Popular Post Pedro Posted June 21, 2017 Popular Post Report Share Posted June 21, 2017 WILDERNESS REJUVENATION SUGGESTIONS I understand the new client is supposed to be coming soon, but at the current point in time, the deep wilderness is completely dead. Nobody enters the RoatPkz deep wilderness as there is no incentives to. We need to revamp the wilderness as a whole and give people incentives to take the risk to enter the deep wilderness, instead of just staying in the safety of Edgeville. I just want to hear peoples feedback on these ideas, I don't want/expect the developers to start trying to create anything like this for the time being, I just want them to finish the new client. - I suggest adding a scaled system of PKP rewards, or possibly even the chance of PK Emblems for kills on players that venture into the deep wilderness. 1-30 Wilderness - 4PKP per kill (1:100 chance of Emblem) 31-46 Wilderness - 8PKP per kill (1:30 chance of Emblem) 47+ Wilderness - 12PKP per kill (1:10 chance of Emblem) The scaling of PKP rewards for the level of wilderness you PKed your opponent in, could be scaled further to benefit Donators and Super Donators more (e.i. 20PKP for Super Donators instead of 12PKP) Emblems could even be sold to a special new shop or traded in for PKP amounts depending on the tier of the emblem. Obviously this may give people an incentive to farm PKP, but if a system is implemented to detect farming it would really help the rejuvenation of the deeper wilderness. - Mage Arena is the only reason people go to Mage Bank, however it is next to impossible to kill anyone PVMing there in the actual arena, it may aswell be a safe minigame. The Chaos Elemental has a great drop table, but it is too difficult to kill for normal players to efficiently kill the Chaos Ele for the possibility at a 1:700 drop, in my opinion, the Chaos Ele should either be nerfed (no teleportation effect) OR the drop rate lowered. Many people do not even know that there is a spawn of Barrows Brothers around the Frozen Waste Plateau, this should be advertised more for new players trying to get a gear upgrade from the standard spawn kits. - What I suggest: Standard NPC A low level NPC that could be killed for small PKP rewards (Hill Giant for example) Demi-Boss NPC A medium-higher leveled NPC that can be killed for reasonable loot (Dark Beast for example) Boss NPC A high leveled NPC that can be killed for a chance at rare items (Venenatis for example) Fishing Spot A spot for people to fish high-level food (Karam, Anglers) with the possibility of random PKP item loots 16 Quote Link to comment
Khalil Posted June 21, 2017 Report Share Posted June 21, 2017 nice suggestions as usual brother, i hope the developing staff will notice it Quote Link to comment
Estimated Posted June 21, 2017 Report Share Posted June 21, 2017 Yep wilderness bosses are a priority Quote Link to comment
GORILLAS Posted June 21, 2017 Report Share Posted June 21, 2017 14 minutes ago, Pedro said: I suggest adding a scaled system of PKP rewards, or possibly even the chance of PK Emblems for kills on players that venture into the deep wilderness. Ye good idea as will promote people to try and get kills for a higher reward, deeper into the wilderness. 18 minutes ago, Pedro said: Many people do not even know that there is a spawn of Barrows Brothers around the Frozen Waste Plateau, this should be advertised more for new players trying to get a gear upgrade from the standard spawn kits YES 20 minutes ago, Pedro said: Fishing Spot A spot for people to fish high-level food (Karam, Anglers) with the possibility of random PKP item loots Agree. People say no coz its a pk'ing server but how can you pk if there is nobody to kill. Like the idea of having more NPC's. The hill giants are kinda like the unused barrows brothers, and npc's such as the magic axes in 50 wild could be made to have these kinda rewards. Thinking demi-bosses have a gorillas-like drop table, but be more challenging to kill (eg, update so that gorillas switch protect prayers like 07) . Was told that OSRS wildy bosses would be coming with/shortly after client release, depending on how they were polled into the game. Idk what people now think with the addition of more wildy npc's with this Quote Link to comment
HICK0RY Posted June 21, 2017 Report Share Posted June 21, 2017 (edited) anglers should be more expensive or taken out of shop and made only obtainable at wilderness fishing spots good suggestions i just hope the bosses arent disgustingly arabic (custom boss like a roat pkz champ) and badly coded edit: anglers would be noted for all players, normal players get 5 anglers per catch, normal donator 10, super donator 20.. ? ? then ima come fuck u up n take ur anglers Edited June 21, 2017 by HICK0RY 3 Quote Link to comment
JBLIND Posted June 21, 2017 Report Share Posted June 21, 2017 @Salad loc client pussy Quote Link to comment
Tesfxye Posted June 21, 2017 Report Share Posted June 21, 2017 Idk why you waste your time making these posts Quote Link to comment
PK Guy Posted June 22, 2017 Report Share Posted June 22, 2017 - Agree with more PKP at higher levels of Wilderness - Emblems should be reserved for BH reward only - Don't agree with fishing soz, would prefer NPC drop Quote Link to comment
Smackd Posted June 22, 2017 Report Share Posted June 22, 2017 2 hours ago, Pedro said: 1-30 Wilderness - 4PKP per kill (1:100 chance of Emblem) 31-46 Wilderness - 8PKP per kill (1:30 chance of Emblem) 47+ Wilderness - 12PKP per kill (1:10 chance of Emblem) With the Bounty Hunter system coming along soon, rather not. Though, I agree with more PKP per kill the deeper the levels but I still don't think it's a major factor in getting more activity because PKing isn't really a stable way to make PKP. 2 hours ago, Pedro said: The Chaos Elemental has a great drop table, but it is too difficult to kill for normal players to efficiently kill the Chaos Ele for the possibility at a 1:700 drop, in my opinion, the Chaos Ele should either be nerfed (no teleportation effect) OR the drop rate lowered. It currently makes the most PKP/H in game, around 5K PKP/H after the buff. Haven't tested but that's what I was told. Support new NPCs and fishing, maybe make fishing a decent way to obtain PKP at the resource area. Quote Link to comment
Aqeelxo Posted June 22, 2017 Report Share Posted June 22, 2017 I like the suggestions but the deep wilderness areas will just be run by a single clan that will continue to build all their wealth and dominate the area while the rest of server won't even be able to access the areas. Quote Link to comment
John Posted June 22, 2017 Report Share Posted June 22, 2017 I like it, definitely passing this on to gretar Quote Link to comment
Hatcx Posted June 22, 2017 Report Share Posted June 22, 2017 Yooooo Pedro with the fat suggestions nice man +1 for everything Quote Link to comment
sophia Posted June 22, 2017 Report Share Posted June 22, 2017 6 hours ago, HICK0RY said: anglers should be more expensive or taken out of shop and made only obtainable at wilderness fishing spots this please they are too fucking cheap Also ::chins and if you catch one chin you can turn it into 15-25 pkp ea chin but you gotta have 10+ hour playtime and you cant be level 3 to catch them (cuz the 99hp bug at level 3) 2 Quote Link to comment
JBLIND Posted June 22, 2017 Report Share Posted June 22, 2017 2 hours ago, sophia said: this please they are too fucking cheap Also ::chins and if you catch one chin you can turn it into 15-25 pkp ea chin but you gotta have 10+ hour playtime and you cant be level 3 to catch them (cuz the 99hp bug at level 3) Oi this doesn't sound to bad Quote Link to comment
Lost Ags Posted June 22, 2017 Report Share Posted June 22, 2017 My G at it again, nice suggestions keep it up Quote Link to comment
Dr4g0nb0ys0n Posted June 22, 2017 Report Share Posted June 22, 2017 ? server hasnt had a update in 5 months now, nothing will happen anyway nice suggestions anyway Quote Link to comment
PK Guy Posted June 22, 2017 Report Share Posted June 22, 2017 17 hours ago, Smackd said: Support new NPCs and fishing, maybe make fishing a decent way to obtain PKP at the resource area. I didn't really expand on my point about why I disagree with fishing, so here goes... Problem with fishing (or any other non-combat skill for that matter) is that it doesn't really solve the problem of "there's no deep wild PK'ing" properly. Skillers are not PK'ers and you can't do both things at once, at least not efficiently. Therefore people that want to catch Anglerfish, either for personal use or to sell for PKP, are not going to be armed to fight, maybe they will stay Level-3 or, if at higher levels they will just wear full D'hide to try and escape freezes. And that's assuming it doesn't just become dead content like a lot of stuff that gets added. PvM'ers call me "sad" for attacking them, but at least they can fight back and they carry fish (that is already cooked) to aid their escape. Skillers won't have much chance, so if all you want is a bunch of easy kills then sure add skilling to the Wilderness. The only saving grace of this idea I can think of is, good PK'ers might come to attack the noob PK'ers (like me) who choose soft targets, because this usually happens at PvM spots right now. Quote Link to comment
Smackd Posted June 22, 2017 Report Share Posted June 22, 2017 1 minute ago, PK Guy said: I didn't really expand on my point about why I disagree with fishing, so here goes... Problem with fishing (or any other non-combat skill for that matter) is that it doesn't really solve the problem of "there's no deep wild PK'ing" properly. Skillers are not PK'ers and you can't do both things at once, at least not efficiently. Therefore people that want to catch Anglerfish, either for personal use or to sell for PKP, are not going to be armed to fight, maybe they will stay Level-3 or, if at higher levels they will just wear full D'hide to try and escape freezes. And that's assuming it doesn't just become dead content like a lot of stuff that gets added. PvM'ers call me "sad" for attacking them, but at least they can fight back and they carry fish (that is already cooked) to aid their escape. Skillers won't have much chance, so if all you want is a bunch of easy kills then sure add skilling to the Wilderness. The only saving grace of this idea I can think of is, good PK'ers might come to attack the noob PK'ers (like me) who choose soft targets, because this usually happens at PvM spots right now. There actually is a good amount of skillers on 07 who fight back all the time Quote Link to comment
PK Guy Posted June 22, 2017 Report Share Posted June 22, 2017 1 minute ago, Smackd said: There actually is a good amount of skillers on 07 who fight back all the time Ah, ok didn't know that. I don't play 07 much, if at all. Quote Link to comment
Pedro Posted June 22, 2017 Author Report Share Posted June 22, 2017 22 minutes ago, PK Guy said: Ah, ok didn't know that. I don't play 07 much, if at all. Especially if there are incentives not to just suicide, e.i. noted fish from fishing Quote Link to comment
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