Kk so I've decided to give some suggestions of what I think needs to be added to Roatpkz seen as Gretar and Yoobs told me they would be working on alot of new things. The player count has decreased dramatically from what I've seen and things need to change to give people incentive to play without doing the same stuff over and over again. So yeah here goes, in no particular order.
(ALOT OF THINGS, MAINLY THE BUGFIXES ETC. HAVENT BEEN EXPLAINED THOROUGHLY BUT THE POINT IS TO KNOW IT NEEDS CHANGING)
More Spawnable items changed to Pkp + New ways to obtain Pkp
I believe more items should become Pkp such as Dragon Boots, Abyssal Whip, Amulet of Fury and all the remaining Godswords (for example) but make it so Pkp is obtained much much easier. Donor island is a joke in terms of collecting Pkp, haven't tested it myself but from what I've heard people spending hours on end for maybe 1-2k in loot. To fix this there should be numerous areas around the wilderness with monsters that drop x amount of pkp in tickets, pkp items. Similiar to donor island but more frequent depending on the risk factor of each zone. Higher risk more reward blah blah blah. These zones would be all in popular Pking zones preferably;
Single Areas
Magic Axes - in the axe hut east of mage bank
Battle mages - inside the mage arena just outside mage bank.
Black Chinchompas (either make black chins or add some random npcs nearby) No tele spot should be added for this zone because it would be stupid if pkers could just tele onto pvmers. Especially when Black chinchompa area is easily accessible from 35 portals.
Deep Wilderness Dungeon south west of mage bank
Entrance
Proposed monsters would be located here
Multi Areas
Hill giants west of East Dragons
Greater demons or Gdz as people know it as in level 46 wilderness
Rogues Castle - just east of Chaos Elemental
All these locations will have Npcs that drop all pkp items from the shop and raw pkp tickets also ranging from 25-1500. Frequency of drops will be determined by how dangerous each zone is. So Deep wilderness dungeon will have the best drop rates because its by far the most dangerous location. and hill giants will have the lowest drop rate because its lower level wilderness etc etc. Also your rank ingame with affect the drop rates, Non donator will have the least, Regular donator will have maybe a 15% drop rate over a normal player and super donator 30%.
Adding all this will make pvming and pking extremely active without a doubt.
Current Pkp Items
Bare in mind pkp would be easier to obtain.
Dragonfire Shield should be a MINIMUM of 5k pkp considering it is by far the best all round shield in game(or added as a new boss drop see below)
Mages book and wand between 300-500 pkp
Fire cape 200 pkp
imbued berserker, archers and seers rings 200 pkp each
Universal teleports 5 pkp each
Also change Spirit shield models to the same as 07 rs, current ones look garbage. Divine would obviously stay as it is but the other 3 need changing.
New Bosses + Current
07 bosses should be added just as a base, which would drop all vestas, statius, morrigans, zuriels and spirit shields
Also if dfs could be added to be dropped by kbd instead of 5k pkp from the shop if players would prefer that.
All bosses ingame currently such as Chaos Elemental and RoatPkz Champ would also drop these items. Aswell as random drops of regular items from the Pkp Shop.
New Pkp items + Vote shop
Here is a list of new items that need to be added and where they should be.
Vote shop -
fury ornament kit
partyhat with specs
ward ornament kits
dragon gold ornament kits
infinity colour kits
magma mutagen (added to serp)
tanzanite mutagen (added to serp)
Elite Void Pieces
Pkp Shop -
Heavy Ballista
Malediction ward
Odium ward
Trident of the seas (magic fang would be used to create trident of the swamp)
Tormented bracelet
Necklace of anguish
Amulet of torture
Amulet of the damned
Dragon warhammer
Abyssal dagger
Abyssal bludgeon
Toxic Blowpipe
Also i think Abyssal Tentacle and Occult Necklace should be put into the pkp shop instead of vote. Not a big deal i guess but would be nice.
Character Customization
Not a big deal to some but could be to many. Add more variety to what you can do with your character
New hair styles + Colours
New Facial hair + Colours
New clothes + colours
New skin colours from the Oldschool Runescape Halloween event (white, green and black)
Also i think you should have the option to have your account name in upper case, lower case or whatever the hell you want.
New Pking Teleports
Ok so roatpkz has some telezones, combat and non combat either :: or portals which need some work.
I suggest swapping out the portal teleports which are rarely/if ever used for some new zones, and switch out some others.
::brid/::oldbrid, currently in the kbd lair should be swapped to edgepvp or canifispvp seen as for some reason alot of people hated the idea of ::wests? good 1 btw.
::gdz 46 Wilderness Multi Combat area (picture earlier on in thread)
::graves 19 wilderness just southeast of roatpkz champion
::44s, currently available by using the portals at home but it would be nice to have a command for it aswell.
Donator and Super Donator Benefits
Ok so i believe the custom Donator capes are a joke (dragon,earth and water) I would suggest making them exactly the same stats as the items they're supposed to represent instead of making them some overpowered ks amk wollah shromta hhh 3rbe kek faggot jew capes.
Earth Cape (same stats as avas accumulator)
Water Cape (same stats as sara, zammy and guthix god capes)
Dragon Cape (same stats as fire cape)
With this being done obviously there needs to be more incentive to donate which I'm struggling with right now but I'm sure someone can come up with something better. All i have so far is;
Donator - 15% increased drop rate over new players on items from new nps
Super Donator - 30% increased drop rate over regular players from new npcs
Skilling
Ok so obviously this may sound dumb to a lot of people but it could work very well and give people another thing to aim for on this server.
What I'm proposing is adding a SIMPLE form of Skilling for each stat, nothing major maybe just 1 certain process all the way to 99 for each skill. Each skill would be set to take 4-5 hours to 99 at max efficiency to achieve. For example
Agility - Gnome course all the way to 99, haven't work out what exp you would get at each level but it would be made so it takes 4-5 hours for each 99, no matter the skill.
Herblore - Any potion could be used for this but it would be the only potion available, which again should take 4-5 hours to achieve 99.
(if its possible to add alternative methods of reaching 99 then by all means do it)
Obviously by skilling there will be rewards;
A random chance of recieving pkp tickets each time you complete a task such as making a potion or doing an agility obstacle. And also by reaching 99 you would get a pkp reward for each one. This would be decided later on.
MAX CAPE - The Max Cape (same as in 07 rs) would be added then you could claim it after reaching all 99s
This idea may not excite many but for some people it might. Let me know.
Staff
Yoobs - the staff of all staff without a doubt should be promoted back to Admin
Smackd - by far the most active and helpful staff ingame should be Admin
Bind u Dead - Moderator
Or Bring @Graphics back
Not gonna get into server supports because i don't want to flame anyone. (Not on this thread atleast ;))
But most of them are pointless, do nothing and are inactive.
Pking Restrictions
::wests assuming it stays ingame should have no restrictions whatsoever. Currently you can't teleblock.. ?? and (i believe) theirs a pj timer..again..pointless.
::edgepvp/::canifispvp assuming it gets added would have some restrictions, a pj timer (not a long one, but long enough not to ruin fights)
::home / edgeville - i would suggest making it so you can only use range or melee. Nobody uses mage here in the real game unless they're peglegged irl and it would stop people boosting kills on melee pkers/looters. And of course it would send the magers to other zones in turn making it more active.
::easts will remain no restrictions, pure nhers , hybrids , tribids and nsbot93493859385s
Castle Wars
From what i've seen castle wars is pretty dead and nobody barely plays it, i don't know if this is because of the player count or what but it needs to change or just be removed.
Add 07 castle wars rewards
small pkp reward for each game won
slightly bigger reward if a certain amount of games are won in a row etc. 3 games or 5 games whichever people prefer.
Ability to convert minigame points into pkp tickets (not sure how many pkp tickets per minigame point but that would be decided later)
Roatpkz Purge
Ok so this is an idea i came up with, i wanted this thread to be aimed at every player in the community so here it is.
The roatpkz purge would be a random tournament that would happen once every 1-2 weeks. All players online would get a notification telling them its about to begin and if they would like to join.
There would be 3 custom kits to choose from before being teleported into the tournament, these would be mage/range, range/melee or mage/melee. Then all who choose to be involved will each be telied to a random point anywhere in the wilderness and will not be able to leave until they've been killed or won the tournament.
The pink dots represent where players could possibly spawn just as an example.
Last man standing wins and would be rewarded a sizeable amount of pkp or other rewards. (Preferably a reward Gretar could have pre spawned because my idea was to have this available to all players at no cost. Just a bit of fun every week or two.)
Also to note. Players who are taking part in the Purge would NOT be attackable by regular players who may also be in the wilderness.
Item Fixes
Void - Haven't used these much but Void Mage doesn't seem to work at all. Maybe all pieces could do with a re-work
Granite Maul - Seems massively overpowered + accurate
Dragon Longsword - Very weak and inaccurate
Dragon Mace - Very weak and inaccurate
Dragon Spear - Been told it works 80% of the time. Haven't used it since it was fully broken so someone would have to test this.
Clan
While the new clan chat system is pretty good there is still a few things to be changed/added.
Custom clan tag (::yell) for players in each clan, this tag would be obtained by the said leader of each clan and would have to be earned (Not sure how yet but every man and his dead nan wouldn't be able to get one)
Currently when a kill message is shown in clan chat, it shows the amount of pkp the opponent was wearing, not what was actually being pked/risked.
Weekly Tournaments
Had an idea for this but Gretars recent tournament update pretty much fixed this. Maybe not have the tournaments so frequent (maybe 1 of each style of pking every week) so it's something to look forward to instead of having 100 a day, stopping people from pking anywhere else and bringing 2m pkp points into the game each day.
Quality of Life Updates
Make an option to claim all vote tickets for either x amount of vote packages/100 pkps. Clicking them one by one can cause hair loss irl.
Add a pkp shop to every Pking zone which has a bank.
(more to be added)
Other Changes + Bugfixes
Killstreak skulls - Having different shades of red for every 5 killstreak seems a bit much. I'd suggest have white skull until 25 killstreak for the darkest red skull. Then a black skull maybe for players 100 killstreak and above.
Prayer Delay - From when you click the prayer to when it actually activates seems way off, the fact that roatpkz has instant switching doesn't help this at all so probably not as easy a fix as it may seem.
Attack Priority - This should be made so the person you are in combat with is automatically shown over all other players, so if theirs a 10 man dd on your fight, the person who you're fighting will be visible and you will be able to left click them without any trouble.
Spawn Kits - All spawn kits should be removed cause they're a joke, in turn there would be a preset bank for all new players with all/most spawnable items.
Barrage Timer - Currently if you're frozen you will stay frozen for the full 20 seconds no matter what the circumstances, you should unfreeze if whoever barraged you moves a certain distance away (when they're out of sight for example)
Teleblock Timer - When players tank smokeygang at ::easts on a full they get annoyed at the fact that they still have to wait out the 5 minute Tb. And also when idiots tb people at ::brid or ::home they can't do anything other than wait it out or use portals to random places. This would be fixed by the tb running out when you leave the wilderness.
Casting Teleblock - currently when you cast a tb, the opposing player isn't tbed until the spell lands. This should be changed so that the tb is registered as soon as its been thrown.
Click Zones - Click zones for players is absolutely HUGE on roatpkz, while fighting someone at ::brid it is so easy to missclick on someone while left clicking even if they aren't close. Also if people wear wings (not many but it happens lol) you can click someone from ::mb while stood in edge bank if they're wearing them. Make them smaller!
Mage Distance - Don't know the exact distance it should be to catch a freeze on any game but on Roatpkz it is too short (more on this later)
OSRS Switching - Currently some items do not register while switching no matter how you switch, i noticed it mainly being the 6th and the 8th item you switch to. And the animation change is slow, not massively but it makes a huge difference and puts people who prefer OSRS switching at a huge disadvantage to people who use roat switching because it is instant.
Combat Changes - Not going to go into detail with this at all, people will complain whether its fixed or isn't fixed. My main concern is the mage defence. (some monkey barraged me a 23 while wearing full tank vs my armadyl and divine while ragging :D) People will also complain more and blame the combat for there pitiful pking skills if roat is more like 07 so its w.e people deal with it fine as it is now i guess. No fix will stop people saying "omfg 56 ags LMFAO broken game gretar is a spastic l2code moron faggot"
Gates - You can run through gates scattered around the wild, even seconds after another player has closed it.
Pathing - JHEEEEEEEEEEEEEEEEEEZ the most annoying thing on roatpkz, run 1 step run back 3 for no apparent reason Obiously i don't code servers so most of these issues i have no idea how to fix but hopefully gretar looks into them
Eating Glitch - As you see many people on forums and ingame complaining about dying to a low hit claiming that they rocktail brewed which is usually true because people have posted video evidence and it has happened to myself many times.
Food - Currently Rocktails heal 23 hp and boost 10 hp over 99, they should be swapped to Angelfish from OSRS which heal 22 hp and boost 22hp over 99. Also if people agreed, anglerfish could cost a small amount of pkp and have sharks as the spawnable food. This would mean removing tuna potatoes though I guess.
@Gretar @Yoobs @Smackd @Zoradz @Kihfan55