Thank you for taking your time to make this suggestion. You have outlined a potential problem, but the solution isn't well thought out.
NEVER ever limit presets on a spawn pk server. That is too restrictive and will end up decreasing PVP activity overall.
Given the recent inflationary price adjustment of items, this would burden people even more with a preset fee. It would ultimately make it harder for people to PK. "Presetload out Cost after free uses;non. 5x free, after cost 500pkp per spawn.reg. 15 x free , after 300pkp per spawn.super. 30 x free, after 100pkp per spawn.extr. free. - free.::Funpk has no spawn limiteds.Manual gearing from bank stays free."
??? wtf @Gretarspawn me some pkp I'd be broke in 10 mins pking 500pkp per spawn LOL.
On a serious note if you want to decrease ragging a simple solution would be to increase the timer to teleport back, but even with this approach it may be too dangerous on an active pvp server. Ragging actually brings more activity to pvp, but doing it excessively will annoy people. I'm not against decreasing ragging, but the approach outlined in this suggestion is just silly.
"EG;each spawn adds 15 sec penalty x 1.5 per new spawn. each tier decreases per 0.25x of original penalty. and per tier will decrease the time by Dividing time by 33%.1st spawn 15sec / reg don10 / super5 / extreme 02nd spawn 22.5 / reg 15 / super 7.5 / exreme 03rd spawn 33.75 / reg 22.5 / super 11.25 / extreme 1sec4rd spawn 50.62 / reg 33.6 / super 16.9 / extreme 1.5secAnd so on and so on."
I like this idea, but it's too complicated. Also, a ragger could be extreme/legendary donator status and bypass all those restrictions.
I think a more realistic approach would be to add a teleportation delay if someone dies EXCESSIVELY x amount of times within a 1-2 mins time span.