Popular Post Gretar Posted November 21, 2017 Popular Post Report Posted November 21, 2017 Roat Pkz Updates! Hey everyone, I've been working on an npc rework for the past week or 2. It includes a lot of neat features I'll list below. Pets will unfortunately be delayed a bit until I gather enough fight times to get a good estimate for the pet drop rate. Wilderness Monsters Almost all OSRS wilderness monsters have been added and all have working combat. These are mostly 'placeholder' monsters for now that really don't do anything apart from making the wilderness look more realistic. This includes over 600 new npc spawns. Monster Fight Times!All PVM monsters now have kill times which you can see after you get the kill, your personal best is only saved on good PVM monsters and only counts if you did more than 80% of the damage. NPC Random Walk / Wandering aroundWhen npcs walk around now they actually find a path to route and follow the path instead of just walking 1 tile in any direction. NPC Safe Spot Fix When you get out of the attacking range for the npc, the npc will now look for a path backwards that will force you to enter its attack range to continue attacking, this will stop people from "stalling" npcs or safe spotting. NPC Walking inside each other fix Npc's will no longer walk into each other or into other players, this also applies to larger npcs. NPC Data Updated! Almost all npcs now have correct max hit, levels, bonuses and attack speed with help from the wikia . The levels & bonuses will be used with the same formula PVP currently uses, so you can look at the wikia and see the bonuses and imagine a player with those levels/bonuses when you're fighting. This will also make npcs such as Corporeal Beast and Chaos Elemental feel just as strong as OSRS. NPC's added to new combat system! All npcs in-game are now in the 'new' npc combat system, it has a lot of flexibility and many neat things such as only being damaged once a projectile lands on you as seen above, it's mostly noticeable with npcs that use range or magic in combat. Royal Seed Pod Added!The Royal Seed Pod has been in-game for some time, but it's in the bounty hunter shop for 10,000 Points. It's untradeable and therefore kept for forever, it's basically a 1 click tele from <= 30 wild. Other Updates! - After killing an npc you can now instantly move onto the next one without being 'under attack'. - The Bandos Godsword now only uses 50% of your special attack. - Protection Prayers only reduce 2/3 of the damage donator npcs do. Thanks and more to come, also what do you think the average time to receive a pet should be ? Like how long would you have to spend at for example KBD before receiving a pet? 8 3 Quote
sophia Posted November 21, 2017 Report Posted November 21, 2017 Great updates mate good job! 1 1 Quote
Orbital Vsat Posted November 21, 2017 Report Posted November 21, 2017 (edited) I say same it should be around a 1/5000 chance in getting a pet in my opinion should be something everyone has to work for but idk. Edited November 21, 2017 by Orbital Vsat Quote
Sandal Posted November 21, 2017 Report Posted November 21, 2017 ur king, 1:500 drop rate for all pets would be perfect for supers, 1:1000 for donators, 1:1500 for normal players! Quote
Gied4life Posted November 21, 2017 Report Posted November 21, 2017 dont make pets 1/5000 its not osrs its rsps. make it like 1/1000 Quote
JBLIND Posted November 21, 2017 Report Posted November 21, 2017 As the player base is obviously a lot less than OSRS we should make it harder to get pets as we don't want every single player running round with pets, imo. Solid updates baby girl Quote
Somalia Posted November 21, 2017 Report Posted November 21, 2017 1/1000 for pets not more not less nobody pvm’s Quote
Gym Life Posted November 21, 2017 Report Posted November 21, 2017 wauw gretar, you didnt even Mentioned me @Gretar Quote
JBLIND Posted November 21, 2017 Report Posted November 21, 2017 Just now, Gym Life said: wauw gretar, you didnt even Mentioned me @Gretar Quote
Gym Life Posted November 21, 2017 Report Posted November 21, 2017 1 minute ago, JBLIND said: rat suck dick 1 Quote
Tanker H Posted November 21, 2017 Report Posted November 21, 2017 We need still quick prayers 1 Quote
takes Posted November 21, 2017 Report Posted November 21, 2017 Good shit, I like the idea of 1/1500 for reg's, then the increase for donators etc. Nice work Quote
Yoeriwada Posted November 22, 2017 Report Posted November 22, 2017 good job my brother from irl. i would like 1x ags pet named ags. lersonally i think pets should bve obtainbels from irl donations. jk im not ea nazi fuck haha,. nice work brother i think ur do good updates keep work. Quote
Zoradz Posted November 24, 2017 Report Posted November 24, 2017 On 11/21/2017 at 10:01 AM, Gretar said: Wilderness Monsters Almost all OSRS wilderness monsters have been added and all have working combat. These are mostly 'placeholder' monsters for now that really don't do anything apart from making the wilderness look more realistic. This includes over 600 new npc spawns. Yeah thanks Zoradz for the help Good updates, surprised the rest of the wilderness bosses weren't added though... Quote
normork Posted November 24, 2017 Report Posted November 24, 2017 Thanks for keeping us updated, you're doing a great work! Thank you again Kind Regards Quote
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