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Wilderness Clue Scrolls


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Wilderness Clue Scrolls

1. Wildy Clue Scrolls dropped by NPCs/Skilling.

2. Easy/Medium/Hard clues - higher lvl npcs drop hard clues more often.

3. Rewards such as PKP/Rare items corresponding to difficulty of the clues.

4. When u dig for the reward, an NPC boss will spawn and fight u (give decent amount of hp and difficulty).

5. You can only defeat the boss with specific weapons (can add to vote shop/pkp shop).

6. Once you dig the clue, you will be tbed for 5 minutes, forcing players to run out of the wilderness.

7. Add achievements for x amount of easy/medium/hard clues completed.

 

Pros: 

1. People like to do clue scrolls.

2. Make wilderness more active.

3. New content for people to do.

4. Can make voting more lucrative and/or remove pkp via #5 above.

5. Gretar makes $$$ and should consider spawning me a tbow *wink wink*. 

 

P.S. I need legendary rank on forum. Kthxbye. 

addendum: 

1- clue scrolls would have multiple steps so people would be inside the wilderness for at least couple minutes to fully complete their clue

2- the boss only appears on the final clue

Edited by zite
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5 hours ago, Knasterd said:

This has been suggested multiple times now, double support from my side.

I didn't know it was suggested before, and if multiple ppl suggested it, it must imply that people want to do clue scrolls. What do you think of the clue scroll method I described above? Do you like the approach or do you have any suggestions?

@GretarREAD NOOB

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