Obby Pls Posted January 14, 2017 Report Share Posted January 14, 2017 https://gyazo.com/b2a2d3dd998cb922942daebc2826e72b not the first time. Quote Link to comment
GORILLAS Posted January 15, 2017 Report Share Posted January 15, 2017 Nulls have been around forever. They are hard to fix hence why they implemented the instant run/tele/eat if the game notices you have disconnected. I know this isn't ideal but its what we will have to deal with for now. Hopefully the new developer could look into this? I have no clue about coding and the severity and difficulty of this issue so I can't say if it would be possible for him to fix either with the current cache. Quote Link to comment
Fantastic Posted January 15, 2017 Report Share Posted January 15, 2017 That shitty bug has been here for several years. Can't believe it's still not fixed LOL. Quote Link to comment
Tupac Posted January 15, 2017 Report Share Posted January 15, 2017 @Affliction will fix the client at some point dw m9 Quote Link to comment
John Posted January 15, 2017 Report Share Posted January 15, 2017 4 hours ago, GORILLAS said: Nulls have been around forever. They are hard to fix hence why they implemented the instant run/tele/eat if the game notices you have disconnected. I know this isn't ideal but its what we will have to deal with for now. Hopefully the new developer could look into this? I have no clue about coding and the severity and difficulty of this issue so I can't say if it would be possible for him to fix either with the current cache. not a cache problem lol Quote Link to comment
Zoradz Posted January 15, 2017 Report Share Posted January 15, 2017 29 minutes ago, John said: not a cache problem lol I really like your signature and I really hope I'm on that list @PK Guy Hopefully these problems will be fixed soon, there seems to be a quite a lot of client development going on at the moment. Quote Link to comment
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