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Aelin

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Everything posted by Aelin

  1. Buyable bars for smithing is a must; it is by far the worst skill to train at the moment, as evidenced by the hiscores page. As soon as the 4th-/5th-to-max spots are claimed, I see very few people training to 99 smithing as it stands. I would, however, caution against adding buyable bars until the competition is over, given platebodies are substantially faster xp/hr. Aside from smithing, the biggest problem I found with skilling was woodcutting. At the moment magics at the resource area are by a long, long way the best method to train woodcutting, with easily the best xp/hr and pkp/hr. The only alternative to magics is yews at ::skill, which are inordinately slow. This is a problem because unlike crafting and thieving (the only other two skills you need to train at resource) you can't realistically bring tank/supplies. Woodcutting needs an alternative method, like teaks as fruity suggested, that is competitive to magics in xp/hr and outside the wilderness - the trade-off being extremely minimal pkp/hr, if any.
  2. buying; pm me in-game EDIT: BOUGHT
  3. Nice guide 👍 Swordfish (safe-zone & w/o Angler's outfit) = 600 xp
  4. Thanks, Mr Pk Guy Personally, like a lot of people who've transitioned to playing ironman mode, I'm completely burnt out from playing my 'main' account (which I've had since OSRS day of release; inactive on it since 2014). Ironman motivates me to do so much content I would otherwise have little to zero interest in because it's necessary to further my account; unlike on a regular account where one might train Crafting just to train it, ironman demands it. Often I felt while playing my main, my only goals were to train combat and make money - I didn't care much at all for skilling, questing, etc. That became rather boring once the nostalgia wore off after, having played RS2 for years, only to start the whole cycle again on OSRS. Hopefully that makes sense
  5. Cheers, Mike Tyvm! Huge amount of progress in those screenies, but I'll definitely make a post when I next feel I've got something worth sharing. Most likely that'll be just before or during the mid game slayer grind.
  6. QP is screenied under the stats; as of today, it's now 225. Thieving is on the agenda, definitely. I was initially planning to go straight to 99 early, but now I think I'll just gradually grind it on Ardy Knights & Master Farmers (with some pyramid plunder after 91+ to get a sceptre). Current goals are: - Finish all easy/medium diaries & a couple hards - All remaining quests except Cold War, Making Friends with My Arm, MM2 & DS2 - 100% all Zeah favours (when I do the Zeah quests) - 96 Cooking (from banked supplies) - 83 Hunter (I've done 18-78 from exclusively birdhouse runs) & properly start the Ranger boots hunt - Complete useful MTA items (gets me to 77 Magic) - Crafting grind to either 80 or 85 with superglass make - Start the Slayer grind & get QPC asap On the side: afk 85 Mining grind at some point, keep up the Farming 'grind' and get my house functional... Yeah 😄
  7. Thanks, Mr Jblind
  8. Just finished one of my first major goals on my ironman; I know some of you on here have one, too, so I figured I'd make a quick progress thread. 99 Fishing: 96 Cooking Banked (96-99 Fishing): General (gear, stats, QP): Cheers & good luck with your own accounts
  9. nice song, good vid imagine missclicking angler-brew with a full inv
  10. Aelin

    150k PKP Giveaway

    ign: Aelin #: 40 ples ::hook am poor
  11. +1 killstreak intervals are far too small; something like 10, 20, 30, 40, 50, 100 (black skull), would be much better
  12. Decent collection, nice man. I've not bought any in a long time, but here's mine:
  13. 1. Should a Barrage timer be implemented? No. Never liked the idea of knowing exactly when you'll be unfrozen, a timer definitely detracts from the skill of nh/bridding. 2. Should a vengeance timer be implemented? Don't see why not, any skill using vengeance has always been timing it correctly - not spamming it when its cooldown is almost finished. It does already get greyed out when it's on cooldown, so it's not too big a deal either way. 3. Should various potion timers be implemented? (Stamina, Anti-Venom, etc) Again, don't see why not; it's just a QoL thing, ultimately. 4. Should the timers be automatically turned off at ::brid/::edgepvp? Yes. OSRS switches are already forced there, so it makes sense to disable timers there, also. Oh, and, if they are added, they should also be disabled in tournaments.
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