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Its Gorillas

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Everything posted by Its Gorillas

  1. I have no clue what's going on in this topic but how is that an excuse so that it 'doesn't count'??? Even worse if you're dying for max in multi LOL
  2. It should be an option instead of default when you create a new account and log in for the first time
  3. @Gretar This is an issue specific to the roat pkz client on high resolutions. Check the screenshots
  4. You can downscale resolution and it works. I've posted examples of interfaces not scaling below, but they do if you are playing on a lower resolution for some reason, as shown later. https://gyazo.com/8ee85bbb27753722763601aaa9b842b1 https://gyazo.com/51c95291c207b06f88464a4f40b9e622 Btw, downscaling to a screen resolution of 1600x900 gives these fixed results: https://gyazo.com/665588560839905a146c5f4a53aa8fc1 https://gyazo.com/acd3151448498fb6c8e022fd322e078b What makes me believe it is to do with the client is that this issue of running with a high screen resolution doesn't occur with other java-based clients, eg: the OSRS official client, OSRS 3rd party clients and other RSPS's.
  5. Update the client so it can cope with higher screen resolutions. Currently people don't have to downscale theirs in order to play. If played on resizeable mode, interfaces fail to scale with higher screen resolutions. I can provide an example with the tested screen resolution: 3840 x 2160 if needed? @Gretar
  6. @w00t w 0 0 t@gl bro wins king@the legendry
  7. Suggestion: Damage dealt, in relation to determining who receives the loot from a kill, is reset on death. Eg: player X and player Y are fighting at edge. After a long fight, player X dies. Player Y is low on food and teleblocked/frozen when looting by player Z. Since he is low on food, he dies within a few hits to player Z. Even though player Z dealt less damage to player Y than player X had, he would receive the loot as the damage that player X had previously dealt was reset when he died.
  8. I didn’t make a point on the threat of rwt’ing. I just don’t know why you wouldn’t provide the gear like any other 07 gp tournament. Restrictions could still be put in place. This has nothing to do with giving teams gear for promotional videos, that’s a seperate matter.
  9. activity for a week or two before the tournament then gone Guess it depends if you value a week of increased activity over any degree of a level playing field in the clan cup
  10. My point wasn’t about supplying teams with gear, quite clearly. It was asking what the point is of making people have to supply their own gear for the clan cup when you give selective clans gear for it, who’s central reason for playing the server is for a chance at 07 gp? ^ It’s in relation to the clan cup so I still don’t know why you wouldn’t supply gear for it if you are going to provide selective teams with everything anyway? @Gretar @Smackd is there any reasoning behind this or is it just openly illogical?
  11. What’s the point behind this: “Will items be supplied like Tournaments?No, we will not supply items for this tournament , you will have to use your own items to participate. (If you need help making money as a clan please contact Jordan#3961 on Discord)“ and this: “Will Rigour & Augury Prayers be disabled?No, Rigour & Augury prayers will work for those that have them unlocked” when any team that originates from a different server/has made a pk video on a different server gets supplied with whatever they request? If you are going to supply gear to teams from different servers then why wouldn’t you provide the gear for the whole of the clan cup/anyone that enters?
  12. Are you referencing to the delay to attack after eating or 1tick combo eating? edit: I’m going to guess you are talking about eating multiple food in one tick and yes it works. But it also works in ways that it shouldn’t, as shown by the gif.
  13. Banned the most threatening team off the game
  14. Team Tournaments 3v3, 5v5 etc multi or singles - can vary less regular than usual tournaments (maybe once a month?) - higher rewards similar to OSRS clan cup - noticeboard at ::home with current winners? if a liked idea, can be gone into with more detail New instanced boss: would be the most consistent and highest PvM pkp/hr - drops could be discussed if a liked idea instance entrance location in the wilderness certain risk value threshold required to enter the instance (therefore risking PkP on your journey to the instance). Eg: 1k+ PkP risk. Prevents people taking 4 items PvM'ing with no risk. eg: Vorkath, Abyssal Sire Open up resource area with a use - (an area that could be polled to gather feedback) Consider ways of shuffling the wilderness' active areas - hotspots didn't seem to work when I last played Most of these suggestions are re-suggestions straight from this post I made over a year ago. A few have since been added to the game in different ways and some I have chosen to not re-suggest. Thread goes into some of these re-suggestions with more detail.
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