First of all, I'd like to say I hope everyone has had a great new years, & a just as good festive holidays!
So jumping straight into everything, I've spent 3 days looking at (and updating) the Server & Client, and I'm now confident, to talk about the changes in full detail publicly, so I guess the first thing we can talk about is the Client, which isn't my preferred area & will be gaining help outside of Roatpkz development team (out of my own pocket).
Please note, there are far more things, I have planned, but the following are things, I know that can be done, relatively easily or quickly, this isn't all that's planned for the client.
Giving the client a lick of paint
The client currently holds issues with FPS, memory usage and well although some of the systems that are implemented, work fine, others do not, so the following things will be added (below are what's going to be added, and the reasoning behind it):
This will help towards fixing the pathing, as the client currently loads, 377, 474, 508 & Custom maps, the back-end of the server does not have these files, replacing them with OSRS (and re-adding the custom maps) will allow us to fix the clipping (I.E tiles that you can't walk on/walk around them, or just make you run backwards)
on my current task list, adding all the OSRS Bosses (Wilderness, Zulrah, etc etc) are in my list, which wouldn't be good for the client unless they are packed, the more we hardcode/load external models, animations & graphics the more strain it's going to put on the client when you're in those areas, this is primarily to avoid any more FPS & Memory issues.
Most of my task list when it comes to items are new OSRS Items, and the list doesn't stop there, there's plenty more suggestions with a lot of support for these anyway, but don't worry, we'll make sure your PvP Armour doesn't go anywhere, this will also allow us to update the model header, meaning items like Spirit shields will now be animated.
Animations & Graphics
As you can see, a lot of the graphics such as the Armadyl godsword during the special attack doesn't look quite right, same with the animation for Dragon Claws, although the current OSRS animations for Dango's Claws (Dragon Claws models & animations) don't look quite right, we can fix these if we hold out till past the 7th of January, which is when raids is released)
This will be updated to match the current OSRS Bank interface, although Bank Tabs may not be available straight away, it's something we can certainly implement, your character files pretty much already support it.
The quest tab (Player Panel), looks quite outdated, this can also be updated to hold the current look as the OSRS quest tab, including the Minigames & Achievement button switches, which we can use to hold additional information instead of having a stroll tab.
This is quite simple to add both Server & Client sided, kinda self explanatory.
plenty more can be updated, but for now these are the ones that stick out like a sore thumb.
I suppose that's really all I need to talk about as far as the clients concerned at the moment, so let's get into the server.
With the new OSRS Data, there will be a huge amount of new content coming into the game, so I'll start by listing them, before we get into any technical stuff, these will be released alongside the client update.
The new items that will be available, soon as the client update takes place will be the following:
Rune & Dragon Javelins
Ardougne cloak (1 through 4)
Additional castle wars items:
Decorative magic hat
Decorative magic robe top
Decorative magic robe legs
Decorative range top
Decorative range legs
Decorative range quiver
Now that's all sorted, let's talk about bug fixes/issues that I'm confident I can fix;
This includes, all combat styles
Max hit & accuracy
It's evident there's something a bit off with them, often your max hit is higher than it's displayed at the dummy's with some weapons, alongside this max mage splashes an awful lot on welfare gear (along with most armours too) & ranged just seems to be all over the place, a bit hit and miss.
Figured I'd address these two first as their the most complained about so far, I'm going to start off by saying the current pathfinding system is a system I used in 2008 and released in 2009, it has no logical sense (assuming no-one has made modifications to it), either way it's either 8 or 9 years old, coming up in July and just plain bad.
List of bugs that have been fixed already (but are not yet ready to be released):
Running back into designated areas at ::risk after you've left, due to being hit by ranged/magic.
Being able to use prayers whilst the dying/dead method is being called to protect item after you've been smited.
You can now Walk/Run, although Gretar is unsure whether he wants the standard 100% Energy system implemented, you can now walk instead of straining your players legs by running everywhere.
The server should no longer have what seems like latency lag after 200 players, there was a method being called for every player, every tick which would of caused server lag, rather than "client lag"
Item amount colours have been fixed (old new the small details also make a lot of difference)
When examining items over 100k will now be displayed as 100,000 rather than 100000.
Content that's currently being written or has already been complete:
Heavy Ballista - incomplete, waiting for OSRS Anims & Graphics before finishing them instead of cheap haxing
Max cape combining (using Ava's accumulator, Fire Cape, God Capes or Ardougne Cloak on a regular max cape to change it's colour, bonuses and effects) - Complete
Toxic blowpipe - incomplete, waiting for OSRS Anims & Graphics, however the items uses (charging, depleting, loading & unloading are complete, losing scales and darts in combat).
Vengeance timer resets when you get a kill (if you do not have vengeance casted).
A new Door/Gate, Ladder & Stairs systems - complete just need to do the configuration for the objects in question.
don't get me wrong, this isn't everything, there's so much more things to do, but I also need to make sure I do everything perfectly, so for now there's no ETA, but these are what you can expect to see in the near future (all at the same time).
P.S There's more content being worked on then I listed, but I can't just give away all our secrets, can I?
Thank's for reading,