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Wilderness Slayer (GIVE FEEDBACK) (POLLS)


Wilderness Slayer  

43 members have voted

  1. 1. Should Wilderness Slayer be added?

    • Yes
      35
    • No
      2
    • I dont mind
      5
  2. 2. Should the assigned NPC's drop a key that gives you a reward from a chest?

    • Yes
      32
    • No
      5
    • Drop something else (explain what you'd like to see instead)
      1
    • I dont mind
      4
  3. 3. Should The Crazy Archaeologist, Chaos Fanatic, and Scorpia be added to drop the odium and malediction ward, and even more items?

    • Yes
      32
    • No
      5
    • I dont mind
      5


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QFBs3Dm.png Wilderness Slayer QFBs3Dm.png

Hello everyone, so I've been thinking of ways to get the wilderness active and the obvious solution to this is just adding wilderness slayer. Slayer would also be a great way to implement skilling in the future, having bosses and npcs dropping herbs, logs, etc.

But as of now it could just start off as a way to make PKP, and just staying occupied rather than just bank standing when the wildy is dead.

Proposed Idea: We'd have all current NPCs in the wilderness drop some type of slayer key, or just a crystal key and a crystal chest that you'd get from every NPC, scaling off their combat level and this key would always be lost on death so killing anyone doing slayer would still be worth doing.

What we could have with this skill is, a slayer point reward shop, for slayer helmets, recoloring helmets to be a KBD Helmet, Abyssal Demon Helmet, Skotizo helmet etc, probably have some gear obtainable through the slayer point shop aswell.

For the reward chest, I think this would be the best place to add, Amulet of furies, abyssal whips, dragon boots, crystal shields, crystal bows and so on but please give some ideas on what you'd like to see added to the chest too.

This could also be the right time to add the wilderness Godwars dungeon, for NPCs in there to be assigned as tasks too.

NPCs Assigned:

Hill Giants
Fire Giants
Bandits
Thugs
Hob Goblins
Magic axes
Pirates
Moss Giants
Demonic Gorillas
Wolves
Bats
Spiritual Warriors
Corporeal Beast
Chaos Elemental
Skotizo
Jad
Green Dragons
Ents
Lava Dragons
Skeletons
Zombies
Spiders
Greater Demons
Lesser Demons
Rogues
Elder Chaos Druids
King Black Dragon
Hell Hounds
Ankous
Mammoths
Ice Warriors
Ice Giants

Possibly Revenants? If unlocked with points maybe

The 99 would of course come with the skill cape for anyone who want's to show their achievement because we don't plan on making 99 Slayer that easy to get, Gretar is all for this idea so we just need feedback and some more ideas to make it perfect and enjoyable for everyone, players looking to make PKP benefit, and Wilderness activity would probably be at an all time high. A possibility is anyone competing for rank 1 in Slayer could have some sort of title in-game for being Rank 1 Slayer.

Give feedback on what you'd like to see in the reward chest from slayer keys, and what you'd like to see in a Slayer Point Reward shop.

  • Upvote 3
  • Hmmm 1
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1 minute ago, Tesfxye said:

the more bosses in wild the better

It's just adding some bosses like Vetion, Callisto, and Venanatis is their signature drops aren't too useful on a PK Server, so they really won't be worth killing unless we add skilling like herblore, mining for a dragon pickaxe drop etc.

2 minutes ago, Tesfxye said:

the slayer monsters should have better drops the deeper in wild the monster is, key thing could be a cool rare drop but should have small regular drops too like emblems, supplies etc.

Support

 

2 minutes ago, Tesfxye said:

Should definitely fix teleport to target with this being added

@Gretar

 

5 minutes ago, a pixel v1 said:

love the idea , this might move the spawn pking server to a lil grinding server thumbs up

Well yeah, if you choose to do it that is. It won't affect anyone who doesn't like grinding it'll just make the wilderness more active.

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26 minutes ago, Smackd said:

scaling off their combat level and this key would always be lost on death so killing anyone doing slayer would still be worth doing.

 

Just now, Its Gorillas said:

Btw have npc’s on task drop Pkt coz they stack and can’t be protected (increases incentive to PK)

But both work too 

1 minute ago, sophia said:

Remove jad and skotizo from task list

You’d still get experience even if it wasn’t your loot and a way higher key chance 

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55 minutes ago, Yoeriwada said:

Slayer shop should have some decent rewards to it along with basic pking gear. Im thinking like ags, acb, and sotd for a start and possibly more shit like that. Give people incentive to kill the monsters, and kill those killing the monsters ukno.

Yeah, that's possible, I was thinking some items that might not bee in-game yet either.

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100% support for as many bosses that we can add.

The key idea is very good, sounds pretty unique to me. Drops from the key should be worth the risk though otherwise no one is gonna do wilderness slayer and risk losing their reward. It should be one of the best moneymaking ways ingame.

1 hour ago, Smackd said:

You'd remove those items from PKP Shop and have them only obtainable through the chest.

Would they be removed from the banks too?(and refunded with the pkp ofcourse)

If not, would still be pretty shitty loot from the chest because people have loads of those items and I dont think removing them from the PKP shop would increase their worth a lot.
If you make the chest drop (cheaper)items from the PKP shop such as mage's book, mage wand etc you should clean these items from the bank too, otherwise they will have no additional value and will hang around the old pkp shop prices.

Making the chest drop items that maybe would get removed in the soon-future(fury, whips, dboots, crystal shields) would probably the best idea, these are items that are always in demand and it would be unique way to farm them. Although it shouldn't be the only way to get these items.
 

Good topic!

  • Upvote 1
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  • 1 month later...

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