Gretar Posted February 2, 2017 Report Posted February 2, 2017 Roat Pkz Updates! New Hit System Handler Hits are now prioritised correctly, fpr example a dds spec never displays just 1 hit and poison then the other hit next tick, instead it does the dds hits first then poison. Double deaths have been enabled with veng only (can be removed if wanted). Retribution and Redemption prayers now work correctly. Scales now get removed at 2-5 per hit instead of always 4. Poison and Venom hits now have correct times & drains. New Lottery System Auto re-runs with 250 PKP Pot. Lottery now counts down in seconds instead of minutes. Lottery duration depends on last pot size, for example if last pot was 1m, next lottery is only 10 mins. Lottery timer now goes up by 8 seconds if you add over 10K PKP in the last minute. Other Features Anti-Venom/Anti-Poison actually gives immunity now. A new Player handling system has been made and has lowered the cycles by 25-40% overall. A teletab bug at ::brid has been fixed. UPDATE: If you smite someone at the last hit he will no longer be able to protect the item. An FPS issue with mage book has been fixed. All double deaths have been removed at ::risk Protect Values have been changed for DFS, TSOTD and KODAI WAND. VOID Armor and Ardy Cape load with kit even if you just have 1 of them. Also Affliction will no longer be a developer on Roat Pkz. Thanks and more to come, Gretar 6 Quote
Rijkerd2 Posted February 2, 2017 Report Posted February 2, 2017 Nice updates @Gretar! @Affliction Sad to see you go bro, Quote
Craig Posted February 2, 2017 Report Posted February 2, 2017 not like affliction did anything relevant . Quote
PK Guy Posted February 2, 2017 Report Posted February 2, 2017 14 minutes ago, Pedro said: why the fuck has Affliction gone Man started his own server Quote
Yoeriwada Posted February 2, 2017 Report Posted February 2, 2017 Tbh we should have riad1231 and gl bro wins doing updates for roat. 1 Quote
Tupac Posted February 2, 2017 Report Posted February 2, 2017 Sad to see @Affliction go. Thanks for the updates Gretar. 1 Quote
Browsing Posted February 2, 2017 Report Posted February 2, 2017 37 minutes ago, Taco Man said: http://prntscr.com/e3p11q Um Expected Quote
INSTAURI Posted February 2, 2017 Report Posted February 2, 2017 In my opinion retribution should be lowered to a random number between 1 to 15/20 at edge funpk etc & fully removed from every high risk zone, like ::risk and ::meth. Else good pkers going to quit. Veng on death is fair enough, because it's not fair that if you are a pro-venger and the enemy hits 75+ you to death, he survives without being a pro-eater. I give you an example that has happened 5minutes ago. I was at ::risk 5k zone, I risked to axe on veng at very low hp because I knew i could over-eat it, my axe hit 82, the guy died, and veng hit 65 on me, I could over-eat the veng, but I died to retribution, because it's overpowered, it hits 24s... and it's literally impossible to over-eat high hit vengs + retribution. (A dead man can easily hit 80s back and that's not fair at all) 3 Quote
Browsing Posted February 2, 2017 Report Posted February 2, 2017 (edited) 7 minutes ago, INSTAURI said: In my opinion retribution should be lowered to a random number between 1 to 15/20 at edge funpk etc & fully removed from every high risk zone, like ::risk and ::meth. Else good pkers going to quit. Veng on death is fair enough, because it's not fair that if you are a pro-venger and the enemy hits 75+ you to death, he survives without being a pro-eater. I give you an example that has happened 5minutes ago. I was at ::risk 5k zone, I risked to axe on veng at very low hp because I knew i could over-eat it, my axe hit 82, the guy died, and veng hit 65 on me, I could over-eat the veng, but I died to retribution, because it's overpowered, it hits 24s... and it's literally impossible to over-eat high hit vengs + retribution. (A dead man can easily hit 80s back and that's not fair at all) I agree it should be removed from ::risk Edited February 2, 2017 by Browsing Quote
Tupac Posted February 2, 2017 Report Posted February 2, 2017 8 minutes ago, INSTAURI said: In my opinion retribution should be lowered to a random number between 1 to 15/20 at edge funpk etc & fully removed from every high risk zone, like ::risk and ::meth. Else good pkers going to quit. Veng on death is fair enough, because it's not fair that if you are a pro-venger and the enemy hits 75+ you to death, he survives without being a pro-eater. I give you an example that has happened 5minutes ago. I was at ::risk 5k zone, I risked to axe on veng at very low hp because I knew i could over-eat it, my axe hit 82, the guy died, and veng hit 65 on me, I could over-eat the veng, but I died to retribution, because it's overpowered, it hits 24s... and it's literally impossible to over-eat high hit vengs + retribution. (A dead man can easily hit 80s back and that's not fair at all) 100% agree with this. Low hp DH kills are impossible now due to this. Quote
Bart Posted February 2, 2017 Report Posted February 2, 2017 Well useless updates imo pce affliction u lasted longer than @Pyd at easts tho Quote
Hamza Posted February 2, 2017 Report Posted February 2, 2017 14 minutes ago, INSTAURI said: In my opinion retribution should be lowered to a random number between 1 to 15/20 at edge funpk etc & fully removed from every high risk zone, like ::risk and ::meth. Else good pkers going to quit. Veng on death is fair enough, because it's not fair that if you are a pro-venger and the enemy hits 75+ you to death, he survives without being a pro-eater. I give you an example that has happened 5minutes ago. I was at ::risk 5k zone, I risked to axe on veng at very low hp because I knew i could over-eat it, my axe hit 82, the guy died, and veng hit 65 on me, I could over-eat the veng, but I died to retribution, because it's overpowered, it hits 24s... and it's literally impossible to over-eat high hit vengs + retribution. (A dead man can easily hit 80s back and that's not fair at all) "Good pkers" do not PK at ::risk/::meth Quote
Lion Tales Posted February 2, 2017 Report Posted February 2, 2017 @Affliction couldnt handle it or what? Quote
Tupac Posted February 2, 2017 Report Posted February 2, 2017 53 minutes ago, HICK0RY said: games still cancer shittest client ever lmao edit: ballista was added to 07 in like april 2016 or some shit still not got it on roat LOL Yeah I made a post about that under rants lol Quote
Zoradz Posted February 3, 2017 Report Posted February 3, 2017 5 hours ago, Taco Man said: http://prntscr.com/e3p11q Um Unfortunately it's true. I do remember posting about his history but gave him the benefit of the doubt. He literally pays people LESS to get them to do his work, or he copies snippets from rune-server. 2 Quote
Gretar Posted February 3, 2017 Author Report Posted February 3, 2017 UPDATE: * If you smite someone at the last hit he will no longer be able to protect the item. * An FPS issue with mage book has been fixed. * All double deaths have been removed at ::risk * Protect Values have been changed for DFS, TSOTD and KODAI WAND. * VOID Armor and Ardy Cape load with kit even if you just have 1 of them. 1 Quote
Browsing Posted February 3, 2017 Report Posted February 3, 2017 1 hour ago, Zoradz said: Unfortunately it's true. I do remember posting about his history but gave him the benefit of the doubt. He literally pays people LESS to get them to do his work, or he copies snippets from rune-server. LMFAOOOO Quote
nick whimster Posted February 3, 2017 Report Posted February 3, 2017 On 2/2/2017 at 10:09 AM, Gretar said: Roat Pkz Updates! New Hit System Handler Hits are now prioritised correctly, fpr example a dds spec never displays just 1 hit and poison then the other hit next tick, instead it does the dds hits first then poison. Double deaths have been enabled with veng only (can be removed if wanted). Retribution and Redemption prayers now work correctly. Scales now get removed at 2-5 per hit instead of always 4. Poison and Venom hits now have correct times & drains. New Lottery System Auto re-runs with 250 PKP Pot. Lottery now counts down in seconds instead of minutes. Lottery duration depends on last pot size, for example if last pot was 1m, next lottery is only 10 mins. Lottery timer now goes up by 8 seconds if you add over 10K PKP in the last minute. Other Features Anti-Venom/Anti-Poison actually gives immunity now. A new Player handling system has been made and has lowered the cycles by 25-40% overall. A teletab bug at ::brid has been fixed. UPDATE: If you smite someone at the last hit he will no longer be able to protect the item. An FPS issue with mage book has been fixed. All double deaths have been removed at ::risk Protect Values have been changed for DFS, TSOTD and KODAI WAND. VOID Armor and Ardy Cape load with kit even if you just have 1 of them. Also Affliction will no longer be a developer on Roat Pkz. Thanks and more to come, Gretar appreciated will donate bandz cuz you're a baller Quote
Holymaker Posted February 4, 2017 Report Posted February 4, 2017 Nice update I'm starting to like this game and the pure poking roar pkz is just tight haha for reallll Quote
nick whimster Posted February 4, 2017 Report Posted February 4, 2017 3 hours ago, Holymaker said: Nice update I'm starting to like this game and the pure poking roar pkz is just tight haha for reallll Quote
Ungrateful Posted February 5, 2017 Report Posted February 5, 2017 (edited) On 2/2/2017 at 0:09 PM, Gretar said: Also Affliction will no longer be a developer on Roat Pkz. So its like zoradz,sharpdave,alex didnt do much @ all while developer... +1 for giving it a shot tho hopefully roatpkz can find a good1 in the future!!! Edited February 5, 2017 by Ungrateful Quote
Queen Royal Posted February 6, 2017 Report Posted February 6, 2017 good updates, i would like to see the "PID" problem fixed, Double deaths enabled in duel and change from "dds/whip" option to "no weapon switch" or "use same weapon" tnx Quote
Rijkerd2 Posted February 6, 2017 Report Posted February 6, 2017 24 minutes ago, Queen Royal said: good updates, i would like to see the "PID" problem fixed, Double deaths enabled in duel and change from "dds/whip" option to "no weapon switch" or "use same weapon" tnx +103234204004204020140210 Quote
BDK trillshit Posted February 7, 2017 Report Posted February 7, 2017 you aint even code no anti venom Quote
INSTAURI Posted February 7, 2017 Report Posted February 7, 2017 On 2/2/2017 at 9:24 PM, Hamza said: "Good pkers" do not PK at ::risk/::meth Yeah I agree, they pk at edge. Or at ::brid, or simply nh at easts, with prayers on (Notice the irony) Quote
rolforion Posted February 7, 2017 Report Posted February 7, 2017 34 minutes ago, INSTAURI said: Yeah I agree, they pk at edge. Or at ::brid, or simply nh at easts, with prayers on (Notice the irony) Tbf I nh and dh risk and ngl bridding/nh'ing is harder. NH'ing is more skill than rng compared to risking in dh Quote
Smackd Posted February 8, 2017 Report Posted February 8, 2017 15 hours ago, INSTAURI said: Yeah I agree, they pk at edge. Or at ::brid, or simply nh at easts, with prayers on (Notice the irony) Not hard to get to low hp get a lucky 80 axe and spam gmaul Quote
nick whimster Posted February 10, 2017 Report Posted February 10, 2017 On 2/4/2017 at 11:26 PM, Ungrateful said: So its like zoradz,sharpdave,alex didnt do much @ all while developer... +1 for giving it a shot tho hopefully roatpkz can find a good1 in the future!!! cuz niqqqas can't code ...LOL On 2/8/2017 at 5:27 AM, Smackd said: Not hard to get to low hp get a lucky 80 axe and spam gmaul agreed On 2/7/2017 at 3:02 PM, rolforion said: Tbf I nh and dh risk and ngl bridding/nh'ing is harder. NH'ing is more skill than rng compared to risking in dh go scam me a gold santa cuz i'm the first guy who scammed one now you're in my gold santa scammer hall of fame CX On 2/7/2017 at 10:59 AM, BDK trillshit said: you aint even code no anti venom idk why are you a fake bdk kid @moms house? On 2/2/2017 at 10:11 AM, Rijkerd2 said: Nice updates @Gretar! @Affliction Sad to see you go bro, what chalky said On 2/2/2017 at 10:19 AM, Craig said: not like affliction did anything relevant . craig i agree to some degree but you couldn't probly do any better and i hear you're admin on another rsps thats trash ...gz Quote
Hatcx Posted February 10, 2017 Report Posted February 10, 2017 On 03/02/2017 at 2:09 AM, Gretar said: Protect Values have been changed for DFS, TSOTD and KODAI WAND. Could have happened b4 i died Quote
nick whimster Posted February 10, 2017 Report Posted February 10, 2017 On 2/6/2017 at 3:00 PM, MEDU$A said: imagine roat having a useful dev LOL On 2/6/2017 at 8:48 AM, Queen Royal said: good updates, i would like to see the "PID" problem fixed, Double deaths enabled in duel and change from "dds/whip" option to "no weapon switch" or "use same weapon" tnx +1 BUT I STILL LIKE DDS/WHIP OR BOX OR JUST WHIP NEVER WANT TO USE JUST DDS THATS REAL UGLY BRO Quote
Requiem Af Posted March 3, 2017 Report Posted March 3, 2017 On 3/2/2017 at 4:11 AM, nick whimster said: I STOLE YOUR #KFC LOGO AND MADE A GROUP ON FACEBOOK CALLED "KFC CREW" ......LOLOLOOLOL HOW IS REQUIEM VETERN BUT I'M NOT WHEN I'VE PLAYED WAY LONGER THEN HIM TF LOOOLOLOLOL U haven't played longer than me stop using caps lock ty Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.