Seras Posted September 2, 2016 Report Share Posted September 2, 2016 I understand this is a 2010 base (Overloadx) but ideally with some tweaking you'll have a server that you can actually play well on without the buggy combat; the isn't like runescape 2007 but more as a regular 317/474 should be without the combat delay from 07. Some bugs I'm aware you could fix with some effort if you need to post pictures, gif/videos let me know I intend on posting them on the topic soon so keep updated with the thread Slow buggy player pathing Barrage hits 0 with splash Prayer delay Range accuracy hits too often when ranging with armour and when protect range is up Magic accuracy Magic distances Range distances Bugged DD Bugged hugging no fluidity Freeze immunity when caster is off screen should cease Bolts drop as regular arrows on the floor even with ava's accumulator on No staff/book/shield block animation when attacked by magic/ranged/melee No chatbox message when drinking potions In the Wilderness Follow is underneath Trade? it should be the other way around Equip times "The switching style(roatz pk item switch mode) doesn't make sense since it all equips one by one" Osrs switching mode "The server equips the items a bit late(feels like its 2 ticks again to equip)" the list goes on. Potentially you could start again with another source and client but since you've stuck with overloadx all these years you might aswell improve on what you have to maximise player count & you aren't like the many other "osrs servers" you can be unique in a sense that you aren't like every other server. just my two cents @Gretar @Zoradz 4 minutes ago, Seras said: I understand this is a 2010 base (Overloadx) but ideally with some tweaking you'll have a server that you can actually play well on without the buggy combat; the isn't like runescape 2007 but more as a regular 317/474 should be without the combat delay from 07. Some bugs I'm aware you could fix with some effort if you need to post pictures, gif/videos let me know I intend on posting them on the topic soon so keep updated with the thread Slow buggy player pathing Barrage hits 0 with splash Prayer delay Range accuracy hits too often when ranging with armour and when protect range is up Magic accuracy Magic distances Range distances Bugged DD Bugged hugging no fluidity Freeze immunity when caster is off screen should cease Bolts drop as regular arrows on the floor even with ava's accumulator on No staff/book/shield block animation when attacked by magic/ranged/melee No chatbox message when drinking potions In the Wilderness Follow is underneath Trade? it should be the other way around Equip times "The switching style(roatz pk item switch mode) doesn't make sense since it all equips one by one" Osrs switching mode "The server equips the items a bit late(feels like its 2 ticks again to equip)" the list goes on. Potentially you could start again with another source and client but since you've stuck with overloadx all these years you might aswell improve on what you have to maximise player count & you aren't like the many other "osrs servers" you can be unique in a sense that you aren't like every other server. just my two cents @Gretar @Zoradz Also some client related issues I've noticed You may want to use a different client in the future but I know you love OverloadX source code might aswell improve it ? @gretar, will post more. Stats tab 0's have a slashed blue Ø should be a regular 0 The X cross when you clicked with your mouse somewhere is "blue&black" it should be a "red X cross" ................... 3 Quote Link to comment Share on other sites More sharing options...
Blood Hound Posted September 2, 2016 Report Share Posted September 2, 2016 you act like other players hasint tried getting the owner 2 update the source or fix the combat ect its not gonna happen lol he finally hired a dev but hes just as useless as the owner 1 Quote Link to comment Share on other sites More sharing options...
Seras Posted September 2, 2016 Author Report Share Posted September 2, 2016 13 minutes ago, Seras said: I understand this is a 2010 base (Overloadx) but ideally with some tweaking you'll have a server that you can actually play well on without the buggy combat; the isn't like runescape 2007 but more as a regular 317/474 should be without the combat delay from 07. Some bugs I'm aware you could fix with some effort if you need to post pictures, gif/videos let me know I intend on posting them on the topic soon so keep updated with the thread Slow buggy player pathing Barrage hits 0 with splash Prayer delay Range accuracy hits too often when ranging with armour and when protect range is up Magic accuracy Magic distances Range distances Bugged DD Bugged hugging no fluidity Freeze immunity when caster is off screen should cease Bolts drop as regular arrows on the floor even with ava's accumulator on No staff/book/shield block animation when attacked by magic/ranged/melee No chatbox message when drinking potions In the Wilderness Follow is underneath Trade? it should be the other way around Equip times "The switching style(roatz pk item switch mode) doesn't make sense since it all equips one by one" Osrs switching mode "The server equips the items a bit late(feels like its 2 ticks again to equip)" the list goes on. Potentially you could start again with another source and client but since you've stuck with overloadx all these years you might aswell improve on what you have to maximise player count & you aren't like the many other "osrs servers" you can be unique in a sense that you aren't like every other server. just my two cents @Gretar @Zoradz Also some client related issues I've noticed You may want to use a different client in the future but I know you love OverloadX source code might aswell improve it ? @gretar, will post more. Stats tab 0's have a slashed blue Ø should be a regular 0 The X cross when you clicked with your mouse somewhere is "blue&black" it should be a "red X cross" ................... @Gretar Player Pathing issue Example #1 from a roat pkz video @itskyle Player casts magic clicks on map, character moves in that direction but clicks attack at the same time but moves to the south tile? If you can use the abetter pathing algorithm that player should move to the west tile instead? Just now, Seras said: @Gretar Player Pathing issue Example #1 from a roat pkz video @Its Kyle Player casts magic clicks on map, character moves in that direction but clicks attack at the same time but moves to the south tile? If you can use the abetter pathing algorithm that player should move to the west tile instead? Quote Link to comment Share on other sites More sharing options...
24k Posted September 2, 2016 Report Share Posted September 2, 2016 Been suggested numerous times, you're just wasting your time. Had a conversation with Gretar today about the updates, asked him about the most important ones (can be found on Pyd's thread) and I also asked about this, he said: "We're currently working on a new client. Sorry for the delay brother. Everything will be new but nothing will get deleted (accounts, banks). We added almost everything that has been suggested. we have to wait for the client" Bullshit or not, idk, we'll have to wait and see lol Quote Link to comment Share on other sites More sharing options...
Kihfan55 Posted September 2, 2016 Report Share Posted September 2, 2016 52 minutes ago, 24k said: Been suggested numerous times, you're just wasting your time. Had a conversation with Gretar today about the updates, asked him about the most important ones (can be found on Pyd's thread) and I also asked about this, he said: "We're currently working on a new client. Sorry for the delay brother. Everything will be new but nothing will get deleted (accounts, banks). We added almost everything that has been suggested. we have to wait for the client" Bullshit or not, idk, we'll have to wait and see lol Don't believe it at all l0l (not u, gretar) Quote Link to comment Share on other sites More sharing options...
24k Posted September 2, 2016 Report Share Posted September 2, 2016 Just now, Kihfan55 said: Don't believe it at all l0l (not u, gretar) Neither do I. Quote Link to comment Share on other sites More sharing options...
Its Kyle Posted September 2, 2016 Report Share Posted September 2, 2016 1 hour ago, 24k said: Been suggested numerous times, you're just wasting your time. Had a conversation with Gretar today about the updates, asked him about the most important ones (can be found on Pyd's thread) and I also asked about this, he said: "We're currently working on a new client. Sorry for the delay brother. Everything will be new but nothing will get deleted (accounts, banks). We added almost everything that has been suggested. we have to wait for the client" Bullshit or not, idk, we'll have to wait and see lol haaaaaaaaahaaaaaaaaaaaa Quote Link to comment Share on other sites More sharing options...
Ahmash Posted September 2, 2016 Report Share Posted September 2, 2016 2 hours ago, Seras said: I understand this is a 2010 base (Overloadx) but ideally with some tweaking you'll have a server that you can actually play well on without the buggy combat; the isn't like runescape 2007 but more as a regular 317/474 should be without the combat delay from 07. Some bugs I'm aware you could fix with some effort if you need to post pictures, gif/videos let me know I intend on posting them on the topic soon so keep updated with the thread Slow buggy player pathing Barrage hits 0 with splash Prayer delay Range accuracy hits too often when ranging with armour and when protect range is up Magic accuracy Magic distances Range distances Bugged DD Bugged hugging no fluidity Freeze immunity when caster is off screen should cease Bolts drop as regular arrows on the floor even with ava's accumulator on No staff/book/shield block animation when attacked by magic/ranged/melee No chatbox message when drinking potions In the Wilderness Follow is underneath Trade? it should be the other way around Equip times "The switching style(roatz pk item switch mode) doesn't make sense since it all equips one by one" Osrs switching mode "The server equips the items a bit late(feels like its 2 ticks again to equip)" the list goes on. Potentially you could start again with another source and client but since you've stuck with overloadx all these years you might aswell improve on what you have to maximise player count & you aren't like the many other "osrs servers" you can be unique in a sense that you aren't like every other server. just my two cents @Gretar @Zoradz Also some client related issues I've noticed You may want to use a different client in the future but I know you love OverloadX source code might aswell improve it ? @gretar, will post more. Stats tab 0's have a slashed blue Ø should be a regular 0 The X cross when you clicked with your mouse somewhere is "blue&black" it should be a "red X cross" ................... 2 hours ago, Seras said: @Gretar Player Pathing issue Example #1 from a roat pkz video @itskyle Player casts magic clicks on map, character moves in that direction but clicks attack at the same time but moves to the south tile? If you can use the abetter pathing algorithm that player should move to the west tile instead? support thanks for letting us know, this is being worked on atm and will be fixed by next update Quote Link to comment Share on other sites More sharing options...
PK Guy Posted September 2, 2016 Report Share Posted September 2, 2016 (edited) 2 hours ago, 24k said: Been suggested numerous times, you're just wasting your time. Had a conversation with Gretar today about the updates, asked him about the most important ones (can be found on Pyd's thread) and I also asked about this, he said: "We're currently working on a new client. Sorry for the delay brother. Everything will be new but nothing will get deleted (accounts, banks). We added almost everything that has been suggested. we have to wait for the client" Bullshit or not, idk, we'll have to wait and see lol Everything about new content in Pyd's topic can be summarised into two words: OSRS cache. This is the only way forward because people keep requesting Old RS items/NPC/maps and it's a pain in the ass manually adding 'custom' one at a time - like it was done for serp, TSOTD, ACB, etc. But adding that is the hard part and it needs a lot of work, with Zoradz incapacitated it's taking even longer. Plus once the client is updated, there is a lot of server-sided work to bring the new content to life (not just be able to view them, but for them to actually function as they're supposed to). tl;dr It's not bullshit. It's just taking them forever to do. Edited September 2, 2016 by PK Guy (btw wasn't talking about the bugs Seras mentioned, just the details of the new client) 1 Quote Link to comment Share on other sites More sharing options...
Zoradz Posted September 5, 2016 Report Share Posted September 5, 2016 Most of these issues have been addressed time and time again. Due to the workload on Gretars plate (Roat and RL) he decided to hire me, during the promotion I was in the middle of moving to the other side of Australia, and unfortunately had my accident, however, I am getting to the point in my recovery where I'm no longer bed bound and feel OK to get up and use my computer - Over the past few days I have made some progress on the new client, but again this is not my priority. I understand a lot of you have been waiting years for a lot of these updates, this client will include a lot of these fixes. A bit longer of a wait will not hurt. Please continue to be patient whilst we work to getting this sorted out. 2 Quote Link to comment Share on other sites More sharing options...
Maqe Bow Posted September 5, 2016 Report Share Posted September 5, 2016 28 minutes ago, Zoradz said: Most of these issues have been addressed time and time again. Due to the workload on Gretars plate (Roat and RL) he decided to hire me, during the promotion I was in the middle of moving to the other side of Australia, and unfortunately had my accident, however, I am getting to the point in my recovery where I'm no longer bed bound and feel OK to get up and use my computer - Over the past few days I have made some progress on the new client, but again this is not my priority. I understand a lot of you have been waiting years for a lot of these updates, this client will include a lot of these fixes. A bit longer of a wait will not hurt. Please continue to be patient whilst we work to getting this sorted out. Can you give us a guestimation of how long you personally think it will be before we can see any actual worthwhile updates? Quote Link to comment Share on other sites More sharing options...
Zoradz Posted September 5, 2016 Report Share Posted September 5, 2016 2 hours ago, Maqe Bow said: Can you give us a guestimation of how long you personally think it will be before we can see any actual worthwhile updates? No. As I said, it's not a priority for me right now. Quote Link to comment Share on other sites More sharing options...
Ahmash Posted September 5, 2016 Report Share Posted September 5, 2016 8 hours ago, Zoradz said: Most of these issues have been addressed time and time again. Due to the workload on Gretars plate (Roat and RL) he decided to hire me, during the promotion I was in the middle of moving to the other side of Australia, and unfortunately had my accident, however, I am getting to the point in my recovery where I'm no longer bed bound and feel OK to get up and use my computer - Over the past few days I have made some progress on the new client, but again this is not my priority. I understand a lot of you have been waiting years for a lot of these updates, this client will include a lot of these fixes. A bit longer of a wait will not hurt. Please continue to be patient whilst we work to getting this sorted out. ty for letting us kno radzy dw we will wait for these great updates and let me kno if u need stuff testing on beta gl with ur recovery m8 and if u dont deliver us this content ima brake ur fkn neck ok 1 Quote Link to comment Share on other sites More sharing options...
Seras Posted September 9, 2016 Author Report Share Posted September 9, 2016 Another flaw with the combat system; Animations this is regarding the (Range projectile's) Bolt animation is not in sync with hit splat. The bolt has to hit the opponent then damage should appear (range hit 30). 14 minutes ago, Seras said: Another flaw with the combat system; Animations this is regarding the (Range projectile's) Bolt animation is not in sync with hit splat. The bolt has to hit the opponent then damage should appear (range hit 30). @Zoradz @Gretar 1 Quote Link to comment Share on other sites More sharing options...
Seras Posted September 11, 2016 Author Report Share Posted September 11, 2016 oh dear still no updates not even one Quote Link to comment Share on other sites More sharing options...
Seras Posted September 12, 2016 Author Report Share Posted September 12, 2016 Dragon Bolts (e) special on protect from range hits too hard and frequent One of many examples; This is a 31 on prayer & I believe I've witnessed a 47 dragon bolt (e) special on Protect from range. Bump 2 minutes ago, Seras said: Dragon Bolts (e) special on protect from range hits too hard and frequent One of many examples; This is a 31 on prayer & I believe I've witnessed a 47 dragon bolt (e) special on Protect from range. @Gretar @Zorads Quote Link to comment Share on other sites More sharing options...
24k Posted September 13, 2016 Report Share Posted September 13, 2016 1 hour ago, Seras said: Dragon Bolts (e) special on protect from range hits too hard and frequent One of many examples; This is a 31 on prayer & I believe I've witnessed a 47 dragon bolt (e) special on Protect from range. Bump @Gretar @Zorads You should be able to hit 31 through prayer. Quote Link to comment Share on other sites More sharing options...
Backbone Posted September 15, 2016 Report Share Posted September 15, 2016 On 13/09/2016 at 1:19 AM, 24k said: You should be able to hit 31 through prayer. What he probably means i that dragon bolts are too accurate if you get a d bolt spec on here then chances are it is going to be a 40 and that is at least 90% chance Quote Link to comment Share on other sites More sharing options...
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