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zite

Legendary Donator
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Everything posted by zite

  1. Here are some of my proposals that would make donator ranks be worth donating for- without breaking the game: Normal Donator 1x complimentary daily slayer task skip (reset every 24hrs) 5% static boosted exp rate for skilling 5% boosted slayer key drop rate Super Donator 2x complimentary daily slayer task skips (reset every 24hrs) 10% static boosted exp rate for skilling 7.5% boosted slayer key drop rate New Super Donator Cape - same stats as dcape but different sprites/designs - just change the "$" color to correspond with donator tier. It won't be more custom than the current donator cape. Extreme Donator 3x complimentary daily slayer task skips (reset every 24hrs) 15% static boosted exp rate for skilling 10% boosted slayer key drop rate ::tp command open trading post anywhere outside of wilderness New Boss section in ::dzone expansion area New Extreme Donator Cape - same stats as dcape but different sprites/designs - just change the "$" color to correspond with donator tier. It won't be more custom than the current donator cape. Legendary Donator 4x complimentary daily slayer task skips (reset every 24hrs) 20% static boosted exp rate for skilling 12.5% boosted slayer key drop rate New Boss section in ::dzone expansion area ::tp command - open trading post anywhere outside of wilderness ::keys command - tp straight to wilderness key (5 mins before key is spawned, inactivate after key has been spawned) New Legendary Donator Cape - same stats as dcape but different sprites/designs - just change the "$" color to correspond with donator tier. It won't be more custom than the current donator cape. Pros - players would be willing to donate for more donator ranks with new perks, and the server would make more sales. It will benefit everyone. Let me know what you guys think. If you have any suggestions, comment below. @Gretar@Fantastic
  2. Alright, so im a straightforward person and i aint gonna sugarcoat this.
  3. zite

    WTF!!!

    THE TAX IS EQUIVALENT OF A TBOW LOL
  4. I didnt read any of that, but gz on the kill
  5. zite

    Corono

    same to you. stay strong.
  6. zite

    Donation

    Yeah, it's completely safe.
  7. What goat said. Easily exploitable. Also, they could ::vote every 12 hours for 2-3K pkp.
  8. Introducing Roatpkz Server War (MULTI-PK) Event: Purpose: Help make multi pk more popular by exposing people to the elements of multi pk. This will spark more multi clans creation and competition is good for the server. How does it work? Every 6/12 hours there will be an automated scheduled Server War Everyone is spawned inside a lobby where they can choose their gear and make custom presets The game will randomize players into Team A/TeamB/TeamC (can be 2-3 teams) Players will fight it out for 10-15 mins on a custom island There will be a frag count interface showing team kill counts There will be multiple maps/landscapes chosen randomly by the system Rewards? Introduce new items Winning team will get more rewards (pkp/mini-game points etc) Losing team(s) will get some rewards, but not as much as winning team MVPs (players with most kills) will get some additional pkp rewards Winners will get 1 hour of 2x PKP bonus Rewards TBA I would appreciate some feedback and suggestions!
  9. zite

    Whats up.

    Idk you but if ur a girl feel free to pm me in-game for free pixels. welcome back!
  10. I didn't know it was suggested before, and if multiple ppl suggested it, it must imply that people want to do clue scrolls. What do you think of the clue scroll method I described above? Do you like the approach or do you have any suggestions? @GretarREAD NOOB
  11. 1. Would be impossible to regulate, not enough staff to handle all the scam cases. 2. Simple solution would be to duel lock "DDS only" or "Whip only" and give a 5s warning that someone has changed the rules.
  12. Wilderness Clue Scrolls 1. Wildy Clue Scrolls dropped by NPCs/Skilling. 2. Easy/Medium/Hard clues - higher lvl npcs drop hard clues more often. 3. Rewards such as PKP/Rare items corresponding to difficulty of the clues. 4. When u dig for the reward, an NPC boss will spawn and fight u (give decent amount of hp and difficulty). 5. You can only defeat the boss with specific weapons (can add to vote shop/pkp shop). 6. Once you dig the clue, you will be tbed for 5 minutes, forcing players to run out of the wilderness. 7. Add achievements for x amount of easy/medium/hard clues completed. Pros: 1. People like to do clue scrolls. 2. Make wilderness more active. 3. New content for people to do. 4. Can make voting more lucrative and/or remove pkp via #5 above. 5. Gretar makes $$$ and should consider spawning me a tbow *wink wink*. P.S. I need legendary rank on forum. Kthxbye. addendum: 1- clue scrolls would have multiple steps so people would be inside the wilderness for at least couple minutes to fully complete their clue 2- the boss only appears on the final clue
  13. Orbs - Vote shop -> new items so people will vote and support the server. Roatpkz may even reach 600+ with the new vote incentives. Nightmare staff - PKP shop -> cash sink. Other shit - LMS (dead content) -> not rly many people play it anymore, so if you add staff and orb to this shop people will just manipulate the prices and only few people can enjoy pking with the new items. ENJOY!!! @Smackd
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