Hatcx Posted April 14, 2019 Report Share Posted April 14, 2019 wilderness Keys need another update. I thought the intention of these were to bring more action/loot to single but every time there is a key some Multi CC will run it straight down the Multi lines. I suggest you get rid of The Multi Keys like Lava Dragons and Rouges castle as there is already enough multi events like Jad/HP events. The only Spots you should keep are The Axe Hut and Pirate Hut ones I also have some new location suggestions. Chin Hill 35 Port Burning Hill (or just keep the Lava Maze one idk) Ice Path (Demonic Gorillas) But what if they keep running it from single to multi like they are now? I suggest you implement some sort of multi countermeasure, Say if they run into Multi with the Key they start taking on damage (like the fog from DMM) and they get a message "The Key must be taken through a single zone". Or you could set it so if they run into Multi it sets you back to the closest single combat tile. (idk how hard this would be but it sounds difficult) I would love to hear other peoples suggestions about this @Gretar 5 Quote Link to comment
padjer0 Posted April 14, 2019 Report Share Posted April 14, 2019 (edited) Not supporting this. Who is with me ? Edited April 14, 2019 by padjer0 1 1 Quote Link to comment
pm2getbodied Posted April 14, 2019 Report Share Posted April 14, 2019 You're more than welcome to try and compete with your own clans, Mongolians/other multi clan don't always get it/not to mention making it singles barley makes it harder for multi clans to get the key by pjing. You may mention a 1/5/10k risk which is fine that simply means they'd get a half/full inv of brews, and mage you in place. Nor is it even 50 percent of the time that multi clans get the wildy key anymore go check the bot feed. Dividing up the locations for multi/singles seems like the most equitable assessment of skill, the irony here is that even in singles you'd obviously have to work together with your buddies/clan mates to score the key, in multi you might argue it's massing up randoms which itself is a skill of persuasion that promotes wilderness activity which should be praised. Not shunned by excommunicated bitter trolls, not a particular shot at anyone by the way but if you feel some type of way odds are you once rocked this flag. 1 Quote Link to comment
Smackd Posted April 14, 2019 Report Share Posted April 14, 2019 Yeah don’t know why there’s even multi keys or why Gretar felt like an event where you have to tank damage makes sense when it’s in multi like you have a chance without a clan lol @Gretar Quote Link to comment
Extradamage Posted April 14, 2019 Report Share Posted April 14, 2019 No support for this 2 Quote Link to comment
paramingo Posted April 14, 2019 Report Share Posted April 14, 2019 Multi line key's are most tanked through singles and the supplies to get a multi key cant be only brews in your inventory you have to put also some food otherwise you wont survive it and when you make it to singles ur low on supplies with alot of tb left on your timer, lava maze isnt a multi key you should know where ur walking south of the multi maze path is singles if you make it one step north ur in multi, Rogue's castle,demonic ruins and fountain of rune are most tanked through single zone. Chaos temple and Lava dragon key are some different of content with npc s being aggresive but i agree one of them should be removed, Bandit camp is close to single zone as a single player you can also take this key with the right gear and supplies. 1 Quote Link to comment
Macky Posted April 14, 2019 Report Share Posted April 14, 2019 1 hour ago, Extradamage said: No support for this +1 Quote Link to comment
Hatcx Posted April 14, 2019 Author Report Share Posted April 14, 2019 Everyone disagreeing is in those clans that run it through multi. You can literally run from single into multi and tank it down to varrock it's cancer 1 Quote Link to comment
Persona Posted April 14, 2019 Report Share Posted April 14, 2019 Weird flex u dont pk in ahrims haha Quote Link to comment
Tupac Posted April 14, 2019 Report Share Posted April 14, 2019 The only people disagreeing with this are Mongolian members this suggestion is sound. also to say most keys aren’t run through multi would be a lie lmao every time I’m online I go to the keys and they run them straight to multi lines knowing that a team of 1-3 riskers isn’t going to follow 10 people in enchanted robes and splitbark 2 Quote Link to comment
zeplin99 Posted April 14, 2019 Report Share Posted April 14, 2019 defintly supporting this Singles are kinda dead.. Quote Link to comment
Tesfxye Posted April 15, 2019 Report Share Posted April 15, 2019 Was meant to make it so you had to risk a certain amount to pick up the key ages ago, so many people suggested it Quote Link to comment
JAG E SV3NSK Posted April 15, 2019 Report Share Posted April 15, 2019 +1, this would literally make the keys so better, and while ur at it, add 5k and 10k risk protection so u dont get ragged, niggas literally risk 1k in d javs nowadays so u just get ragged at keys anyways.. and if u dont get ragged the person holding key has 20 brews 2 Quote Link to comment
lumonyx Posted April 15, 2019 Report Share Posted April 15, 2019 I do support this since singles are so dead on here, wuld be great to see this happen +1 1 Quote Link to comment
padjer0 Posted April 18, 2019 Report Share Posted April 18, 2019 There is no point in getting rid of all multi zone spawns because there are already single zone spawns and you still have a chance to win the key even though you dont have a clan. The multi zone spawns just give clans a bigger chance of winning them. Period. 1 Quote Link to comment
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