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Infernal cape


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Suggestion: Everytime you die with infernal cape, you must pay an amount of pkp to activate it again. The fee doesn't need to be high but like between 100-500 pkp maybe? 

Might be good for the eco, I mean think about it: if it costs 250 pkp to activate it and 100 people with infernal cape dies, that will drop 25k. 

What do you guys think?

 

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On 1/29/2018 at 8:41 AM, trihard456 said:

Make full inferno since we're becoming so pvm heavy...

eh pvm helps , keeps players online if they dont want to pay to much attention to pvp. Aslo brings noobs into the wildy >:)

On 1/29/2018 at 3:16 AM, Tupac said:

if this were the case then we may as well make every untradable have a fixing fee

!!!!!!!!!

Yes please , the broken items shouldnt be to hard to put into the game. stop people from camping void and untradables. could make them drop pkp for killing them for the item or just have it a complete sink would be good.

 

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