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zite

Legendary Donator
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Everything posted by zite

  1. Weak hours. @Chef could easily put in more hours than all of these scrubs combined.
  2. My girl's going thru that time of the month and im too alpha for her bullshit, so here you go @Gretar enjoy the fruit of my creativity boredom and buy yourself a nice ferrari. This concept aims to sink both items and money from the game, ensuring a balanced economy, while also offering unique rewards to keep the gameplay exciting and rewarding. Simplified Concept: Imagine a special feature in the game where, for a small fee, you can unlock a chance to get super cool and rare items not just by fighting monsters, but also through PvP battles and completing skill challenges. This special chance would be part of what we call a "special drop table." For PvM: When you're out there battling monsters, you'll have a shot at getting rare loot that's only available on this special drop table. It's like a lottery ticket to win unique gear or items that you can't get anywhere else. For PvP: Similarly, if you're into fighting other players, each victory gives you a chance to score something from this exclusive loot pool. It makes every fight a bit more thrilling because there's more on the line than just bragging rights. For Skilling: Not into fighting all the time? No worries. You can also unlock these special rewards through various skill activities, whether it's fishing, crafting, or mining. It adds an extra layer of excitement to skilling because you might just stumble upon something rare and valuable. Paying the Fee: To access this special drop table, you'd need to pay a fee. This could be in-game currency or some form of points you earn by playing. This fee serves two purposes: It helps remove excess money and items from the game, helping to keep the economy healthy. It creates a barrier of entry, making sure that the items remain rare and special because not everyone will be willing or able to pay the fee. Seasonal Updates: To keep things fresh and exciting, these special items can change with the seasons. Every few months, new items could be added to the drop table, and others might be removed. It keeps players coming back to see what's new and encourages them to participate in different aspects of the game to collect them all before they're gone. Why It's Cool: This idea is fun because it adds an extra reward layer to everything you do in the game. Whether you're fighting, crafting, or exploring, there's always a chance to hit the jackpot and find something awesome. Plus, it helps make sure that the in-game economy stays balanced by taking out extra items and money. By incorporating this system across PvM, PvP, and Skilling, it ensures that all types of players have a chance to participate and benefit, regardless of their preferred gameplay style. It's a win-win for both the game's health and player satisfaction. Bonus ideas to think about: - Community events: server wide boost, people could donate their nans to that well of eco cleaning so everyone can have the boost for x amount of time - Economic balance: this would be an epic sink idea to balance the eco - Boost server activity: having that "chance" of hitting a dildo tbow dopamine rush would entice the arabs/vennies/dutch boi's to grind hard af and boost game activity - Exclusive zone only accessible via the special drop table fee. This would be another hotspot for PvP, and it would bait people to purchase the special drop table - Engagement across all player types: By incorporating elements from PvM, skilling, and PvP, the concept ensures wide appeal. Players with different interests have reasons to participate, fostering a more inclusive community - Add it to a clan boost or scroll or w.e - Shouldn't be difficult to code, the benefits are fucking enormous (I would rate this as high as the vault idea) P.S. need unmute + royal rank. You're welcome.
  3. Zite is your daddy 

  4. don’t need. It’s not a name change so people can’t impersonate. You retain both the old and new names bc it’s a stat transfer.
  5. This is an easy solution to the problems associated with the name change system whilst accomplishing the same thing. Transfer stats/progress/kdr instead of changing the name: Step 1: Zite claimed a "Transfer Ticket" purchased from ::store or ::tp Step 2: What name would you like to transfer progress to? "Daddy Hybrid 69" Step 3: ARE YOU SURE YOU WANT TO TRANSFER YOUR PROGRESS to "Daddy Hybrid 69" - PLEASE NOTE ALL YOUR CURRENT PROGRESS WILL BE ERASED -> click "YES". Step 4: Please log into "Daddy Hybrid 69" and type "::transfer accept" to confirm the transaction. Command only works outside of wilderness and not in combat. Step 5: When confirmed the game will automatically kick “Zite” and “Daddy Hybrid 69” off the game and the stats are transferred. Step 6: Log back in and all stats, progress, achievements are transfered to the new account. - Previous account will have all their stats/progress/kdr erased and updated on HS. - New account obtains old progress (stats, high-score, kdr, etc all updated). - Player would retain both original and new names (yay no impersonation!). - Donator rank does not transfer (sorry, too many people would rwt their donator rank). - This system will have no effect on clan chat. This will prevent back end issues, data base complications, impersonations, name sniping, etc while allowing people to transfer their stats and progress to a new name.
  6. Would be an interesting addition. Anything is possible if the weps are balanced properly for PVP.
  7. Expertly crafted and polished, it's evident that the professional content and captivating pirate-themed elements were not generated by an AI. This event showcases remarkable originality, with no repetition of character designs or assets from past holiday events. Rest assured, no digital manipulation or editing tools were utilized in the development of this imaginative event. Additionally, congratulations on acquiring yet another magnificent mansion with the majestic royalty update. Your hard work and dedication are truly admirable.
  8. zite

    Skilling Guide

    Prob 50/50 atm. Either game for a week or Netflix then back to the IRL grind. @Gretar hook royal donator? Appreciate the kind words. I have high standards for my creations.
  9. zite

    Skilling Guide

    Just started summer break. Thinking about updating this just for completeness... but ehhhhh
  10. Chef is the only one I will vouch for.
  11. Omg this is the best artwork in the universe. Why aren’t you SS yet???
  12. FEEDBACK AND VOUCHED!!!!! THE ARTWORK WAS SO GOOD I PAID A VLS FOR IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! THIS MAN IS THE NEXT PICASSO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Sincerely, Zite aka: Daddy, Daddy Hybrid, Daddy Tribrid Pimp Named Daddy, Denzel, Shaniqua. Denzel Shaniqua MLK Jr, Miguel, Mohammad Hussain Barrack Obama
  13. Request: "#1 Booty Eater" My offer: ags or claws depending if it impresses (or not) me.
  14. Can confirm it wasn't a ddos. Someone donated >$100k for inanimate objects and the game got really confused and dc'd. Rather unfortunate timing for Bravo lt.
  15. Nobody uses that recruitment board lol.
  16. I just had a dream that Chef became a server support after his 1000th application.

    1. Chef

      Chef

      😂😂😂😂😂😂

  17. @Gretar and I have debated this in the past. My stance from day 1 is that a cap is bad for server growth bc it restricts people from joining cc and participating in wilderness activity. In an ideal server there would be multiple clans competing, but most people want to be in the #1 clan to make pkp easier, and #2/#3 etc die out and to make the problem worse, if there is a low cap enforcement then nobody would be able to join a cc and RIP wildy when #2/#3 die out and #1 is under a restricted cap. You need people to be in the wilderness to be considered a successful pvp server. They have tried a low cap for over a year and the server statistics speak for itself (the server growth got fucked - literally 200-300 online IIRC). Objectively speaking- Swab and the Venny clan in RW (run by RW owner) are the only two long lasting clans in the rsps scene due to good clan management and most other clans die out quickly. In this day and age good luck maintaining multiple clans in a server bc people have IRL obligations. There will always be a top dog in every server, it's a matter of how to balance it properly to obtain a desired growth trajectory. I do like the new update with cc scaling - I think it's unique and going into the right direction. Based on history alone and the sheer amount of success of VennyWild, a low cc cap would result in = anti-server growth. Roatpkz is blessed that it actually has a major clan to draw action and doesn't die out in under a month. Will be interesting to see how this plays out a year from now if the right decisions are made. IMO the server has an extremely strong core pvp player base, but if it wants to draw other player bases, it needs more development in other areas such as better pvm/skilling content (more opportunities for pvm and skilling clans to emerge w/ better content), which would require more developers. It's truly a marvel how this server has this much player with such little development in pvm/skilling. Luckily for roatpkz, pvp is the magic formula for long term rsps survivability - a good example would be ikov/zaros with a lot of developers and probably the best coded RSPS in the scene, but unfortunately it has no pvp. I already know 100% it'll be dead/reset within a year from now. All that coding effort just to become a dead cash grab.
  18. By your reasoning there shouldn't be a clan cup, high-score table, anything that pertains to competition due to scarcity of clans. The main component of league is that individual clans can be placed in a specific tier to earn a prize within that tier e.g. weaker clan can still earn rewards putting in much less effort than stronger clans. Therefore it is a clan building update, not a swab takeover. Sure, clans like swab will likely be placed in the higher tier, but the effort and grind to obtain that tier would be magnitudes greater than lower tiers. Weaker clans would start off in the low tier, but if they are managed properly, they would progress to the next tier in the next season. The gradual progression of clans and team building through completing tasks. I agree there is def a clan competition component involved, but it is not the main objective of league, which in my opinion is this one: "leagues can be for any clan type (small, big, swab level) since each tier will grant each clan certain rewards and it'll be more difficult to complete each tier so this system will allow clans to adapt to their activity level."
  19. Had this idea for almost a year but was beefing with roatpkz so didn't care enough to share it. Here it is since I no longer hold any grudges: Purpose: - increase clan activity - increase wilderness activity - clans can compete against each other for clout - leagues can be for any clan type (small, big, swab level) since each tier will grant each clan certain rewards and it'll be more difficult to complete each tier so this system will allow clans to adapt to their activity level. - roat can sell stuff so gretar can purchase another mansion/more hookers etc Title: Clan League System How to earn League Points: Basically a combination of Clan Cup System + Daily Task System - Daily league (clan) tasks that will be broken down into three tiers and each tier will have 3-4 tasks: Examples (need to be scaled and balanced). - Easy tiers = kill 10 players in edgeville, Get x amount of kills @ hotspot kill, vote 10x,10 players in wildy (this task will always be the same) - Medium tier = kill 100 players in edgeville, get x amount of kills @ hotspots, vote 50x, kill 100 players in the wilderness (this task will always be the same) - Hard Tier = kill 1000 players in the wilderness, get x amount of kills @ hotspots, vote 100x, kill 1000 players in the wilderness (this task will always be the same) - Completion of all tiers for that day will get you "bonus" league points How often do Leagues Reset? Every week, every month, etc. League Ranking: a. Bronze League (x amount of points) b. Silver League c. Gold League d. Emerald e. Ruby F. Diamond - Each league tier could have a special perk - End of each season clan will receive some pkp or prizes for being in certain tier. Clan League Shop: 1. League points can be used to purchase cool cosmetics for clans. 2. Clans can also purchase special perks (be creative). Perks must be good for clans to thirst over them and grind for league points. 3. Winner of a particular league season will have access to special island until next winner is crowned. 4. Winner of a particular league season will also have a sexy cape until next winner is crowned (infernal stats). 5. Winner of a particular league season will also have a special title in-game until next winner is crowned. 6. Winner of a particular league season will have a statue dedicated to them at ::home What Roatpkz can sell: 1. Individual VIP League Subscription (1 wk, 1 mo, 1 year) -> having an active VIP League sub will gain more points than non-sub (rate TBD). Can only be obtained via website, but tradable in-game. 2. Clan VIP League Subscription - same as above but applies to everyone in the clan (obviously will cost more in the shop). This will be mainly for XP rate boost, no other perks below. Can only be obtained via website, but tradable in-game. 3. Access to custom league title (individual only). 4. Access to custom league island ::league (individual only). 5. League icon to distinguish yourself from poor people in-game (individual only). 6. League subscription holder can have all legendary member perks or a variation of it (optional since it's temporary and need to entice people to purchase). Misc: - You must gain a minimum amount of points within the clan to be eligible for the league perks (this is to prevent cc hopping). P.S. no skilling/pvm shit unless it's pvp related.
  20. 1. Yter should only gamble other Yters 2. Give diff tier yters diff ranks and give them same RNG, 50/50 gamble will just end in a draw if they flat bet or w.e creative way around it e.g. if one yter is richer than the other one, the system would give him slightly lower RNG correlating with networth. they should not care about their networth to begin with bc making irl money should be their top priority under contractual agreement, not pursuing pixel wealth which i doubt will put food on their table 3. Prohibit from gambling reg players - They'd get more views and attraction gambling 100m pots against other yters vs cleaning new kids for 1m and making the new kid quit early into the game. If it's a new youtuber with low networth then he should only gamble other yter within his networth tier and gradually build up his rank. give them weekly allowance or w.e do some pk /pvm/skilling video varieties - Reg players would not get rinsed as quickly and they'd get enough dopamine hit to continue playing long term, which I suspect will get more donations than them getting rinsed in a few rounds and never log in again after playing 30 mins. Retention of players = more votes = more player activity = attract more unique IPs to the game - Add more sinkers into the game if there are concerns about eco. There are a billion creative ideas to create sustainable sinkers and stable eco Actually this is so fucking easy to solve: Just spawn them shit and dont allow their account to trade / drop > x amount of wealth. If they wanna do g/a place a limit on how much they can g/a.
  21. Clean that shit up. Make this a real pvp server.
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