 25k so far

    image.png.1257eaad4692ca92e40dafae0697ab4e.png

     

    Glad you like the suggestions. Do you have any idea's for items to replace 3rd age items with in the vote store?

    And idk why he did reply like that. He seems to be triggered because I am critical and think about what others say.

    image.png.f0980e18782f60542f5c183fe08d77b7.png

    two*

    You have opened 19 caskets,

    If you open enough to get blue ankou and 3rd age rares the value evens out.

    But when I was referencing 100k, I meant the price they are traded at.

  10. As of right now, There is only 1 clan that can compete in clan events and this is mainly due to the numbers.

     

    My suggestion is to make the clan size limited to 20 or 25 Members, this would force players to leave the dominating clans to get more skilled teams together.

    I think this would increase the clan activity in the wilderness, instead of having one clan that just wins every event there would be more variety in who won clan events and this may encourage people from other servers that already pk together in a small clan to come and try and make their group of friends the #1 Clan.

     

    Ofc there are going to be some people annoyed that they aren't in the mainstream clan but the benefits of this would be:

    make clan pking more skill based

    more competitive & hopefully bring more players into the wilderness over this Christmas.

  11. On 12/5/2021 at 5:32 PM, Knasterd said:

    I've mentioned a revamp of the vote store before. Especially after the wilderness clue scrolls got released a while ago. In this thread I'll try to explain as good as possible why I think revamping the vote store would be beneficial to the game. If you're missing any information or whatever don't hestitate to ask! :)

     

    Current vote store

    image.png.5de78cafdd01acecc431bdef0a067c4c.png

     

    The infernal cape is obviously the most populair item from the vote store as it is one of the only ways to obtain this BIS cape. When someone has a cape he can sell it back to the store for an relatively high price and I think that's a great way for people to get some pk points back after they (for example) get cleaned. It also filters out vote points from the game as the chances of them buying the cape back when the bank is wealthier is pretty big. Untradables like the void set and the capes are always good to have.

     

    The "issue"

    As you can see (and as you probably know) the vote store is filled with (relatively) cheap 3rd-age pieces. To me and my nostalgia feelings to RuneScape these items should be worth way more. 

    Earlier this year in May the Wilderness Clue Scrolls got released to RoatPkz. Over 250 unique tasks related to the wilderness are attached to the clue scrolls. A piece of content that should be fun and active, but as of now I label it as dead content. Not because the clue scrolls are too boring, steps not working or anything like that, but because the rewards are not rewardable enough. Apart from the infernal cape on elite clues (1/200) and blue ankou pieces (1/333), ring of 3rd age, 3rd age partyhat, 3rd age halloween mask and 3rd age santa hat (all 1/500) the rewards of the clue caskets are basically useless and not worthy enough.

     

    On a hard clue casket you have a chance of 1/480 to get a 3rd age pieces with the melee body and legs being the most expensive (about 100k ish at maximum, 50 vote points). To give another example a 3rd age druidic robe top from the elite casket is a 1/1760 change and has an esstimated worth of 112.5k. Why the hell would you do clues if theres a 1/1760 chance to get 100k?

    image.png.c62d7d57ac9752e79015e1cbcf618721.png

     

    The sollution

    By removing 3rd age pieces from the vote store and completely wiping all the 3rd age items from the game (this has been done before with different items, average worth could be given back to players in pk points) the 3rd age pieces, that should be something unique and have a nostalgic feeling to me, would be worth way more and you will rarely see players walking around in a nice 3rd age outfit. Let's be honest; the only way you would wear those armour pieces is to flex, right? ;) 

     

    Obviously the vote store would need new items to be added to the store. I'd like to ask you guys to think with me and throw some suggestions in a comment under this thread. By revamping the vote store we could make it look fresh again and maybe give players a different way to obtain certain items, resources or whatever. Also the wilderness clue scrolls would be worth doing again which results in a bigger variation of content you could play as a player, a more active wilderness etc.


    What do you think about this? Let me know. 👇

    I like the idea of 3rd age being rarer, but clues are already worth it.

     

    A Master clue is worth around 100k constantly, Every clue except masters is dead content unless ur opening the caskets urself.

     

    Maybe since votes are getting cheaper and less valuable just increase the prices of the 3rd age to make them a rarer.

  12. Welcome to the Merchant's Guide on how to make money on roatPKZ.

     

    Any guide telling you what items you are suppose to buy and sell is quite honestly a shit guide and you are

    more likely to lose money by following that guide than make money. If you really want to make money from

    buying and selling items on roatPkz, you have to try it yourself and not expect someone else to give you all the answers.

     

    @Ex0tic I know you would trade your arms for an in-depth guide on how to merch on roatPkz.

    My last piece of advice is to get on with learning how shit works for yourself.

    • Wow 1
  13. Custom Changes:

    [1]

    Add Magma Partyhat $1K

    Add Lime Partyhat $1k

    Add $1k Blue hween [Not the regular colour, the same shade as the $1k Blue Santa]

    Add $1k Blue Partyhat [Again, not reg col same shade as $1k blue]

     

    [2]

    $4K Bunny ears are terrible Make all $4k's into $2k's (or get rid of them for all i care)

    Move the $2k customs into the $4k Customs

    [3]

    add the following Customs

    - Trimmed Santa Hats - (Black Trim)

    Lilac Santa (t)

    Light Blue Santa (t)

    Purple Santa (t)

    Pink Santa (t)

    Cyan Santa (t)

    Lime Santa (t)

    [4]

    Add

    Orange Angel cape

    Orange Flippers

    White Angel Cape (with Black as secondary colour not cyan the ugly default cape)

     

  14. 19 minutes ago, Chef said:

    Locking skill xp would be good to some of the players, hence they can lock it whenever they want to not gain xp during any type of task or somewhat. For many reasons and if you want specific details I'll let you know in a private message! But this would definitely be helpful to me for a bigger cause!

    If skill xp was lockable, then I could get every single skilling pet while being level 1 in all skills.

  15. On 11/23/2021 at 5:12 PM, Chef said:

    Add

    Purple Ankou

    Black Ankou

    As Master Mystery Box rewards

    Why not add every single colour that you can have a faer bow / saeldor.

    Just now, Its Ted said:

    Why not add every single colour that you can have a faer bow / saeldor.

    also... When are ankou set packs coming out, you can turn Inquisitor or ancestral into a set [Which nobody ever buys or sells]

    But you can't turn ankou into a set for the trade post lol...

    • Upvote 1
  16. 12 minutes ago, Chef said:

    Yeah but again then you could be copying a yell trade, which is longer btw and will take a bit to keep fixing it till you get crazy. This would be a simple benefit and clearly save you a lot of unnecessary wasted time. Would just enable it permanently from your client settings and that hopefully won't take so much of coding btw. @Gretar

    Well since there already is a command to removealljunkfrombank this doesn't sound too huge of a job code wise. I guess I support

    • Upvote 1
  17. Shoutout to @Chef for suggesting wagers on individual fights.

     

    My suggestion is that you have a clan war event where you can only place a bet for your clan to win. You would arrange a battle with another clan, select your settings:

    10 Player Limit / 25 Player Limit / 50 Player Limit

    Styles: Main NH Tribrid / Pure NH Tribrid

    Entry Fee: Each Clan Member would pay the same entry fee [100K each]

    There would be a 3% Tax on all PKP placed on wagers.

     

    And this would work in a similar way to a tournament, you would have 1 life and the team with the last man(s) standing will get their 100k back + 97k

     

    Would be nice to see some PK Related gambling on this casino.

    Btw 100k was just an example price, the entry fee could be set to anything the clans agree upon, This would likely need a new button added to for the clan owner to send Waged War Requests to another clan & Accept incoming requests.

    If a clan has 50 members and you select a 10 Player limit, the clan owner / Manager (generals) would have to select the players who would be in the war.

  18. On 11/25/2021 at 7:48 PM, Chef said:

    Add:

    Enable Junk on bank

    Disable Junk from bank

    For the Players who are always in a rush and doesn't feel like doing ::Removealljunkfrombank every few seconds. I think that would be decent to have on the server.

    CTRL + C

     

    and CTRL + V

    thats all folks.

    • Upvote 1
  19. On 12/1/2021 at 8:13 AM, Knasterd said:

    Could be something fun but I'm curious how you will prevent match fixing

    I doubt you could prevent match fixing from ever happening, but you could make it so the contestant would get 5-10% of the profit from the wagers if they win the tournament.

    1 minute ago, Its Ted said:

    I doubt you could prevent match fixing from ever happening, but you could make it so the contestant would get 5-10% of the profit from the wagers if they win the tournament.

    actually nah this is impossible, match fixing will always happen. You would just bet on the person who is not your friend and tell your friend to let him kill you.

    • Upvote 1
  20. The makeover mage has a terrible memory, he forgets as soon as you logout what your pre-set character was.

     

    Every single time you press makeover it does not continue editing your avatar from how your current one looks. It will load the Bob-default character,

    If you have your character set the way you like it and you only want to change your skin color, if you logged out since you changed your avatar to the way you want it then the client will forget what your avatar looks like and reset to default.

    I suggest you save the makeover mage character to a file locally to your pc so your character doesn't just reset every time you want to change 1 small detail.

     

    Also another suggestion would be to make your makeover mage character work similarly to Kits, You could create a character pre-set and save it under a name. This means you could create a few different characters and Save/Load preset characters or share your characters with your friends. This would also be an opportunity to create an extra donator benefit.

    [Regular Donator]     - 2 Character Pre-sets

    [Super Donator]        - 5 Character Pre-sets

    [Extreme donator]     - 10 Character Pre-sets

    [Legendary Donator] - 20 Character Pre-sets

     

    • Upvote 1
  21. On 11/19/2021 at 7:33 PM, Chef said:

    I didn't realize you mentioned 3D at all, but that sounds like a good idea to be implemented even though I have no clue how would it seem , Care to show an example? Would be appreciated , And goodluck with your suggestions :)

    At ::mining have an NPC wearing mining gear with the 99 cape.

     

    another example would be ::woocutting has npc with 99 wc cape, and so on

    It could be the NPC that trades you to sell you the Pickaxes / Axes or it could be just a seperate NPC that walks around the area that you skill.

     

    [Since the mining npc is indoors it would prob be a better idea to have a seperate npc to flex the cape other wise it would be tough to see the cape by the walls]

    roaming.png

  22. On 11/15/2021 at 9:09 PM, Chef said:

    Actually there is cape holders as Npc Shops whenever you trade them you can see the skillcape, so I think it's very pointless to waste time on this cause people already grinding non stop for it eitherways. And showing off the cape constantly would make you lose interest in experiencing it by yourself especially there's a lot of Players are roaming with Skillcapes everywhere at the Skilling Area. Appreciate the idea trying to Motivate others but no from me. People are mostly grinding for the PKP and less people that are trying to Flex with capes as mains because every account you see is an alt and barely 1% who really cares for the capes.

    Sorry but where can you see a 3D Skillcape on an npc? I stated you can see 2D images of skillcapes in a shop but that's shit.

    Maybe you would do a skill for PKP but some skills are shit for PKP and are only for the skillcape. E.G Cooking?

×
×
  • Create New...