A24 Posted January 3, 2021 Report Share Posted January 3, 2021 You have to wait 15 seconds to open your bank or even change to your preset outfit when ur done skilling. Why is that? Quote Link to comment Share on other sites More sharing options...
paramingo Posted January 3, 2021 Report Share Posted January 3, 2021 Preventing any type of cheating Quote Link to comment Share on other sites More sharing options...
A24 Posted January 3, 2021 Author Report Share Posted January 3, 2021 4 hours ago, paramingo said: Preventing any type of cheating How would any cheating happen by doing that? Quote Link to comment Share on other sites More sharing options...
Khalil Posted January 3, 2021 Report Share Posted January 3, 2021 There is only a cooldown on ::bank not on the banks themselves. This is too prevent making the ::bank command too op while skilling(can just stand in one spot, set a macro on ::bank and bank all + continue) Same thing goes for pre-sets since they would bank your inventory loading a pre-set(with an axe equipped for instance) and you can immediately continue woodcutting 4 Quote Link to comment Share on other sites More sharing options...
A24 Posted January 3, 2021 Author Report Share Posted January 3, 2021 25 minutes ago, Khalil said: There is only a cooldown on ::bank not on the banks themselves. This is too prevent making the ::bank command too op while skilling(can just stand in one spot, set a macro on ::bank and bank all + continue) Same thing goes for pre-sets since they would bank your inventory loading a pre-set(with an axe equipped for instance) and you can immediately continue woodcutting Thank you my good sir for explaining this to me. 👍 1 Quote Link to comment Share on other sites More sharing options...
Aelin Posted January 3, 2021 Report Share Posted January 3, 2021 (edited) 1 hour ago, A24 said: Thank you my good sir for explaining this to me. 👍 Notably, there's a work-around that benefits some skills (e.g. Firemaking): you can "Set-Place" on both the Universal teleport and Royal seed pod, allowing you to teleport back to the exact square you set. The fact that each item can hold a unique teleport location, respectively, allows you to set one at a bank and the other at the location you wish to train at. The dual Set-Place combination is only useful for Firemaking; however, a Royal seed pod set to teleport you to a bank is still also very useful for Mining, Smithing, Fishing, and Cooking. EDIT: to clarify, I'm referring to Wilderness training methods. Edited January 3, 2021 by Aelin 2 Quote Link to comment Share on other sites More sharing options...
zite Posted January 4, 2021 Report Share Posted January 4, 2021 7 hours ago, Aelin said: Notably, there's a work-around that benefits some skills (e.g. Firemaking): you can "Set-Place" on both the Universal teleport and Royal seed pod, allowing you to teleport back to the exact square you set. The fact that each item can hold a unique teleport location, respectively, allows you to set one at a bank and the other at the location you wish to train at. The dual Set-Place combination is only useful for Firemaking; however, a Royal seed pod set to teleport you to a bank is still also very useful for Mining, Smithing, Fishing, and Cooking. EDIT: to clarify, I'm referring to Wilderness training methods. big brain Quote Link to comment Share on other sites More sharing options...
PK Guy Posted January 7, 2021 Report Share Posted January 7, 2021 I wish it would roll down and automatically execute the command the way it does with ::spec, I can't be bothered re-typing 1 Quote Link to comment Share on other sites More sharing options...
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