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    • Note: Applications will only be open for 48 hours! We are in need of some quality Server Supports! We are mainly looking for people that enjoy playing as well as helping others, playtime of 60+ hours monthly is required, if you're unsure if you have those hours don't worry, just post an application and we'll double check it. If you applied before and don't have an SS rank right now, feel free to re-apply   APPLY HERE (your post will be displayed as "pending", that's normal and means your application was submitted)   Application Format Be sure to post your application HERE, not in the comments!
    • yo why can't I edit this topic anymore ;(
    • bump, its been over 6 years and this still needs to be implemented, thank you. if you happen to be a homosexual, keep your gay opinions to yourself.
    • Seems like your first bit of improvement should be the way you move ur mouse, it looks hesitant/slow if you know what I mean, because of this you should also consider playing the game on fixed screen mode, this lowers the distance your mouse needs to travel from your inventory to your opponent on screen, makes your 1ticks more efficient and you're able to time things a lot better without having to jolt the mouse. Would also advise you to get a bunch of triple eats in your invy and try to learn the speed it takes to eat all three combo foods in 1 tick, if you do it correct you'll notice all three foods get eaten at the same exact time, whereas if you do it a little slower, you'll notice your angler and brew get eaten at the same time whereas your karambwan gets eaten 0.6 seconds later. This means you didn't click all three fast enough, it also means 9/10 in a PVP scenario you have potblocked yourself and allow your opponent a free chance 
    • Been working on an NH trainer for a while and finally posted a proper showcase today. It ended up getting a lot more attention than I expected, but I thought I had to let the boys try it too, so if anyone wants to practice vs it, links below. TL;DR it's a fully AI neural network opponent, it can see all sorts of things like its location, what gear you're both wearing, hp, food left, pots, movement etc, all decisions are made by itself nothing is scripted it's just a fully neural opponent, it was made by running many gauntlets where the AI's would fight eachother and train on the data, the winners would be kept and trained further, and repeated, until I was left with the final top 10, the one on the site is the 3rd highest ranking opponent, 2nd and 1st have unorthodox playstyles so I felt 3rd had the most fun playstyle to fight against.     2026-09-15 20-31-30_trimmed.mp4    Reddit post:  Trainer: https://nh-train.com GitHub:  https://github.com/NotCoco/nh-trainer  
    • Guest Skimmie
      In-Game Name:skimmie Discord Name: skinnie#3900 Timezone: Singles/Multi/Both:both Main style(s) (Main/Hybrid/Tribrid): main style, lightweight brid Have you read and understood all of our rules?yes
    • Hi, Looking for opinions / Maybe a second look at the rewards for emblems. Doesn't make a whole lot of sense to me, say you start with a T1, cost 75 BHP -- from there you have to then get 20 kills in a row to get a T20 -- worth 25k BHP. Throughout that process, bringing the emblem all the way up -- not dying, you're risking 183k BHP overall to get 25k BHP as a reward for 20 kills (without dying) & risking 183k BHP. The jumps don't really make sense, say you have a T15, 15k BHP -- I have to risk 15k BHP to get a T16 &  gain 1.5k BHP? Thoughts? I feel like it should be more rewarding.
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